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Summer is ever so close to its end, yet our work continues. It is time for our so-so regular new update.
We continue our work on Sonya, for now we are adjusting the information available in the help system depending on the stage of the game you are in, as so you don’t have to suffer through the whole information in one lump. Also we continue to improve her wardrobe, making it more flexible and comfortable.
At the same time we work on Sonya’s levels, these levels will serve a gating role for her wardrobe. You will get to spend the memory shards you earn through achievements to increase Sonya’s level, which will unlock more outrageous clothes for her, it is done for the sake of progression, and will gate more extreme options, as such you won’t be able to get BDSM gear for her straight from the get go, and you will need to follow a more gentle corruption curve.
We also continue our development of player’s characteristics. The overall system already received a bit of a boost and will be expanded upon in the future. There will be more situations where these characteristics will be useful. For the most part, however, they will be a way to personalise and simplify your playthrough. Maintaining them won’t be an easy task, but the benefits will be worth it. More on this later.
0.1 continues its advance through development stages, with 0.1S release not so far away, it will be available for all of our 5$ and above patrons. Next time we plan to have a poll on Sonya, but for now this is it, don’t forget to check the news update next time.
Poll:
A very common way to signify levels within the game for anything is too colour-code them.In our game, we used it in the context of IMVOIS with blue, purple and red signifying the weight of the offense.
The ones most familiar to players are the colour coded rarity systems, you meet in all MMOs with the following progression: white - green - blue - purple - yellow - red with slight variations across the spectrum. In our case, there will be multiple instances where we can use colour coding - alcohol rarity, IMVOIS and Sonya levels for now.
So because, certain members of the team are completely incapable of accepting the global standard, and wish to show their unique perspective on every little detail, we would like to ask you what do you think on the topic? Should we just follow the accepted standard? Or would it be better to come up with something our own and unique, especially since we are as far from an MMO, though not so much from an RPG, than you can get?