HTML [Dev Log] :: Updates on what I'm working on

Satori6

Member
Game Developer
Aug 29, 2023
339
626
The fixes are almost done.

I spent most of the week working on the council mechanics:

- Vanilla cards will always be available.
- Cards from other factions will require as many council members as their loyalty value to be from their faction.
- Non-vanilla unique cards will require the entire council to be from their faction.

This paves the way for the introduction of new faction in the April or May updates, and it will work for any custom factions from mods.

The mechanic has been integrated into the random deck generation, so randomly generated decks will always follow these rules, even if modded cards are included.

To make it easier, the deck builder screen now displays the faction logo, and the loyalty of a card:
loyaltyfac.png

If no number is present, that means it's vanilla (loyalty 0).

The council will also display the picture of the faction:
loyaltycoun.png

These won't be shown on the match, just during the deck building phase.
You can still see the faction and loyalty during a match by clicking on a card.

You may have noticed that the modded card had a red border: you'll be able to select the border color of your cards when making a mod:

cardborder.png

Finally, I've added a rainbow effect to unique cards, both to make them easier to spot when building a deck, and to make them stand out during the game:

deckuniq.png
matchuniq.png

Other than that, I've been refactoring some code, moving things around, and fixing bugs.

I've also started creating art for the first non-vanilla faction. This first faction will focus on butt/anal content.
It won't be introduced on this update, because I want to add at least 30 cards when it's introduced, but with art being one of the most time-consuming parts (skill coding being the other), I'm already preparing some pictures.

hollybutXXtXXXxxxXXxXXXzXxXXx.jpg

So far everything's on track for a late March update.
 

Satori6

Member
Game Developer
Aug 29, 2023
339
626
A quick update:
I've implemented active targeted skills. That's the last type of character card that I had in mind.

Now I'm working a bit on the tutorials, because that part is awfully boring and I don't want to have to do them all together at the end like last time.
 

Satori6

Member
Game Developer
Aug 29, 2023
339
626
I took care of the character modding tutorial and a couple more. There's 3 more tutorials left to be added, but I'll do those later - I truly dislike this part.

Right now I'm working on new vanilla cards and their abilities. I'll see if I can release the next version with 45 vanilla cards.

I'd also like to rework some of the defeat pictures, but I don't want to spend too much time on those, as I'm thinking about including defeat modding on the next version. We'll see.
 

Satori6

Member
Game Developer
Aug 29, 2023
339
626
The update is pretty much ready - I just need to update tutorials, thus the delay.
It should be published by the weekend.
 

Satori6

Member
Game Developer
Aug 29, 2023
339
626
If forgot to mention that 0.2 is live. I'd also like to take this chance to announce some updates regarding the development:

From the start, the plan has been to make a second tutorial project focused on learning Twine.
I believe this to be a good moment to start with that.

This doesn't mean that this game will stop getting updates, or that the other one will take priority: it simply means that my development time will be divided between the two, instead of focused on just one game.

Funnily enough, a big part of this decision has been the weather: it's been hot, and having the AI software running only makes things worse, to the point where I've needed to have a fan on for 8h+ during the days when I've been creating pics. Having the fan gives me a a stuffy nose/allergies - I guess it's related to dust/pollen.

Because of this, I'd rather use the AI software for as little as possible. I plan on using stolen porn with a bit of AI and drawing for the other project, so besides helping with the heat and allergies issue, it will require considerably less time on the art department.

Due to that, I expect the new game to require less time per update: I'll mostly need to focus on the writing and design, as I'll be able to get dozens of video clips and pictures in the time that it takes to get a single AI one.

Updates for this game will take twice as much. I may opt to release smaller updates so that they can be more frequent, instead of having to wait for major ones. We'll see.

This will also give me some time to see if there's interest in the modding features now that character modding has been added to the game. If people don't care about it, I may just scratch all future modding updates and focus on other elements.
 

Satori6

Member
Game Developer
Aug 29, 2023
339
626
As planned, I've started working on the new game.

So far I've mostly been working on creating a framework that will allow me to easily include different passage types (scene descriptions, horizontal and vertical videos, multi character dialogues, single character monologues...) and to mix and match them at will.

templates3.png templates.png templates2.png

Through that framework, the second picture comes down to writing the following:

functionsample.png

This will save me a lot of time in the long run, allowing me to focus on writing the events without wasting too much time on organizing the visual elements. Changing the color template will be even easier.

I'll likely spend some more time on this down the line, but I've already started working on the intro scenes, which I'll be using to test the different passage layouts, and they'll serve as the character creation phase.

That game is now on pause while I work on the cards game. I'll probably maintain this schedule: working two weeks on one game, then two weeks on the other.

One thing that I noticed while working on the new project is how much time you save when you don't need to waste 6+ hours on every picture. As such, I've decided to include porn on the cards game: I will use a different art style for each set, because fuck it, the cards are moddable.

For example, the vanilla deck will continue using AI images, this one will use real porn, another one may use drawings, and so on. It's probably not the best idea, but the point of this game is for me to get good at Javascript, not to spend thousands of hours generating AI art.

real porn easy.png

I was able to create 8 new cards in the time that it'd normally take me to make 1. The plan is to include 30 by the next update.

This will give me a lot of free time for the much needed AI rework, and other planned elements.

Depending on how long it takes me to work on those, I may include even more cards on the following update.