Amour is a good defense shooting game, a great improvement from most of Octopussy's other works, it's still not perfect but it is fun to play.
Gameplay: This game honestly has a very good gameplay.
-Progression: It's a bit weird but it does have proper progression where the game gets harder as you go. I find at the start, the difficulty spikes are very noticeable. The school area gets hard very fast, but after that area, the difficulty becomes very well balanced. There are enemies that the game expects you to be able to defeat at that stage. And most of the time, it completely lines up with the upgrades you've already made, so you can defeat them on the first try without paying attention to a specific upgrade you haven't had and grind for it, because you might have already gotten that upgrade.
-Weapons and strategies: This game is honestly amazing at the weapons and upgrades. Each weapon feels super unique, all serves different purposes and applications to specific enemies. And it's not a brainless "click here and your weapon shoots faster", there are real strategies you can try to use. For example, an enemy is armored, takes less or even no damage on regular shots. What do you do? You shoot 'em with armor breaking rounds or explosives. Too much enemies? Pull out your machine gun and spray over them. During the game, it flows super well once you understand what you want to do. Even if you don't, there's still other ways to defeat them and the game doesn't force you to do specific methods to defeat the enemy. It's this freedom that genuinely surprised me.
-Enemies: Much like the diversity of weapons, enemies are amazingly designed as well. Like I said, most of them have unique properties and ways to deal with, that requires you to think of strategies to manage and keep them away from you. They also have great synergies, combining their strengths and easily overwhelms you if there isn't a plan in your mind. It's the uniqueness and combinations of these enemies in each area that keeps the game from being boring, making every new encounter fresh and fun. There's also a place where you can view the enemy, how each body part multiplies the damage you make, and how they work in general, so I also really like how transparent the game is.
Art and animation: much like other Octopussy's work, the art is good. It's still inconsistent sometimes, but overall is improved. I really like some of the enemy's design, and the UI this time is also pretty cool to look at. Animation-wise, it's not amazing, but is serviceable.
Soundtrack: It's still meh, not a whole lot have changed in terms of music. The menu music is actually not bad, but the battle themes is still unmemorable as always.
H-content: the H-scenes pretty good, there's a lot to enjoy. You also have different outfits you can use and they also changes the H-scenes. But the game do lack proper H-game mechanics. Whenever you get hit, you'll be put in a mashing minigame, mash out aaaaand... that's it. No pleasure bar you have to pay attention to, no debuffs or buffs gained from those, no nothing. I know that this genre provides next to no room for any sort of H-mechanics other than the previously mentioned mashing contest, so there's really no point in complaining about this.
Story: the game lacks anything story related. You are put in an area, standing in one place, shooting pink bullets at anyone approaching you. Though I somehow thinks that this is not entirely bad. One of Octopussy's weaknesses is grammar. If they ever attempts at any sort of writing, it would suck. So you know what? I'd much prefer not having a story over having a badly written one.
In conclusion: this game is a very well-made, well-balanced, thoroughly thought out game. It may lacks any sort of mechanics tying the sex into the gameplay, it is still an amazing game to play. 8.25/10