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Others - Divine Arms [v2.35] [ViperV]

  1. 1.00 star(s)

    Vynrael

    Divine arms is textbook example of patreon money grab, game is at least 6 years old every 2 or so years ViperV wakes up and be like "i need money" so what he makes a game gets it to uncompleted tutorial (sometimes called 1st stage) and dumps it into the bin once satisfactory patreon amount is reached.
    Game was remade at least 3 times from scratch every time reaching the same results and now there is another patch changing nothing except enemy sprite its just 1 room with some enemies that dont do anything and thats all
    saying that he cant do too much at once because he burns out too fast? yeah over at least 6 years anyone following this game noticed this or is that just another stalling excuse to prolong doing nothing hoping for patreons.
    at least this time i hope people wont get tricked by this...
  2. 1.00 star(s)

    MoreNow

    Game is how many years old? is it rly 10 years old at the point?
    game still has no hgame nsfw content in the game?

    ver 2.35 is only one map?

    spells and characters seem cool.
    i know the artist Casch made some of the best animations ever for this game, and this dev just never got around to actually making the game?

    looks like the dev has put in a lot of hard work to make a really nice game, but just hasnt finished things.
  3. 1.00 star(s)

    kolinson

    Divine Arms [v2.35] Review:
    A short prequel for newcomers who want to try this game in 2024.
    This game has already been remade 3 times, 10 times have alpha builds, tech demo exetra.

    SO what we have in 2024 build ?
    Absolutely nothing.
    There is currently 1 level and 1 mushroom enemy without sex scene.
    Also game still don't have any 18+ content (whith one this game have 7 YEARS ago), except for the heroine's clothes being torn after receiving damage.

    This game right now don't have ANY sex content in game, actually this game still not existing.
  4. 1.00 star(s)

    Dargondo

    This is for v2.35

    TLDR: This game went the way of others of its time, which is to say that it will never be completed, it will always have excuses to never be completed, and releases will only come out for the sake of earning that Patreon money.

    I hate having to leave such a negative review of what used to be such a promising game, but this thing has been in development for so long and seen so many massive changes to the core concepts and gameplay that it hurts to even remember the good old times.

    Fun fact, this didn't even used to be called Divine Arms, and it used to be a lot more straight forward with the concept and production to the point that it should have been completed years ago.

    Every excuse under the sun and some under the moon even to explain why the game is not finished yet, or barely even past being started really.
    The singular legitimate excuse that affected this game's development was Patreon being taken over by religious nutjobs who decided that nobody is allowed to enjoy adult content unless it follows their extremely strict rules (fucking prudes).
    Every other excuse I have heard of has been exactly that, an excuse.
    You could say that one of the team members leaving the development of the game would be a valid excuse, but that never would have happened if the game had actually been developed to completion in a reasonable time rather than being "in development" since 2017 (technically even earlier than that) and still not even being out of being called a tech demo (ViperV's own description).

    The animations and art are top notch, but they have been the singular thing carrying this project for years.

    The gameplay used to be fun, but now it's just a tiresome slog that feels like a shell of its former self.

    I have to suggest checking it out at least once because it used to be legendary in quality, but now it is just a disappointment.
  5. 2.00 star(s)

    potatopower

    I've been a patron of viper for a couple years now, and all I'll say is don't expect anything from the development team. Updates are always few and far and when the final version of 1.96 came out it felt unpolished, the sex loops were a little on the fuzzy end.

    After that, silence, then not one, but two new projects and two tech demos with a couple rough lewd scenes on the patron. Today I was shown a third tech demo and one lewd scene and a few sprites after months of silence yet again. If it's not the developers health or something with his 7 dogs or the weather or computer theres always a reason for updates and demos to be delayed. The insexsity team offered more content....as well, idk how many times we've heard it was an employee's fault.

    Today yet again, when we were givin out bi-yearly update on development, a 4th game was teased. Will we see a playable demo with a lewd scene? probably. Will we see a second update? Probably not and we will get a 5th tease at the end of 2020. Anyone who wants to join support this creator, be very, very careful because you shouldn't expect updates or content often at all...
  6. 2.00 star(s)

    verygoodlewds

    It's more fun to watch the sex scenes on a porn site

    The game has been in development for years, but the gameplay hasn't gotten better
    It would be better as a hentai episode. There's no point in "playing" it because it's boring to play but fun to watch.
  7. 5.00 star(s)

    Zonks

    I think the game is actually pretty interesting and is decent for being a demo. Definitely needs improvements on its game mechanics and a larger variety of h-scenes but other than that it is well animated and good for what it is.
  8. 2.00 star(s)

    SonaraFox

    The concept of this game is solid, however its pretty much ruined by the trap mechanics in the game. The absolute main problem this game has in my opinion is how the traps are pretty much forced into the game in the most annoying ways possible. Floor traps are near impossible to see unless you're specifically scanning the ground constantly which ruins the flow of the game because it forces you to go at a snails pace if you want to be careful. The turret traps are frustrating to deal with because the bullet hitboxes are huge and tend to hit you before they even touch you. Not to mention sometimes you'd figure the bullet would go behind you but if it touches your character, even if the shadows arent lined up, you just take a hit. Fire rates tend to be too fast for you to run by straight shooters and auto aim ones have to be dealt with because they tend to be placed in spots that sandwich you between enemies. The fact that they cant be destroyed and only disabled for about 5 seconds really fucking sucks to deal with. The charm mechanic would be way better if it wasnt so needlessly pointless and frustrating, especially when the enemy constantly goes backwards and away from you, just prolonging an already boring game mechanic. You can't even charm them yourself with a skill, you have to find the one single floor trap placed for the sake of the puzzle and kite them over it.

    Overall the animation is great but the gameplay leaves more to be desired. I wish it relied way way less on getting cheap damage on you by having huge areas without a single trap and suddenly theres a trap hidden behind this tree for literally no reason other than free damage for not knowing its there.