I like this artist, but this game is baaaad. Not as in low quality, but in poor design.
The numbers are way too stacked against you (girl atk, girl hp, your own gain from popping orbs). The cursor moves slowly and no animation can be cancelled or buffered into the next action if you press it while it's still playing (game design 101 as far as I know). There's little to no strategy involved, you just scramble to match the quickest 3 you can since the game is so hard and the reward for short chains are very low. The "speed up" button pretty much needs to be held at all times. Controls can't be rebound and there's no mouse support.
I would say that the saving grace is that there is a gallery mode and the artwork is good, but it's nowhere near good enough to suffer through everying else. There's no charitable way to say this, and I really hate to do so, but it feels like the artist wants to get into game design and added the girls just as carrot dangling for playtesters.
For any kind of game project, you need to center it around the medium's strenght: interactivity. If there's no branching paths, no animations, no interaction outside a completely unrelated minigame, then it doesn't need to be a game. It's either a gallery, a comic, or an animation. This could've been an "undressing gallery" as far as I'm concerned.
Now, just so that I'm not just negative about it, the game does look good. Menus, assets, presentation, most of this looks amateur as hell in porn games. But this one already does some things to slightly stand it apart. I do think it was the wrong thing to prioritize as the first project though...