Unity Completed BeadsPopper [v1.2] [T.F.A.N.C.S]

1.80 star(s) 4 Votes

ital

Member
Jan 26, 2019
354
299
If this game is in the incentive, then there is no point in playing it, it is absolutely pointless to waste time on this game
 

Supershadow30

Newbie
Jan 5, 2020
23
25
This game is a major pain in the ass to play with arrow keys + space, the dev should've gone for mouse controls 100%
Also, no secks, only strip. Good thing the artstyle is activating neurons, because otherwise this would've been dead in the water
 

FratDaedalus

Newbie
Nov 11, 2021
39
78
Seriously wtf?! Whoever designed the math in this game's mechanics clearly has no idea what they are doing. The heal you get from matching the green orbs is absolutely pitiful. The armor that you get from the blue, gets obliterated immediately. And the damage you deal with red is nowhere near enough close to reasonable (or the girls have way too much health). If this was supposed to be a game where you frantically match the bubbles like crazy, guerss what - the orbs are not generated fast enough.

A real shame, because the artwork looks nice.
You can hold down Shift to generate more orbs, and if you want to get past Alarune, learn to set up combos. The low base rate is to encourage you to focus on setting up combos instead of just matching.
 

Haoss

Member
Jul 28, 2020
109
85
I like this artist, but this game is baaaad. Not as in low quality, but in poor design.

The numbers are way too stacked against you (girl atk, girl hp, your own gain from popping orbs). The cursor moves slowly and no animation can be cancelled or buffered into the next action if you press it while it's still playing (game design 101 as far as I know). There's little to no strategy involved, you just scramble to match the quickest 3 you can since the game is so hard and the reward for short chains are very low. The "speed up" button pretty much needs to be held at all times. Controls can't be rebound and there's no mouse support.

I would say that the saving grace is that there is a gallery mode and the artwork is good, but it's nowhere near good enough to suffer through everying else. There's no charitable way to say this, and I really hate to do so, but it feels like the artist wants to get into game design and added the girls just as carrot dangling for playtesters.

For any kind of game project, you need to center it around the medium's strenght: interactivity. If there's no branching paths, no animations, no interaction outside a completely unrelated minigame, then it doesn't need to be a game. It's either a gallery, a comic, or an animation. This could've been an "undressing gallery" as far as I'm concerned.

Now, just so that I'm not just negative about it, the game does look good. Menus, assets, presentation, most of this looks amateur as hell in porn games. But this one already does some things to slightly stand it apart. I do think it was the wrong thing to prioritize as the first project though...
 
1.80 star(s) 4 Votes