I've been playing this one for a while, haven't finished yet but so far i think it's a good game for what it is.
I like the art, the writing is good and all the relics' lore is very interesting in the sense that it emanates otherworldly and eerie from it, like the SCP series and S.T.A.L.K.E.R's anomalies and artifacts.
The NPC's intimacy system is very interesting is something that i absolutely love in games, so far Maru is my absolute favorite character and best boyfriend material (
)
Transformations and curses are very interesting and well written. I like the system, it works, it gives room for players to always customize themselves to be whatever they wish to be, it's a way to always expand the game's TF system and give future options for player customization, thumbs up here for a system that thought ahead and saw a way to support future expansions. Nice thinking
The abyss exploration system is another way to always expand where the player can explore, i like the locations i've seen so far and how they are themed, again like SCP-themed and lovecraftian-themed otherworld vibes. It's also a system that can always be expanded on, more future locations and ways to interact with them. Another system that thought about future expansion support
Having said all that, personally, i think this game has a lot of room to improve on. To me, after seeing how the game was built on, it has a nice foundation for expansion in many ways, from relics to locations. I would like to offer some suggestions on things that i would like to be expanded on or included in some way. It's my player feedback from playing the game for a while (so far, reached the blood river layer)
--> Sex system: So far, i could not actually start a sex interaction myself with Maru. Encounters have them, sure, but after seeing that the game makes it possible to have relationships with companions, i would like to suggest this idea so the developer can take into consideration. Maybe it's something that is possible to do, maybe not, but i would like to at least put it in the table. You pick positions, what're going to be doing together, taking into account submissive/dom/power bottom so the curses can play a part in it as well and not be just for show. I feel like this could really get the replayability value up for this game. There's even an inn, but you could not get intimate with a companion you got high affection with?
--> Relic Usage: I've seen many relics that could have uses during your adventure, but somehow don't, and it's not only during encouters either. Many relics could also have a use for extra scenes during camping, wholesome scenes could trigger between characters, wonderous scenes like the harp. These could have an effect during your adventure, could give you boons (hidden or not), trigger affection-increasing scenes between characters, add more player customization options for the player (the toothbrush was an awesome addition, but i could not use it? aww...). Relics are objects of power, wonderous, otherwordly and sometimes eerie, but most of the time they just are extra lines in my inventory. Here's a golden opportunity for expansion and immersion. It doesn't have to be just for show, it could also grant positives and negatives for the player, in and out of encounters.
--> Random Relic Generation: Just something i've noticed, you need dubloons to get things, but once you take the relics, they're gone for good. I might've missed something, but just in case i didn't, maybe adding some random relics generate again in layers so players can have something to sell after returning to layers they already went through? I got into situations where i could not get any more money after selling relics and returning to the abyss after taking a trip to town. So returning to the abyss, i was always at a deficit, because there was nothing else to get. The relics don't really have to be anything special or unique, like S.T.A.L.K.E.R, they could be just relics meant to take and sell, or maybe ancient archeological objects from other worlds or something like that.
--> NPCs from the Abyss: This one is unimportant but i ended up thinking that it should be put on the table anyways, maybe it'll give people ideas about things for the game. You can hire companions on the town, but maybe you could also find unique companions hidden in the abyss. For example, companions that are half-human with monster body-parts, like Succubi companions male, female, futa or femboys. So while you can find humans on the overworld, you can find half humans and monster companions in the abyss, maybe by having certain relics, exploring the layer until you find them, etc. The Abyss is a huge place after all, there's so much room for exploration (among other things...) instead of just mining relics
Well, here's my player feedback from what i've played so far. It's a great game for it's genre, good ideas and good foundation for future expansion. The writing is pretty good too, i'm hoping for more from the devs, great work