Are one person games ever succesful?

bugglebox

Member
Jan 13, 2018
193
23
At the moment with the game I'm working on, I'm the sole developer, artist, writer etc. How successful have one person teams been before? I'm new to Daz and not great with it but I don't even know where I'd begin to find artists or how we'd collaborate fully, being able to pay people is another issue. Honestly though I think if I was to create a team or just find another collaborator, the main thing I'd need is someone to develop characters.

Thoughts?
 

CeLezte

Member
Sep 10, 2017
193
126
Well, it's all about dedication and being diligent. It's hard to work on a project alone. It's too easy to get sidetracked or give up. On the brightside it's a pretty good opportunity to learn about your self and improve your self. Even if the project you are working on is not successful, you will still benefit from learning and appreciating other people's hard work.

There are plenty of games that are being created by one person and we could definitely say that these games have a fair share of success.

Good luck with your game!
 
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bugglebox

Member
Jan 13, 2018
193
23
Well, it's all about dedication and being diligent. It's hard to work on a project alone. It's too easy to get sidetracked or give up. On the brightside it's a pretty good opportunity to learn about your self and improve your self. Even if the project you are working on is not successful, you will still benefit from learning and appreciating othero people's hard work.

There are plenty of games that are being created by one person and we could definitely say that these games have a fair share of success.

Good luck with your game!
Thank you
 

DarthSeduction

Lord of Passion
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Game Developer
Dec 28, 2017
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At the moment with the game I'm working on, I'm the sole developer, artist, writer etc. How successful have one person teams been before? I'm new to Daz and not great with it but I don't even know where I'd begin to find artists or how we'd collaborate fully, being able to pay people is another issue. Honestly though I think if I was to create a team or just find another collaborator, the main thing I'd need is someone to develop characters.

Thoughts?
Pretty sure @KinneyX23 and @Philly_Games are completely independent, with Inevitable Relations and Depraved Awakening both seeing some critical success. These are just 2 examples, as I know more that also work alone. However, I am working with a team on both my projects and I can say it's definitely a lot easier to only have the one responsibility. If I'm honest, there are few games I know of as having a team, and those games that do certainly benefit from it. Philly seems to be a diamond in the rough in that he's capable of doing it all. Code, Art, and story, a triple threat, it is commendable. Most people are lucky to have one, a few, have two.

If you feel you have the strength in all three categories, go for it. If you feel you're lacking in one area or another, there's no shame in admitting it and finding a partner who compliments your failings. In the end your game will be better off if you're honest with yourself about your abilities and can reliably and consistently perform to make the best games you possibly can.
 
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pcg50

Member
Jul 3, 2017
328
589
They are plenty of games that are done by 1 person and are pretty good , porn or normal games . i feel like the most important part is to manage the scope of the project .
undertale and stardew vallee are some of the best games i played mostly developed by 1 person .
for porn they are plenty of HTML games developed by 1 person tfgaming site is full of those , or 1 person + commissioned Artwork .
with enough backing some expands from there and hire people to help .

Anyway good luck in your project
 

Gomly1980

Forum Fanatic
Jul 4, 2017
4,479
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Depends on the one person.

There are highly successful games that have been made by one person both H and normal and there are many that flop hard and get abandoned.

There are many reasons why they fail but it usually boils down to that one person getting in over their head.

As long as you know what you are getting into you should be fine.

Just remember you won't please everyone, some will love what you do and some will absolutely hate it. It's okay to get criticism of people that enjoy your work but never let them push for content you don't want to do.

The biggest issue with some devs and why some games go from doing well to flops is when they listen to their playerbase too much. Small ideas are fine but changing direction because someone pushes for it leads to you making something you have no invested interest in and i've seen many devs walk away from that.

The biggest issue is people doing it for money. They want to keep as many people as possible happy so do whatever their patrons tell them and they up as massive cluster fucks of different ideas going in too many directions.

So, yeah, it all boils down to the developer.
 
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bugglebox

Member
Jan 13, 2018
193
23
Depends on the one person.

There are highly successful games that have been made by one person both H and normal and there are many that flop hard and get abandoned.

There are many reasons why they fail but it usually boils down to that one person getting in over their head.

As long as you know what you are getting into you should be fine.

Just remember you won't please everyone, some will love what you do and some will absolutely hate it. It's okay to get criticism of people that enjoy your work but never let them push for content you don't want to do.

The biggest issue with some devs and why some games go from doing well to flops is when they listen to their playerbase too much. Small ideas are fine but changing direction because someone pushes for it leads to you making something you have no invested interest in and i've seen many devs walk away from that.

The biggest issue is people doing it for money. They want to keep as many people as possible happy so do whatever their patrons tell them and they up as massive cluster fucks of different ideas going in too many directions.

So, yeah, it all boils down to the developer.
That's reassuring then, I essentially know where I'm going with the game it's just things like a few art assets and some character development.
 

J103

Newbie
Sep 22, 2016
62
73
If we include all kind of games? Yes, there are a few like Cave Story, Axiom Verge, Undertale... there are probably more but I can't remember now.
 

DawnCry

Well-Known Member
Nov 25, 2017
1,210
1,943
That's reassuring then, I essentially know where I'm going with the game it's just things like a few art assets and some character development.
Ok a tiny help about what you can do to be succesful as a one man army.

1º You need to be competent at everything, be it art, coding, writing... you don't need to be great at all but good enough,

2º Choose a good engine for the game you are making, be aware that some engines like RPG maker would require quite a bit of customization so that the game doesn't give a generic feeling, usually if you change the menus, create custom stats and give it a characteristic art style it would be enough.

3º Your art must be consistent with the game, another big problem that most creators have is that the game are drawings while you are using real models, this gives complicated feelings to all players.

4º Have mainstream fetishes or niche fetishes, the first one is good because they are quite extended while the second one is good because you won't have many people competing for the supporters money.

5º Decide the full list of fetishes from the start, this may seem unimportant but during development you shouldn't add heavy fetishes like netorare, watersports, torture... all heavy fetishes should appear since the start

6º Create an interesting concept based on the fetishes, it can involver religions, angels and demons, monstergirls, this is an example of an introduction "Time changes people, you are a young adventurer in the village of Kalas that mainly goes on multiple quests and fight monsters, however the hands of destiny never stops, during your travels you will meet important people finding their path and what they want to do in life, your influence or the lack of it will affect them and change the world around you, perhaps the person you meet will become a dictator, perhaps they will go on an impossible quest or do unethical experiments, or maybe you will fall in love with each other? the next time you meet them, what will happen?".

7º Talk on many forums, it's important to be visible.

8º Be constant, even if you do it as a hobby remember to update your game each month

9º Post everyday or every 2 days on patreon so that your supporters can see the activity.

10º Enjoy what you are making :).
 

depechedNode

Well-Known Member
Oct 10, 2017
1,779
3,720
Two more examples for successful and reliable one man army devs:

Nenad Asanovic - The Adventures of Willy D - Very talented artist, if I'm remembering correct he's also composing the musics in the game. His game is one of the unique games, it's not exactly a visual novel, more like a point and click adult adventure game similar to Broken Sword or Leisure Suit Larry. Every character and scene is animated and the quality is one of the best. Don't have a strong story but good dialogs and gameplay, various neatly created characters and lots of extras makes the game very high quality.

TK8000 - Solvalley School, Beach Vacation, House Arrest - Only played the first game (will play others) and he's very talented, his creation of story, character, posing and dialog is one of the best. Even with the inferior HS models everything is in harmony in the game.

There's also Lust&Passion - A Wife and Mother - Game is currently in early stages, so not a very good example for reliability but probably he'll proove himself. But his current success shows the possibilities one person can and will reach.

So as others stated, it's possible to do very good and successful games by one person, but it's a very tough job. If you have the talent, time, patience and ambition, you can become one too. Good luck.