- Aug 3, 2017
- 2
- 1
has anyone had any luck with getting the videos to autoplay? I'm on chrome and windows 10 for reference, I've tried the online version and other browsers but still no luck Sadge
To expand on this, at the end of your run you are awarded points for the successes you have had and can spend the points improving the baseline for the next run, including buying more days. Achievements also unlock bonuses, including higher baseline stats and more days (which include the run you unlock them in). I'd 'won' 2 extra days before the end of my first run. After about 4 runs I'm now at the point where just about everything has been unlocked except losing my virginity to the more challenging of the women.Did you skip the intro ? Because the fact that you "kinda know her but do not remember" is quite normal in this game. I agree that this particular lines are confusing but i do not see that as a real problem.
Also yeah you have 15 days ... At first. The whole game is about a loop in time.
I'll quote you the second line from the game screenLooking at this game's code just makes you want to cry.
Why aren't all achievement in an object?
Why use variables instead of widgets for stats description?
Why all the useless passages?
Why do widgets not use temporary variables for stats change?
Why not define the starting stats of the girls at the start instead of whenever they could be referenced?
Is the dev allergic to loops? Why all the repeated code when the same could be done in 5 lines?
I like the game but it seems like it's just waiting to collapse under its own weight.
If i had to do it from scratch now, I could make it better, but it works and I understand how, it's not gonna collapse.I'm also learning how to code, I hope that you can appreciate it anyway.
I've noticed that you have some widget defined twice.If someone else had to add stuff to it, Then i would really have to consider optimizing it, but i'd rather focus the time on adding new stuff
$var += inc
which you would call with <<set `setup.achievements[X].code`>>
<<for _name, _val range $achievements>>
<<if _val == 1>><<set $achievements[_name] = 3>><img src="images/new.png" width="20" height="20"><</if>>
<<if _val && $showcompleted || _val == 1>><img src="images/check.webp" width="20" height="20"><<= setup.achievements[_name].desc>><br>
<<elseif $showach && !_val && setup.achievements[_name].hint>><img src="images/question.webp" width="20" height="20"><<= setup.achievements[_name].hint>><br>
<</if>>
<</for>>
<<set _settings = _args[2] || ''>>
<<set _out = '<video @id="$args[0]" width="754" height="480" controls'>>
<<if $muted eq 0>><<set _out += " muted">><</if>>
<<if _settings.includes("a")>><<set _out += " autoplay">><</if>>
<<if _settings.includes("l")>><<set _out += " loop">><</if>>
<<set _out += '><source @src="$args[0]" type="video/mp4">Your browser does not support the video tag.</video><br>'>>
_out
<<set $diffkissed = 0, $difffucked = 0, $diffanaled = 0>>
<<set $totalkissed = 0, $totalfucked = 0, $totalanaled = 0>>
<<for _i range $girls>>
<<if _i.kissed>><<set $diffkissed +=1, $totalkissed +=_i.kissed>><</if>>
<<if _i.fucked>><<set $difffucked +=1, $totalfucked +=_i.fucked>><</if>>
<<if _i.analed>><<set $diffanaled +=1, $totalanaled +=_i.analed>><</if>>
<</for>>
Dev, without cheats, your game is pretty f-ing frustrating. I tried the light cheat (entered text in the field of the pop up window explaning cheats) and I couldn't notice a change. Groundhog Day was depicting a version of hell, after all. You make us start over with the same shitty stats (with maybe one or two improvements. No, I don't find experiencing Groundhog Day to be fun.Tried your cheat code in the console. Tried Chrome and Firefox. Tried online and downloaded games. Same results. No change.
if you want to autoplay video as they come into view, and pause them when they are not visible, you could use this.If someone else had to add stuff to it, Then i would really have to consider optimizing it, but i'd rather focus the time on adding new stuff
I agree that is the only thing that I do not like about this game. It's fun and all but the grinding gets annoying quickly.Dev, without cheats, your game is pretty f-ing frustrating. I tried the light cheat (entered text in the field of the pop up window explaning cheats) and I couldn't notice a change. Groundhog Day was depicting a version of hell, after all. You make us start over with the same shitty stats (with maybe one or two improvements. No, I don't find experiencing Groundhog Day to be fun.
How do these games run anyway? Sorry new to this stuffI'll quote you the second line from the game screen
If i had to do it from scratch now, I could make it better, but it works and I understand how, it's not gonna collapse.
As of right now, my main worry is the game size increasing every patch with new scenes.
If someone else had to add stuff to it, Then i would really have to consider optimizing it, but i'd rather focus the time on adding new stuff
if you want to autoplay video as they come into view, and pause them when they are not visible, you could use this.
Only the last visible video (the furthest down) will have its audio playing.
The "video" macro would replace your video widget, you could modify it to set volume, muted status, etc.
It also fullscreens videos and other target with the "zoom" class when clicked.You don't have permission to view the spoiler content. Log in or register now.
It pauses all videos when it goes fullscreen or when the page is not visible.
Because your video widget builds an ever growing list of all video it ever played, and it's bound to cause problem at some point.
It would also replace the <<seen>> macro (not that you actually used it)
I've realised there is something fundamentally wrong with my libido when I caught myself putting all of the starting bonuses into coding and intelligence and searching for a way to start a junior developer career ASAP in this game, while avoiding girl characters
This is kind of what I love about sandbox games and why I want to keep this format for mine.