• To improve security, we will soon start forcing password resets for any account that uses a weak password on the next login. If you have a weak password or a defunct email, please update it now to prevent future disruption.

Brainstorming for a pixel art porn game.

KiaAzad

Member
Feb 27, 2019
276
205
I've been fiddling with the idea of an idle game around managing a porn video website. A wall of monitors and the player has to license and put up videos depending on what tags are popular at the moment.
It's a very early mock-up, but here's what I've drawn so far:
mock-up.png
Each video is indicated by an image and the player will be swapping them in and out to get the most revenue.

My time is pretty constrained, and drawing each image takes hours, and I must draw hundreds of them for this idea.
I want to ask if it's a viable idea, and are they any better alternatives that wouldn't need drawing animations, since I'm not good at drawn animations.

Maybe an idea that utilizes something that I've already drawn?:
sample.png
 
  • Hey there
Reactions: twoEyedCyclops

desmosome

Conversation Conqueror
Sep 5, 2018
6,037
13,949
Love your art but the game deign idea is bad.

First of all, what you are suggesting doesn't really seem like an idle game. It requires your constant attention to swap out videos according to the fetish. Well, maybe the fetish only changes once per day or something like that. But then, what exactly is the player engagement? Do you know what drives idle games? Growing numbers. Exponential growth. You want the player to come in and play for 10 minutes or so, spend his resources, upgrade stuff, get the next tier of whatever, and then go idle for hours to reap the benefits of his new power level before coming back to repeat the process. That is the basic gameplay loop of idle games. And in general, there are multiple synergistic areas that combine to achieve the growing numbers.

For example, let's say it's an idle kingdom management game. You start with a small land and a mine. But there will be magic spells unlocked (and you could unlock auto spell which lets you use them in idle). Then there could be conquering more lands to unlock more mines, which means you could have an army tab. Then there could be advisors you can unlock that boost certain aspects. Maybe you can unlock trading as another form of growing numbers. There could be different resources. Population, ore, crystals, gold, Etc etc.

Or let's think about a idle dungeon crawler. You start with a goblin. He moves through the dungeon and kills stuff. You find equipment. You lvl up various stats. You learn some skills. Each step lets you go farther and faster. Perhaps you can rebirth at some point carrying over many upgrades. Maybe you can even evolve into an orc, ogre, etc.

You can certainly use the idea of a porn studio for an idle game, but you will have to think about the gameplay in more depth. Just having some video screens and putting up matching videos sounds like a boring concept with not much room for growth.
 

KiaAzad

Member
Feb 27, 2019
276
205
Do you know what drives idle games?
I've imagined starting with one monitor, then the player has to buy more, upgrade servers, license more and better videos just to grow his audience and see the money numbers pop up bigger and bigger.
But it's in early brainstorming phase and I haven't thought everything through yet. Maybe a clicker game would be a better but similar idea? the player has to click the videos for some reason? What do you think?
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,164
13,152
Not sure why'd you want to waste all this art on some bullshit manager, this stuff is practically begging to be an rpg. Imo.
Maybe you should create a team first, then brainstorm with them about what you wanna make.
We even got recruitment section on this forum, so you could find yourself a writer, a coder, and maybe even a composer.
Then you could make a pretty good game together. Would save you lots of time on the extra work, too. :whistle::coffee:
 

KiaAzad

Member
Feb 27, 2019
276
205
Not sure why'd you want to waste all this art on some bullshit manager, this stuff is practically begging to be an rpg. Imo.
Because an RPG needs tons of animation and animation takes tons of time to draw.
I'm looking for something simple that I can handle alone, at least the art part of it.
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,164
13,152
Because an RPG needs tons of animation and animation takes tons of time to draw.
I'm looking for something simple that I can handle alone, at least the art part of it.
And what's the problem? Nobody is telling you to finish drawing everything in a day aye? :sneaky::coffee: