Big Brother Torrid affairs pre-release discussion [locked]

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anne O'nymous

I'm not grumpy, I'm just coded that way.
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Rollback values... (current) 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 (original)
Rollback only to 5... Now roll forward to position 10...
Values shown... Rolling back. (current) 10, 9, 8, 7, 6, 5 (New current value)
Now rolling forward 5 positions to return back to 10. (current position 5)-> 5, 5, 5, 5, 5, 5 <- (Should be 10 here, at position 10)
EG, Should have been, 5, 6, 7, 8, 9, 10
Er... your explanations are confusing, but basically what you said is :
1) When you roll-back it works fine.
2) Then, when you start to advance in the game after a roll-back, Ren'py seem to be stuck in the same place.
Is it that ?

It's weird and even with a real example I can't help you on this. I need the whole code because it's surely not what you think and it probably don't come from where it seem. So I'll just wait the first release.

This said, Why using this much Python ? You know that a lot of games have a "Big brother"-like gameplay and that they also have few lines of python ? Sometimes they don't even have a single one except variable assignations.
Honestly, for me it look like you want to use Ren'py for some reason, but limit it to a simple visual toolkit ; like if you were writing a python-tk program. And that's why you have so much problems.
Either Ren'py roll-back too far, restarting at the beginning of the whole Python block, or not far enough, restarting after the Python block. Which is normal. Firstly because a Python block isn't an interaction. Secondly because a Python block is a single statement. Thirdly because only the code in a .rpy file is included in the rollback process, there's no need to fragment what is a single statement.

In the end, sometimes it works, because you include some interactions inside your Python block, but when you restart after a rollback Ren'py have only the memory of this interactions, not of the Python code around them, which is 100% expected and how it must works.
 

macadam

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may ask the same question that probably tons of peoples have already asked... (soo sorry already)


any ETA ideas ? (end of the year, mid 2018, etc..)

sound like a ambitious projetc, hope you reach what you want :)
 

SDaddy666

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big question (to me) :

are you building this game so you are in competition with eric like in the OG game ?
if yes is there a similar situation where things happen behind closed doors you can't immediately (very important word) see. (ex : lisa's sex ed)
if yes is there a way of finding out later, or better, finally see what's happening, or even better, join and participate ?

i'm sorry if you answered this already, i'm honestly too lazy to read it all

@NoesisAndNoema ;)
 
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NoesisAndNoema

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ETA, for the initial launch of the introduction... Soon. Like possibly a day away, or two. (I am attempting to resolve issues, as they crop-up in the introduction. I only had a few unmanaged issues show.)

Comment about "why RenPy if I am using all python"... I had no intentions of using Python code at all, except for a few things. However, RenPy has failed to function, doing just simple tasks. Forcing me, at every turn, to learn Python. Honestly, at this point, I might be better-off just using some python alternative. However, I have no inclination to attempt to learn how to build a GUI, manage compiling various versions, etc... Which I would have to do, if this was actually just Python. RenPy does a LOT still, which I need. I am an artist and a writer, though I also program, I'd rather not be programming. Programming is not fun, at all. Honestly, it's a burden, which is why RenPy is a success with people who hate code, and a nightmare for those who want it to function as they imagine. :p That is a catch-22 there.

As for the links in my signature...

The "NoesisAndNoema" word, is the actual link. (The forum makes it look like it isn't a link.)

The one at the bottom, that asks you to sign-up, to become a "Patreon member", is for those who do NOT already have an account. It is not to become a "creator", that is optional, I believe. You can't follow people or donate to projects unless you sign-up to become a "Patreon member". Yea, they didn't make it clear to me either. Maybe in the future they will change that. (Just for the record, I don't get $500 when you become a member. I can "potentially earn, up to $500", if you bring like 30 people, and they all bring like 30 people, who sign-up. It's some idiot kind of pyramid-scheme reward system.)

Honestly, I am more interested in people who are not currently Patreon members, becoming a member to "support me", in spirit or with pledges, not for the bullshit $500 pyramid-scheme rewards. I don't "need" the money, but that will obviously speed this up. I have been working for free, my whole life, doing things that I love to do. :p

Okay, back to work...

I want to get, at-least, the single individual characters introductions. I will release that, as short as it is, just so there is something to play.
 
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NoesisAndNoema

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are you building this game so you are in competition with eric like in the OG game?
...
i'm sorry if you answered this already, i'm honestly too lazy to read it all
Quick synapses of the story:

Eric, Ann's husband, is a swine. He cheats, is stealing from the family, gambles, does drugs and parties. He is at a point where all the shit is about to hit the fan, now that Max is back in the house. His lack-luster sex-drive has caused him to peruse more exotic sexual situations for arousal. Going so far, recently, or soon, as to test the waters with Alice, Lisa and Kira, in various ways.

Max, bound, by law, to remain at home, begins to notice some of this. Eric, naturally, avoids home, due to this. When he is home, he is sneaking around too. Neither Eric or Max are good at sneaking around, at first. Max eventually catches-on to Eric's activities, while also doing some things on his own. (Here is where the game can be played two ways. Either teaming-up, in a way, to help each-other... Or one dominating the other... or Max trying to push Eric out completely. The one variation that will NOT exist, because it can't, is the one where Eric pushes Max out. That would just end the story, so it isn't a variation that will be done.)

Letting Eric dominate, will require Max to convince the girls to go along with it. (He will still be trying to figure-out all Eric's bullshit evils. However, Max will have to help him fix everything, so he can just be a voyeur to everything going on with Eric and the girls. Though, Max is not limited to NOT interacting. He is just not dominating the situations.)

Letting Eric participate, but Max dominating, will require having some leverage of some-kind, on Eric. You ALLOW him to help you "get the girls". He has more powerful charm, where as Max is more about cunning charm.

Cutting this short, to reduce TLDR... I think you get the idea. This will not be anything like the "Big Brother" game. Some paths, which require additional artwork, will just not be developed until the artwork can be made. Though, it looks like I may just replace all art in the game. So it will, at that point, no longer be a "conversion", and will become 100% "my own game". (Still with a desire to have fan-art in it, if they desire. All project files will be shared, just not the actual asset files.)
 
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Shardoom

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So no path where you can just 100% cockblock 'eric' and not let him have anything at all?
 

Shardoom

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Yeah seen that.
However the devs latest post says there's two ways to play, neither of them he just mentioned cut 'eric' out of the action completely...
 

NoesisAndNoema

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Yeah seen that.
However the devs latest post says there's two ways to play, neither of them he just mentioned cut 'eric' out of the action completely...
I was just giving those two examples, of the paths "with" Eric... (2a and 2b, to be specific.) Which are the only two paths with Eric as a participant. But, the paths are not tightly bound to specifics. They are more like a "majority rule", except when you get limited by actions that just wouldn't make sense on those paths.

I also said, you can push him out completely. That is actually the main path, along with the three other, lightly mentioned paths.

It is kind-of hard to explain, but there are "hard forks" and "soft forks" and "inert actions". A hard fork will cut-off the ability to do anything that other paths offer, which is unique to the path. A soft fork is one which simply offers more interactions, if you are on that specific path. But, you can ultimately "switch" what your majority-rule is, due to the soft-forks.

EG, if you are not always creeping, you are not going to earn enough soft-points to activate the lock-out at the point where a hard-fork path option is presented. You will never see the "creeper" path option, and will, from that point, be locked-out of all creeper type actions. You won't even have them presented, for selection.

Inert actions are things that can be done, always. Provided that a situation exists for you to do it. (Sneaking around and peeping), (Searching rooms), (Complimenting people), (Making lewd suggestions), (Making suggestive mood-altering comments). As opposed to... a soft-fork interaction, like, {Creep on Alice while she web-cams}, {Jerk-off on Ann's pillow}, {Demand that Eric leave Lisa alone}...

Hard-fork interactions are 100% unique to situations. I can't even begin to elaborate on the specifics of those, as there are only a few, indicated in the diagram in that prior link. It will be clear when you have to make those choices. Though, your selection will usually be limited to A or B, when presented. Possibly giving a chance to reject the initial selection, in a following interaction. (So you get a taste of your "choice", before being 100% committed to it. Without a need to save/load/reload at those points.)

All in due time... I am still at the introductions. :p

P.S. Thanks for your help guys... I am trying to limit my replies, so I am not like every other forum post in my own thread. ;)
 

Shardoom

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I was just giving those two examples, of the paths "with" Eric... (2a and 2b, to be specific.) Which are the only two paths with Eric as a participant. But, the paths are not tightly bound to specifics. They are more like a "majority rule", except when you get limited by actions that just wouldn't make sense on those paths.

I also said, you can push him out completely. That is actually the main path, along with the three other, lightly mentioned paths.

It is kind-of hard to explain, but there are "hard forks" and "soft forks" and "inert actions". A hard fork will cut-off the ability to do anything that other paths offer, which is unique to the path. A soft fork is one which simply offers more interactions, if you are on that specific path. But, you can ultimately "switch" what your majority-rule is, due to the soft-forks.

EG, if you are not always creeping, you are not going to earn enough soft-points to activate the lock-out at the point where a hard-fork path option is presented. You will never see the "creeper" path option, and will, from that point, be locked-out of all creeper type actions. You won't even have them presented, for selection.

Inert actions are things that can be done, always. Provided that a situation exists for you to do it. (Sneaking around and peeping), (Searching rooms), (Complimenting people), (Making lewd suggestions), (Making suggestive mood-altering comments). As opposed to... a soft-fork interaction, like, {Creep on Alice while she web-cams}, {Jerk-off on Ann's pillow}, {Demand that Eric leave Lisa alone}...

Hard-fork interactions are 100% unique to situations. I can't even begin to elaborate on the specifics of those, as there are only a few, indicated in the diagram in that prior link. It will be clear when you have to make those choices. Though, your selection will usually be limited to A or B, when presented. Possibly giving a chance to reject the initial selection, in a following interaction. (So you get a taste of your "choice", before being 100% committed to it. Without a need to save/load/reload at those points.)

All in due time... I am still at the introductions. :p
Hmm, that actually sounds better than I had feared! I am of the mind that I would like to personally snuff out eric with my own bare hands, with beyond irrational EXTREME prejudice...

I realise that's not going to be an option here (I would love you long time though if it were) but, please don't make 'eric' into another damn god-moded super obstacle.

It would be nice if it didn't require strict adherence to a walkthrough to avoid the beta cuck stuff...
Hand holding walkthroughs tend to remove the fun from these types of games. Of course when compared with running into NTR a walkthrough will always be chosen. :(
 
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Adoringfan

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It would be nice if it didn't require strict adherence to a walkthrough to avoid the beta cuck stuff... Hand holding walkthroughs tend to remove the fun from these types of games. Of course when compared with running into NTR a walkthrough will always be chosen. :(
This is part of why I never played BB, I watched the thread and saw so many people run face first into cuckery, they were forever scarred...
 
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Lenor

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This is part of why I never played BB, I watched the thread and saw so many people run face first into cuckery, they were forever scarred...
It's very easy to avoid and even if you run into it it's not that bad at all. You should definitely play it until everyone becomes a pornstar, then delete it and never touch it again cause the story is retarded.
 

rhev

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It's very easy to avoid and even if you run into it it's not that bad at all. You should definitely play it until everyone becomes a pornstar, then delete it and never touch it again cause the story is retarded.
Church.

When I first started playing the original BB, I was annoyed at how long it was taking Max to get anywhere. Then all of a sudden it's like you're running a god damn house full of nymphos all of a sudden. TERRIBLE pacing. Add into the fact that some repeatable events still act like early stage game even though you're well past it makes BB pretty terrible. Thank god for the fan art thread and this coming game which I'm looking forwards to so much. :D
 
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NoesisAndNoema

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Okay, due to a slight time-constraint, I am uploading the little-bit that I have.

I can't stress this enough... THE LITTLE BIT... (Don't get too excited.)

I have more, but want to be sure that it functions, for those who might be playing it. So, consider this a pre-launch, test-phase. I actually had to remove some dialogue, because it had a menu-selection that didn't actually do anything yet. (I was working on adding the characters stats, paused, then continued dialogue. I just never selected anything except the first answer, which simply continued the story.)

So... Since this is testing-phase for release... I am releasing PC, MAC and LINUX versions.

If these play well, with the computers, I will try to push the actual "pre-release" version. For now, just pretend that is what this is. :p

V0.01-(pre-launch pre-release/beta)
Windows:
Mac:
Linux:

P.S. I don't have a "game icon" made yet... So I have no idea what RenPy will show as the task-bar icon.
 
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trumafioso

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Aug 12, 2017
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Okay, due to a slight time-constraint, I am uploading the little-bit that I have.

I can't stress this enough... THE LITTLE BIT... (Don't get too excited.)

I have more, but want to be sure that it functions, for those who might be playing it. So, consider this a pre-launch, test-phase. I actually had to remove some dialogue, because it had a menu-selection that didn't actually do anything yet. (I was working on adding the characters stats, paused, then continued dialogue. I just never selected anything except the first answer, which simply continued the story.)

So... Since this is testing-phase for release... I am releasing PC, MAC and LINUX versions.

If these play well, with the computers, I will try to push the actual "pre-release" version. For now, just pretend that is what this is. :p

V0.01-(pre-launch pre-release/beta)
Windows:
Mac:
Linux:

P.S. I don't have a "game icon" made yet... So I have no idea what RenPy will show as the task-bar icon.
Tried it out. Straight forward interface. I'm going to assume all there is is the ability to move rooms, wait 15 minutes and Sleep so far?
 

NoesisAndNoema

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Tried it out. Straight forward interface. I'm going to assume all there is is the ability to move rooms, wait 15 minutes and Sleep so far?
Yes, after the super-short dialogue for the introduction. (That is about half of Lisa's introduction.)

I didn't unlock the events, quests or generic actions yet. Nor is the intro finished. (That is where you are locked-in to dialogue. Which will be skippable later.)

Which version did you try? Win, Mac, Linux? Did you try to break it... :p

I just got tired of people asking "where is the download"... JK. I needed to check-out the packing and make sure the "fixes", which seem to work on my power-rig, also work on normal people's computers.
 
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helion02

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Yes, after the super-short dialogue for the introduction. (That is about half of Lisa's introduction.)

I didn't unlock the events, quests or generic actions yet. Nor is the intro finished. (That is where you are locked-in to dialogue. Which will be skippable later.)

Which version did you try? Win, Mac, Linux? Did you try to break it... :p

I just got tired of people asking "where is the download"... JK. I needed to check-out the packing and make sure the "fixes", which seem to work on my power-rig, also work on normal people's computers.
Just some encouragement, don't let the fans push you around. If you think a decision may be unpopular, but you want to do it, than do it anyway. People like me might be a minority, but we'll support you 100% on your decisions! :)
 

trumafioso

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Aug 12, 2017
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Yes, after the super-short dialogue for the introduction. (That is about half of Lisa's introduction.)

I didn't unlock the events, quests or generic actions yet. Nor is the intro finished. (That is where you are locked-in to dialogue. Which will be skippable later.)

Which version did you try? Win, Mac, Linux? Did you try to break it... :p

I just got tired of people asking "where is the download"... JK. I needed to check-out the packing and make sure the "fixes", which seem to work on my power-rig, also work on normal people's computers.
Windows Version. I went through about 4 days of 15 minute jumps and random room changing based on who was in what room. Seems solid.

**EDIT**One little detail, not really huge, is when you go to the clothing store, and no one is supposed to be there, the image you are using for the button and the location itself is of Ann, Alice and Lisa shopping. Not sure if that was a placeholder or not.
 
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