V0.07
Kinda overrated with 2 star as it really doesn't feel like dev is currently serious about development atm.
One of those linear story telling game with no re-playable/sandbox content but require you to click multiple places to progress quest for absolutely no reason. After you done with quest content then what you have is a dead sandbox.
Ppl might think the UI is neat but actually it is the basic Twine Sugarcube UI with color instead of default black. Cannot blame ppl for not able to recognize this bc recent new works like to waste time redesign UI for no good intent.
Atm, the UI content are all over the place and confusing is bc dev is not being serious in development, but lazily pushing story forward without tying the UI content (hint, power, and character info) to story progression. Undoubtedly, we will see a rework from the ground up very soon if this kind of lazy development continue.
Built a sandbox environment then ignore making content for it: wasting development time and falsify playtime. Literally making ppl hate sandbox for the wrong reason.
In addition, changelog that just logging how many words the game has is just absolutely cringe. A month development only able to produce 6600 words...That is equivalent to less than 7 days of writing. Did not know adding passage tag took additional 23 days.
Lastly, S-scenes to illustrate are few and that is too generous wording for it.
Kinda overrated with 2 star as it really doesn't feel like dev is currently serious about development atm.
One of those linear story telling game with no re-playable/sandbox content but require you to click multiple places to progress quest for absolutely no reason. After you done with quest content then what you have is a dead sandbox.
Ppl might think the UI is neat but actually it is the basic Twine Sugarcube UI with color instead of default black. Cannot blame ppl for not able to recognize this bc recent new works like to waste time redesign UI for no good intent.
Atm, the UI content are all over the place and confusing is bc dev is not being serious in development, but lazily pushing story forward without tying the UI content (hint, power, and character info) to story progression. Undoubtedly, we will see a rework from the ground up very soon if this kind of lazy development continue.
Built a sandbox environment then ignore making content for it: wasting development time and falsify playtime. Literally making ppl hate sandbox for the wrong reason.
In addition, changelog that just logging how many words the game has is just absolutely cringe. A month development only able to produce 6600 words...That is equivalent to less than 7 days of writing. Did not know adding passage tag took additional 23 days.
Lastly, S-scenes to illustrate are few and that is too generous wording for it.