RPGM Abandoned EverWhore [v20181013] [Gippowho]

3.60 star(s) 5 Votes

Olao

Newbie
May 8, 2018
30
16
Hmmmm....
Preview pics remind me a lot about Dink Smallwood (an ancient game).
It IS just like Dink Smallwood, awesome game

Everything looks great on the game, waiting on a full release, the only thing is the clicking, its WAY too excessive
 

Halexx

Member
Aug 28, 2016
216
176
What's wrong with them? If you're talking about FUTA screenshot, well it's an event designed to be activated only with higher lewd skill, plus those two were inducted by some magic which made them overly passionate :D
No, I meant the way they're displayed is weird, I guess.
I'd prefer it if it was an actual dedicated rendered scene without the gameplay background mixed in. But that's me.
 

Boukensha

Newbie
Jul 7, 2018
25
41
i like the look of this, i have so far seen some images where it's somewhat difficult to see what's going on, you may consider increasing the pixel count of your images and allowing us to zoom in. Unless you're planning on having every scene an overlay. I don't know how comon it is since i don't make games, but if you have a large open world adventure and possibly hundreds of potential partners, having a few skeletons for different bodies do a few dozen animations (or more if you have the time) and sticking the images on top of it seems easier than drawing hundreds of cg images.

Also if you could use a hand in spellchecking, i wouldn't mind spending some time looking over it, if you want.
 

gippowho

Newbie
Game Developer
Apr 9, 2018
50
114
i like the look of this, i have so far seen some images where it's somewhat difficult to see what's going on, you may consider increasing the pixel count of your images and allowing us to zoom in. Unless you're planning on having every scene an overlay. I don't know how comon it is since i don't make games, but if you have a large open world adventure and possibly hundreds of potential partners, having a few skeletons for different bodies do a few dozen animations (or more if you have the time) and sticking the images on top of it seems easier than drawing hundreds of cg images.

Also if you could use a hand in spellchecking, i wouldn't mind spending some time looking over it, if you want.
Rendering hundreds of images is no problem. It is 3D pictures modified with some photoshop filters. The world is not that large, my maps are rather small comparing to other RPG and the game I'm making does not require big maps, you'll be traveling mostly through the main map into the smaller pocket-maps.
It would be great to have someone helping with spell checking. I think there's a script for extracting text from game making engine, would you like to join my discord channel or just pm me there for easier communication?
 

gippowho

Newbie
Game Developer
Apr 9, 2018
50
114
I've mad a video showing core mechanics of current build.



Let me know what you think.
 

lilithcp

Member
Jun 10, 2017
117
120
HI,I'm studying on making assets for games,and your approach looks good enough,what software do you use,how do you get these models?could you give a brief guide about the workflow of how do you making these assets
 

gippowho

Newbie
Game Developer
Apr 9, 2018
50
114
HI,I'm studying on making assets for games,and your approach looks good enough,what software do you use,how do you get these models?could you give a brief guide about the workflow of how do you making these assets
Hey, the best and easiest approach for 3d models would be using daz3d as it has superior graphics, models and lots of assets you can use. For tiles, I brought them from steam, they're simply called "medieval tiles", there are multiple packs like "Medieval: Interiors", but you have to use photoshop to fully utilize them. I upscaled the tiles to 2x of their original size and make a lot of changes during mapping. What I do is called parallax mapping. I make maps with two layers, bottom and on top of that, I make another layer for lightning effects etc. The upscale software I use is waifu2x caffe edition. For compressing images which lets me reduce the size of the images (which I have not used for the demo yet) is "FileOptimizer". After compressing some of the maps are 2x smaller size without any noticeable quality loss. I've been using photoshop a lot and learning batching feature is a must to reduce the time it would take to edit images manually.
The program I use for game-making is RPGM MV. With some javascript knowledge, it's easy to make your own stuff for your game or just use/edit existing plugins which are offered for free by the great community RPGM engine has.
The best approach would just start making your own game. Most likely if it's your first time, you'll be redoing it after gaining some knowledge as I did, I scratched my prototype and made the game you see now.
If you have any specific questions, let me know!
 
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lilithcp

Member
Jun 10, 2017
117
120
Hey, the best and easiest approach for 3d models would be using daz3d as it has superior graphics, models and lots of assets you can use. For tiles, I brought them from steam, they're simply called "medieval tiles", there are multiple packs like "Medieval: Interiors", but you have to use photoshop to fully utilize them. I upscaled the tiles to 2x of their original size and make a lot of changes during mapping. What I do is called parallax mapping. I make maps with two layers, bottom and on top of that, I make another layer for lightning effects etc. The upscale software I use is waifu2x caffe edition. For compressing images which lets me reduce the size of the images (which I have not used for the demo yet) is "FileOptimizer". After compressing some of the maps are 2x smaller size without any noticeable quality loss. I've been using photoshop a lot and learning batching feature is a must to reduce the time it would take to edit images manually.
The program I use for game-making is RPGM MV. With some javascript knowledge, it's easy to make your own stuff for your game or just use/edit existing plugins which are offered for free by the great community RPGM engine has.
The best approach would just start making your own game. Most likely if it's your first time, you'll be redoing it after gaining some knowledge as I did, I scratched my prototype and made the game you see now.
If you have any specific questions, let me know!
Thank you so much for sharing your work and advice,Eiris looks like a character from DOA,where could I found these models?or you made these by yourself?Daz3d has so few characters,actually showed up in many indie porn game again and again,want to avoid that,maybe I try 2d art.
 

gippowho

Newbie
Game Developer
Apr 9, 2018
50
114
Thank you so much for sharing your work and advice,Eiris looks like a character from DOA,where could I found these models?or you made these by yourself?Daz3d has so few characters,actually showed up in many indie porn game again and again,want to avoid that,maybe I try 2d art.
I combined several different characters and made some customization to character bones.
 

BKrance

New Member
Jul 23, 2018
3
1
I enjoyed this demo build. Though I could point out some of my not-so-important problems within the game. It's mostly personal if I may say.

I am not a fan of save points in here. In this kind of game with quests and stats, most people prefer to save on the go just because they like to keep track of their character's development regardless whether they truly intend to or just by habit. I already saw your recent videos regarding the auto saves after quests but if you decided to go for a two-way approach on quests, I say auto-save isn't very optimal.

I don't entirely dislike the render of the female protag on the right side but she's a blockade there for map explorers like me who likes to search every nook and cranny on a map lol. Maybe put her render on the menu instead.

Loading should be available in the menu at anytime.
I also agree with this.

Lastly, if i may inquire more on the ritual.
You said that the point of the naked maiden ritual is SOLELY for the female protag to lose her virginity, right? For me, this seems like a poor character buildup for the protagonist IF the game didn't explore more on the story of that ritual. Because at the end of the demo, the protag is already in Lewrick City.

In spite of all that, I'm still looking forward to your work in the future.
 
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gippowho

Newbie
Game Developer
Apr 9, 2018
50
114
I'll be expanding on starting area. The thing about saves is that if you
I enjoyed this demo build. Though I could point out some of my not-so-important problems within the game. It's mostly personal if I may say.

I am not a fan of save points in here. In this kind of game with quests and stats, most people prefer to save on the go just because they like to keep track of their character's development regardless whether they truly intend to or just by habit. I already saw your recent videos regarding the auto saves after quests but if you decided to go for a two-way approach on quests, I say auto-save isn't very optimal.

I don't entirely dislike the render of the female protag on the right side but she's a blockade there for map explorers like me who likes to search every nook and cranny on a map lol. Maybe put her render on the menu instead.



I also agree with this.

Lastly, if i may inquire more on the ritual.
You said that the point of the naked maiden ritual is SOLELY for the female protag to lose her virginity, right? For me, this seems like a poor character buildup for the protagonist IF the game didn't explore more on the story of that ritual. Because at the end of the demo, the protag is already in Lewrick City.

In spite of all that, I'm still looking forward to your work in the future.
I'll be expanding on starting area. And for save function, it's disabled because loading during the event can break it and I'm not confident enough that I won't forget to manually enable save function after every single event.
 

Mwanted

Well-Known Member
Oct 1, 2017
1,212
1,398
I intended to start supporting this month but unfortunately I really don't like what you did with the model.
Some changes would have been ok, but that many..actually I think you made her LESS unique, not more. I don't think I need to explain why, but if you want I can talk more about it.
I wonder what brough you to think you needed those changes (?), such a waste (of time too, other than uniqueness)..
 

deltahalo241

Active Member
Apr 11, 2018
545
1,089
I wouldn't mind a side by side view to see what's changed. Perhaps if people don't like the new model, you could give them an option to choose between the models at the start of the game? Though that would create a lot more work in the CG department.
 

gippowho

Newbie
Game Developer
Apr 9, 2018
50
114
I intended to start supporting this month but unfortunately I really don't like what you did with the model.
Some changes would have been ok, but that many..actually I think you made her LESS unique, not more. I don't think I need to explain why, but if you want I can talk more about it.
I wonder what brough you to think you needed those changes (?), such a waste (of time too, other than uniqueness)..
I'll be reverting to old model soon. It's just something didn't "click" with the new model.
 
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gamiat

Member
Feb 10, 2018
160
634
How many CG's (or scenes) so far? You don't need to tell the exact amount. I tried to find in Patreon's site (even comments). If the gameplay can trespass 3 hours (which is great BTW!!) I feel there are a good amount to make people involved.
 

gippowho

Newbie
Game Developer
Apr 9, 2018
50
114
How many CG's (or scenes) so far? You don't need to tell the exact amount. I tried to find in Patreon's site (even comments). If the gameplay can trespass 3 hours (which is great BTW!!) I feel there are a good amount to make people involved.
Currently, there are 9 unique sex events and 2 lewd events (groping etc.). One of the sex events has 5 different scenes. During this event, the heroine is taken to the basement to pleasure various peoples if she's late paying back the loan she took. She'll work there until manages to pleasure enough men or dies due to low sexual skills and not achieving the required score. Most of the time until now I was busy with another stuff like story progression events, mapping, making minigames and adding funny events with various interactions between characters etc.
I'm almost at the point where I'll start working on the sexual stuff again.
 
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Ruodger

Active Member
Sep 20, 2018
883
240
I got lost in the beginning ... does anyone know where the shed is where she has to wash? Thank you
 
3.60 star(s) 5 Votes