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HTML Desires [v0.0.1] [xCrazy]

Candy1970

Well-Known Member
Jan 14, 2018
1,271
1,328
Ohh maaaann... when I read the first lines I was excited, but when I got to the part with the parents, all my good mood disappeared
I don't know what it's like to lose someone close to you, but I can tell you that I'm sorry to hear this.

I apologize for being rude, but if you have any ideas and would like to share them like me, please write them on discord (privately or on the game server) or you could write them right here!
I dint take anything you said as rude , so its all good ......as for my loss of family its been over a year now so i am coming to terms with it but thank you ...
 

Chefbozo

Newbie
Apr 4, 2022
17
13
Another game released before it has any content .......I call these not ready for prime time The intro is more like a Kinetic novel
no one likes a click fest though you style is interesting and your CSS work is well done , scroll click , scroll click , over and over again does not make a reader or player happy .......the whole intro could have been done in a scroll or two ...... so do what you can to minimize the monotony ....
Not to time lime .....if you have a hygiene requirement in a game a shower should not take HALF THE DAY away
nor should watching 2 non porn gifs on the computer .... so you need to work on your time management
now to the Character currently ZERO DEPTH ...why should she care about a neighbors emergency when she just met her ?
if she is supposed to be sweet and innocent why is she already peeking into windows ?
and if she is just starting college she shouldn't already look like she is in her mid 30's
Your Main character has to have some Agency , you have to immerse your player in the character , and make them want to care. The more involved you allow the player to be in the life and surroundings of your protagonist the better your game will be
if your plan is a sandbox style game THEM PLEASE fill it with some sand ie substance .
I agree, I disagree with dev's who choose to release a game with little to no content. Then the Devs see that they are getting no attention nor positive feedback so they abandon the project, it happens with nearly every new HTML game. This is why games like secret taboo and cupids way were instant hits early on, simply because off of first release there was so much content, hours of gameplay. Leading to people enjoying the game and even subbing to their patrons. If every dev did this, they'd be making $500+. But no, they want to take a slow approach.