RPGM How to Fuck in a Zombie Apocalypse? [v0.08 Public] [The Sex Game's Stories]

2.30 star(s) 4 Votes

TSGS

Member
Game Developer
Oct 21, 2019
495
336
Unofficial version of the game with the Russian translation that has been added.

I didn't do it and I don't really have enough storage left to share an additional version so I'm sharing the folder with you as I received it. Just copy the contents and replace what's in the "www\data" folder.

with Russian (MEGA link)*
*Translation by Kurban.

Feel free to give your opinion and say if there are any mistakes.

PS : I don't know a single word of Russian so I can't tell you if this one is correct.
 

qhrieughuebgq

New Member
Nov 7, 2023
6
3
I am not seeing what leveling up does unless all it does is increase health a minuscule amount. Also I think the areas with a literal 0 risk shouldn't be subject to the same risk of being caught from noise by zombies that aren't there. It doesn't make any sense if you do. There are other little things like how everything breaks way too quick for the resources reproduction rates and the rate which you're caught because of noise. There are also some locations I think it was the store but it was one spot there that I went there 3 days in a row and every time I searched it I would be caught and then I just gave up on it. Otherwise good game bet the end product if made right will end up something like Summertime Saga or the others.
 

TSGS

Member
Game Developer
Oct 21, 2019
495
336
I am not seeing what leveling up does unless all it does is increase health a minuscule amount. Also I think the areas with a literal 0 risk shouldn't be subject to the same risk of being caught from noise by zombies that aren't there. It doesn't make any sense if you do. There are other little things like how everything breaks way too quick for the resources reproduction rates and the rate which you're caught because of noise. There are also some locations I think it was the store but it was one spot there that I went there 3 days in a row and every time I searched it I would be caught and then I just gave up on it. Otherwise good game bet the end product if made right will end up something like Summertime Saga or the others.
You need to remove the name of the game you just mentioned because if a moderator sees it, they will delete your post (it's advertising).

For the lvlup, indeed, you only gain 1hp per lvl because if you get other stats on top of that, you will quickly be invulnerable. To do this, you will have to find the riot gear.

For the durability of the equipment, I found a small bug that makes you lose 2 points per hit you receive, I fixed it but as I didn't note it in my notes, I don't know in which version this is fixed but Kate's workshop can be improved up to lvl7 so you can have weapons, Tier 2 jacket and pants (more powerful and more durable). Also, I set the code so that each hit received only hits one piece of defense equipment so the more piece of equipment you have, the more likely it is to keep it longer.

For the DANGER system, it simulates the movement of zombies on the game map, this does not include the inside of buildings because they always manage to find a way to get in and end up locked inside. BUT just because an area looks harmless doesn't mean there isn't a zombie lurking (this often happens in horror movies or series).

For the harvesting system, I took a bit of inspiration from another game in which if you speed up the search, you might make noise and attract zombieS. In this game, the noise will always attract only 1 zombie (I specify because the arrival of area 2 and 3 will add the probability of fighting 2 or 3 zombies in addition to the fact that they are stronger). As for the return speed, I find this one too fast (if I go back to the other game, the resources never come back).

PS: It's not just in the store that there are search points. They are in every building.
When a zombie is going to run after you, there's always an indicator above its front head so you have time to run and move faster (if you have the run function enabled all the time or if you press the run button. If you play with the mouse, the character runs around all the time without activating anything).
When the zombie stops following you, it returns to its starting place. He doesn't see what's going on behind his back.
 

qhrieughuebgq

New Member
Nov 7, 2023
6
3
You need to remove the name of the game you just mentioned because if a moderator sees it, they will delete your post (it's advertising).

For the lvlup, indeed, you only gain 1hp per lvl because if you get other stats on top of that, you will quickly be invulnerable. To do this, you will have to find the riot gear.

For the durability of the equipment, I found a small bug that makes you lose 2 points per hit you receive, I fixed it but as I didn't note it in my notes, I don't know in which version this is fixed but Kate's workshop can be improved up to lvl7 so you can have weapons, Tier 2 jacket and pants (more powerful and more durable). Also, I set the code so that each hit received only hits one piece of defense equipment so the more piece of equipment you have, the more likely it is to keep it longer.

For the DANGER system, it simulates the movement of zombies on the game map, this does not include the inside of buildings because they always manage to find a way to get in and end up locked inside. BUT just because an area looks harmless doesn't mean there isn't a zombie lurking (this often happens in horror movies or series).

For the harvesting system, I took a bit of inspiration from another game in which if you speed up the search, you might make noise and attract zombieS. In this game, the noise will always attract only 1 zombie (I specify because the arrival of area 2 and 3 will add the probability of fighting 2 or 3 zombies in addition to the fact that they are stronger). As for the return speed, I find this one too fast (if I go back to the other game, the resources never come back).

PS: It's not just in the store that there are search points. They are in every building.
When a zombie is going to run after you, there's always an indicator above its front head so you have time to run and move faster (if you have the run function enabled all the time or if you press the run button. If you play with the mouse, the character runs around all the time without activating anything).
When the zombie stops following you, it returns to its starting place. He doesn't see what's going on behind his back.
Thanks for the response. I have a better understanding of the mechanics now and see if that helps gameplay. Also I get what you're saying about the mentioned game and moderator, but I'm just going to leave it let them delete it those which enforce censorship will only have themselves to blame when it bites them in the ass. Oh and the danger level wasn't for inside it was for chopping trees and breaking rocks outside even at danger 0 you still have to fight a lot of zombies it's really crappy for beginning the game before durability is built up you end up burning through materials. The spot in the store I was talking about actually still results in a fight every time I search no idea what's going on there but whatever.
 
Last edited:

TSGS

Member
Game Developer
Oct 21, 2019
495
336
เหตุใดภารกิจจึงไม่บอกฉันว่าต้องทำอย่างไร
แล้วฉากเซ็กซ์กับคนอื่นล่ะ?
ฉันไม่เห็นเลย
You have to press the "PGUP/Previous page" key to bring up the NPCs' walkthrough ("PGDN/ Next page" key to show the map).
Don't forget to read what each NPC tells you to know what they can bring to your base.

For now, you can have fun with the zombie girl who is in the cellar and if you want to see more, there is a 2nd zombie girl to be found in V0.09 (additional content in V0.10). For other NPCs, their content will arrive as soon as possible but each one has a spy part to unlock when they are in the bathroom (need to fix it).
 
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Topo_Gigio

Member
Jan 8, 2018
180
154
Hi, bug in the latest public version when rescuing Charlotte. I had to copy-paste a file and rename to bypass it: View attachment 3700721
Also she mentions about a weapon upstairs, but the stairs lead nowhere, the area is under development, is that it?

BTW great work with balancing the fights, I see it's been improved since the earlier versions. Now combat makes more sense.

Thanks
 

CptRexx

Well-Known Member
Jun 17, 2018
1,137
1,496
This game needs to have stages instead of reaching everything from the start. Complete certain tasks to get the next stage is should be the way to play the game.
 

Topo_Gigio

Member
Jan 8, 2018
180
154
This has been already done...I built the complex gates and built stuff in the farm already and cleared the xombies. However can't build a room for Charlotte:

1717427928572.png
 

TSGS

Member
Game Developer
Oct 21, 2019
495
336
Hi, bug in the latest public version when rescuing Charlotte. I had to copy-paste a file and rename to bypass it: View attachment 3700721
This is a bug that only occurs with saves from a previous version. This one is likely to happen again in V0.09 for the zombie girl 02. Either you have to do as you did or you have to start again at 0.

For the fights, I had to finish preparing for this part and do some checks with the Tier 2 equipment. I also found a bug that caused durability to decrease faster.

For the new firearm, I can't program it the way I'd like it to work so I preferred to block the rest of the building since its exploration is only used to find this firearm. I'll try to add this part in V0.11 and if I can't find a solution for the firearm, I'll make it work differently. I wanted to create a sniper rifle that forces you to wait 1 turn to prepare, and then the next turn you kill with 1 shot to the head.

This game needs to have stages instead of reaching everything from the start. Complete certain tasks to get the next stage is should be the way to play the game.
For now in V0.10, everything that is added can be obtained more or less at the beginning (except the zombie girl 02, you have to follow the walkthrough of the 01) because each NPC adds new functions to the base. If you find Lin, you can craft the potions / Sophia gives the workshop of items to use in combat (still in development) / Jessie offers the field with food per day, ... I still have to add 2 NPCs and then the rest will have to be found by doing the walkthroughs of the NPCs already present.
 
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TSGS

Member
Game Developer
Oct 21, 2019
495
336
This has been already done...I built the complex gates and built stuff in the farm already and cleared the xombies. However can't build a room for Charlotte:

View attachment 3700879
Oh shit... It's another bug that is caused by the changes I added but that is problematic if you play with a save from a previous version. Sorry

I added a code to prevent repairs to be made in the farm if there are zombies left inside the building, but this code doesn't work if they are already eliminated :( Otherwise in previous versions, you could build without killing zombies.
 
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Topo_Gigio

Member
Jan 8, 2018
180
154
Oh shit... It's another bug that is caused by the changes I added but that is problematic if you play with a save from a previous version. Sorry

I added a code to prevent repairs to be made in the farm if there are zombies left inside the building, but this code doesn't work if they are already eliminated :( Otherwise in previous versions, you could build without killing zombies.
If you please let me know which variable I need to alter...I can progress. I really don't want to start from 0 again! :)
 

Treborchek007

New Member
Aug 24, 2020
2
1
Hello, I just downloaded the game 1st time version 0.08, the new game button starts me in a store with a hook for a fishing rod? Pressing page up and page down also seems to do nothing.
 
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TSGS

Member
Game Developer
Oct 21, 2019
495
336
Hello, I just downloaded the game 1st time version 0.08, the new game button starts me in a store with a hook for a fishing rod? Pressing page up and page down also seems to do nothing.
Here a
I will correct the full version as soon as possible.
 
2.30 star(s) 4 Votes