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Unity - Cabin Corpse [v0.4.8] [MetalB]

  1. 2.00 star(s)

    MikesDK

    Story 2/5
    Its starts out ok, MC finds him self in the woods no clue what, why or where he is, finds a house with a few people and it ends up with him staying there after he learns hes on an unknown remote island and ofc he has lost hes memory on top of it all.

    Where is fails is the choices in game, one girl kicks your ass and MC goes to ask her to teach him how to fight? i wouldent want anything to do with the bitch but your given no options in that regards, why he would even need to learn to fight i have no idea and MC dosent know either so its all a bit idiotic.
    Its petty much all kinetic as well and you given a ton of single choices which feels pointless.

    MC is a pussy on top of it all, gets hes ass kicked by a girl, affride to speak hes mind since he might get hes ass kicked....hes just not much fun to play.

    Theres also a weird issue where you need skill points to do stuff in the start of the game but you have no way of getting any skill points, its quite stupid.

    Its also the normal standard game that tries to push girls on you, someone ask you to go with her on a walk alone in the forest MC will follow like a dog on a chain, even when the girl is already in a relationship MC just tags along as a good little boy....

    It feels a bit idiotic since he knows nothing and should trust no one, i mean come on...he finds him self on a deserted island and just happen to run into 4 people who dosent tell him fuck all about why they are there, other then they are there on their own free will which makes no sense, MC shouldent trust anyone untill he figure out wtf is going on, but MC seems very brainless.

    Game is made like a sandbox, but theres no real point to that since its all so kinetic, you just follow a questline nothing more, so its a sandbox with no freedom making it pointless.

    Some of the biggest and most annoying issues is the lack of scroll back, cant save when you want to, so not much renpy like as it says under Genre on the front page.

    Overall quality is pretty poor, its just to grainy and having no animations lowers the value as well.

    Girls/LIs: 2/5
    They where just meh to me and it dosent help that theres only 3 girls were one is in a relationship, one is a crazy drug user and last one is a weird gang member of some kind.

    Animations 0/5
    Its a game with no animated scenes, makes a bit more boring.

    Music 2/5
    Pretty standard background stuff.

    Choices 3/5
    Not really sure how things will work when it gets more content, the relationship system dosent seem to change much right now, so if it will just be kinetic or it will end up forceing LIs i dont know, but for now it seems like you do have a choice.

    Content 1/5
    Considering game is 4½ years old and without animations theres just way to little content, story has barely even gotten started yet so with this speed it would take 20 years or more to get finished, taking that into account you might want to skip this one.
    And as for the horror there is none at the moment, it feels more like a summer camp right now.
  2. 2.00 star(s)

    rance4747

    Updating review to 24.04.2024
    Downgrading my original 4/5 to 2/5
    Explanation why.
    Development was slow and dev decided to play it safe and not implement the more spicy content that people, including me, were interested in.
    Also, the game began to slowly regress from its originall horror themes that it impressed me with and into some sort of college drama stuff by the feel of it in ricent updates.
    So -1 point for originality of the game wanishig, and -1 point for story telling downgrading.

    (Original review from way back that is no longer relevan starts here.)
    Better models than the most. (And much better articulation for said models than most, there was clearly no small amount of work done in that area.)
    Story telling, so far, is not bad at all.
    Interface is average, but considering that most indi games are below even that level, also good.
    The short intoduction that the game is so far actually makes you feel some suspense, and thats hell'a rare for what is a porn game at the end of the day.

    As for tags for content that isn't even there and how the game got review bomebed for it.
    Honestly the fault is mostly on the interface of the site.
    I would very much prefere that there would be something like a scale of how much each tag is implemented.
    Tags like "rape", "NTR", "female dom" or "gay" are decisive and act as much as a warning to those that hate the stuff, as they are the atraction to the game, so if somone mentions "gay" or "NTR" (espetially the unavoidable kind) upfront even if its not yet implemented, I'm compleatly fine with that. Personally I would hate to invest time and perhaps even cash in something that have fetishes that I don't like pre-planned.

    Final score - 4/5 in advance, looks very promising, hope that crazy route with dark themes will be fully implemented, and I really hope that male dom and maybe even slavery will also be implemented down the line. The setting is just perfect for them.

    The only thing that concerns me is how long it took to get the game this far, considering that the first comments to thread are dated 2019.
  3. 1.00 star(s)

    popabear

    This dev likes to use tags for his/her games indicating content that isn't in the game. I've had a chat with the dev trying to convey that it's not cool to use false advertising like that. I got a "yeah I get it" response, but the false tags are still there.

    For me to review a game honestly, it too needs to be honest about what content is in it.

    As of version 0.3.0 at the time of writing this, this is right now a very short introduction without any explicit sexual scenes. Think of it like a short teaser trailer. I'm rating this a 1/5 mainly because of the use of false advertisment.

    Positives:
    + there's music and it fits the scenes!
    + There's expressive faces of the characters talking along with dialogue - I like this detail a lot.
    + The general dialogue bits are well written. How the different characters talk and act are distinct. Very good!
    + There's a brewing mystery a'la the TV series Lost. The Dev is skilled in illustrating haunting and confusing situations.

    Meh:
    The art. The models seem nice and hot, but the lighting is ass. Dev needs to figure out how to use directional lighting to show the center of the action. It is possible to illustrate a dark atmosphere with the center of attention (such as faces) clearly visible.

    Negatives
    - I cant fucking save before making important dialogue choices! That's just utter bullshit and really provoking! This is the main fucking reason why you don't make VN games in unity. Lacking the Ren'Py rollback and instant save functions is kinda bad.
    - Gameplay consists of trigger hunting and can only be progressed 100 % linearly. This type of gameplay isn't fun. If you're going for a VN with a single "track" of things happening in a very particular order, then dont add a sandbox world to it. That adds nothing! The sandbox is there for when there are multiple different story lines to pursue, or things to find. None of this is present in the game at this moment.
    - The clock in the upper left indicates that time is somehow important - but it has no impact at all at this stage of the game.
    - The game uses scrolling text. I read way faster than the text scrolls so to me it's only annoying. All big titles use instant text. Take a hint.
    - How the MC reacts to the situation is sometimes waayyyy different than what i would have done. I want to really grab the doc and ask him "what the fuck is going on how did you get here? What is this place?!" but instead he goes off on a tangent "When i was a boy in france" "Let me tell you about my brother" et c. Then he taunts me when I ask how he knows something "let's just say I have my sources haha" I would have used the fucking knife to make him tell me what the fuck is going on right fucking now! It's not believable at all that the MC just gives up on trying to figure out what the fuck is going on and lets him go off on an irrelevant tangent about his life story.
    - The doc splashing water on the MC was gay as fuck and i would have punched him in the face for being so fucking gay. That there's no such option really aggravates me.
    - A lot of the clickables take me to a "What would you like to do"- menu. That menu has only 1 choice, being "back". Then why the fuck is the menu there to begin with? Having clickable "dead ends" is a 100 % boring mechanic. If there's nothing happening there, then don't make it clickable!
    - It annoys me that the magic mushrooms aren't clickable and pickable. If you insist on using open-world type game design then you really need to let me click on shit and interact with the world! Again, this is a symptom of a linear VN-trying-to-be-a-sandbox-game. Pick your path. It's either a linear VN or a sandbox. Don't try to do both at the same time.
    - It annoys me that the doc isnt telling the girl who assaults you (sorry forgot her name) right away that he told you to go get the knife. He could have defused the situation wayyyy easier by telling her. Is he retarded? Or malicious?
    - The Doc's GF can't train martial arts because of "her low blood sugar" - U wot mate? Low blood sugar just means you're hungry and/or a little tired! Change this to low blood pressure or something else medicinally believable. Blood sugar means nothing in an athletic context. It's possible to run a marathon with low blood sugar. Unless she's a diabetic of course. But he's a fucking doctor! He should know this shit!

    Anyways this might seem like I'm taking a huge shit on this game but that's actually not the case. The Dev's skill in illustrating reactions and situations is actually on a very high level and everything feels really believable. The use of "show, don't tell" and letting the player draw their own conclusions is something I respect a lot, and it's a rare skill among developers and visual artists. I definitely see potential here. But there's also a lot to nitpick on, which I obviously have. Most central of which, is the use of false tags.

    I don't really recommend this "game" as of right now, because it's only a short introduction and the tags are all wrong. But I could see this becoming something really good some time in the future. That this game has been developing since 2019 kinda makes me lose hope though. If this is 1.5 years of work then I project another 10 would be needed to finish something good. Let's hope it doesn't come to that.