Check out my Wallpaper Engine stuff

Nov 28, 2021
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Highly interactive hentai wallpapers, games and other various media


Please let me know what you think or hmu in dms
 
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Nov 28, 2021
302
215
Here's some of my works if u have cracked version of wp
put in
C:\Program Files (x86)\Steam\steamapps\common\wallpaper_engine\projects\myprojects
 
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Nov 28, 2021
302
215
1697499301240.png


First u bind 3 scripts: Drag, origin, and scale
Drag: moves the puppet mesh on cursor click
Origin:moves the image
Scale: audio responsive image scaling

1697499476607.png


Drag_max_distance_scale 50 value stands for how far the drag area is
and var bestDist = 200; stands for how big the drag area is
You increase the values if the image resolution is higher, lower if its low.


Then u edit puppet warp
1697499509803.png


which consists of 3 steps:

1. Geometry: slide
make sure subdivision is 4 (max)

1697499523377.png



1697499561377.png



2. Then u add skeleton
1697499609617.png


each point has to be assigned to area of effect such as thigh boob etc with a constraint (i usually set jiggly areas to "Bouncy position 100" and drag areas to "bouncy position 67".
U click on a skeleton joint twice before moving to other joint area , once if u want to make it connected to another joint to drag along with it.
3. Then you paint skeleton mesh
1697499768883.png


I paint each joint area around object like thigh, boob, etc. individually, but theres other way of making it work which requires different skeleton setup altogether which is more professional.
Also "Smooth weights" everytime after painting them to make drag areas smoother.


Once You've bound the scripts and completed all 3 puppet wrap steps, it will be set.

Additional step: You can add depth parallax to image which is a free dlc option that requires 3GB to install a generator
1697500089302.png


u click generate and it generates depth map or u can draw it urself (white - closer , black - far)
also make sure to adjust blur and outline compensation while generating so the contrast between closer object areas and far ones have a smoother transition and detect separating areas.
 
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