Jessie

Member
Apr 26, 2017
106
164
For crappy sakes people just fap to an old pic of you ex and stop complaint marketing. It's f* free on f95 so what if it take 12 months to update
 
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Jessie

Member
Apr 26, 2017
106
164
Okay, I have to step in. How many renpy games can you think of that have the level of complexity of summertime saga ?

Even copycats like a town uncovered have barely the amount of features we have, and those barely work. Saves don't work because renpy uses the pickle module to save the data. Pickle saves the __dict__ of our custom classes, which means that when we add a new attribute to them, those classes are incompatible and will result on an exception on load. Not to mention that we're reworking the codebase for us to work more efficiently around it, which means that new objects are created, and global variables moved to be part of a more organized structure. What happens is that from one version to the next, renpy expect a variable to be called inventory, and that variable being moved to be an attribute of the player class. Now renpy is lost and doesn't know where to find that variable.

It's a tough thing to work around, and we're working on making it happen. It's not an issue of money, or resources, but just time, and also the fact that changing too much at one point will make debugging even longer, and we know what happens when impatient fucks can't get their fix of summertime saga.

So, to avoid riots, we take it slower, making sure to debug along the way, and this process takes time. Over 50% of the code has been fully rewritten from scratch (mostly by me), and this process takes time.
Hey.. as for me.. please take your time. I love the game and have no issue with release date
 

nawbra

New Member
Jun 16, 2017
11
9
Saves don't work because renpy uses the pickle module to save the data. Pickle saves the __dict__ of our custom classes, which means that when we add a new attribute to them, those classes are incompatible and will result on an exception on load. Not to mention that we're reworking the codebase for us to work more efficiently around it, which means that new objects are created, and global variables moved to be part of a more organized structure. What happens is that from one version to the next, renpy expect a variable to be called inventory, and that variable being moved to be an attribute of the player class. Now renpy is lost and doesn't know where to find that variable.
Definitely get the struggles of refactoring code, but I am interested in the pickling issue. I'm no python expert, but at a glance pickle just saves object attributes. All it would require for save compatibility is for default values for all attributes in case a given attribute is missing when deserializing, right? Definitely understand that games are complex and that an old save with defaults might cause bugs, but a warning screen with an option to load the old save anyways might work once the major refactoring is done?
 

Ungawa

Well-Known Member
Apr 16, 2017
1,491
2,694
I just want to know if DC/Kompas Productions will ever produce an official "off patreon" patch to reinstate the original content of the game? Many games have supporting patches that reinstate the specific content that patreon no longer allows. I'm just a little curious to know if this is something in the works or not.
Yes. Whenever it's done.
 
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Ungawa

Well-Known Member
Apr 16, 2017
1,491
2,694
Definitely get the struggles of refactoring code, but I am interested in the pickling issue. I'm no python expert, but at a glance pickle just saves object attributes. All it would require for save compatibility is for default values for all attributes in case a given attribute is missing when deserializing, right? Definitely understand that games are complex and that an old save with defaults might cause bugs, but a warning screen with an option to load the old save anyways might work once the major refactoring is done?
You missed the bottleneck. It's the art, not the saves.
 

PatreonTed

Active Member
Jun 3, 2017
858
1,061
Ye, u gave perfect proof. Usually it was 2 months per update.
So the Mom Update wasnt content, just graphics which shouldnt be 2 month but okay, new technique and stuff.
But since 8 Month 1 Update? While the team doubled ?
Sorry bro, thats pure milking.
You conveniently left out the imminent release, which makes it two double sized releases in 8 months. 8 divided by 2 divided by 2 is 2 months, consistent with all other releases. I appreciate you supporting my claim.
 

PatreonTed

Active Member
Jun 3, 2017
858
1,061
I get that this is a pirate forum, but it's strange to see devs being so cavalier with insulting their audience on here. While the ratio is probably low, there are still some people here that choose to support developers despite this forum providing everything for free regardless. Using this forum to vent on both the people that support your game and the people that pirate your game probably isn't the best avenue.
It's only been a couple snarky comments, but compared to the insulting comments that people are throwing at the devs, they seem pretty tame.
 

petur

Member
Jul 29, 2017
223
358
So today the streams for 0.17 start, right? I mean DC is done with the art for 0.16 and now he has people to code so he continues forward with the Dianne update?
 

HB38

Member
Oct 3, 2017
182
250
Has he checked out the fan art section around here? Like no offense to the guy, but this notion that he can't hire someone to do what amounts to scene modeling and have him clean it up sounds like utter BS given what we know about how comic books have worked for decades. I get that it might be harder to find someone due to the nature of the content, but what has he done to try and recruit help? I know I offered him assistance a long time ago and he brushed me off, and that was back when he was making far less than he is now.
All the fan art I see is people just taking the existing art assets and copy pasting them - that's not creating anything.
 

DonJulio123

Newbie
Apr 14, 2018
41
35
As said before, the issue is art bottlenecking. I'm constantly trying to find stuff to do during the day to pass the time, or try to find new features that require basically no art to implement so that the workflow can be optimized.

I don't like the wait as much as you don't. We are not getting paid to slack off, and when there's work to do, it's promptly added. The thing is that DC hasn't find enough suitable help for the art (and the art has to match the style consistently, which is hard to come by).

We've also increased the size of the updates. Roxxy's update takes me around 2-3 hours to speedrun through. That should keep you thirsty-ass bitches occupied for a few days (or so I hope).

Game dev takes time. Teams of 20 take 3 years to produce a finished game. We're 6. The game has been around for a year and a half basically. I think it goes to show that if we could do faster, we would.

And people are blinded by the amount of money we get. Guess what ? Compared to other game's budget, it's pocket money, and yet, we all pay taxes on that, it's not money straight into DC's pockets. It's money into Kompas Productions' bank account, and there's a difference there. Obviously, I'm very grateful for this job, and for people supporting and believing in us. You have to know though, that many indie studios have a budget of several millions for their games. That's a lot more than 40k/month.

i really appreciate the work you guys do, summertime saga is the best adult game in development right now, no question about it

DC should really find someone or even multiple people who can help him speed up the art, that should be the top priority right now in my opinion
 

Saraf

Active Member
Mar 16, 2018
845
1,171
Really surprised people are throwing this much of a hissyfit.
Compared to most patreon(not to mention kickstarter...urgh)projects of this kind SS is actually incredibly active and responsive.
Development takes time,even more so if you are doing it with inadequate tools(renpy is a bitch to do anything with thats outside its intended function)and even if DC had the money to hire a bigger team(which I doubt,people are underestimating production costs like crazy),as any project manager with a few rounds under his belt will tell you,that rarely works out(even more so if you have a unique bottleneck like art which you cant just simply outsource).

Having said that...dunno about the snarky Dev comments,might want to cut that back before it starts blowing up.
 

nawbra

New Member
Jun 16, 2017
11
9
You missed the bottleneck. It's the art, not the saves.
What? How could the saves ever be the bottleneck? The saves are a standalone user experience issue. The reason to not support old saves was proposed as technical rather than time constrained so I was curious about clarification. I'm not complaining about their release schedule lol.
 

Skaldy

Well-Known Member
Nov 7, 2017
1,091
1,084
What? How could the saves ever be the bottleneck? The saves are a standalone user experience issue. The reason to not support old saves was proposed as technical rather than time constrained so I was curious about clarification. I'm not complaining about their release rate lol.
That's what he was saying. Art is taking too much time. Saves are just cherry on the top.
 

Alcesto

Member
Jun 17, 2017
141
105
I guess none of u understood what i was talking about. My point was, that lack of management of work schedule is making delay. When coders have to
find stuff to do during the day to pass the time,
, it is obvious it will take more time to complete. Everyone know saying "work smart not hard". And noone would complain, if u just set the deadline to set date. It can even be 6months for one update.

Ad1 It was obvious from the start, with nature and complexity of this game(city map for instance), saves wont work at all. People asking for them to work are simply not educated enough to understand simple things.

Ad2. Comparing yourselves to indie company and saying that they have milions in budget is a bit overconfident, dont you think? Yes, there are small studios, with milions of dolars, but they MADE games before, and their games happends to be succesful in some way. How many games did you do as a team before?
 

Crawdaddy

Active Member
Aug 26, 2017
912
1,036
I just want to say welcome to the most recent batch of backseat developers, the people shocked and appaled that the incest was taken out, the budget-vs.-time crunchers, and the Patreon-alternative seekers. I know patch release season is when you plop out of your hidey-holes and you feel the need to spread your wings and provide what you surely think is an advice-starving thread with your immense wisdom.

I just want to say, very succinctly, before you post:
We Have Heard It Before.

Please fucking calm down.

Feel free to quote and repost this message if you feel like it.

--------------------------------------------------------------------------


If I where to make a very basic but in my opinion an important addition, a scene that hints at supernatural elements within the game would be a good addition to the intro. It means the more fantastical elements like Aqua the mermaid won't look as if they come out of the blue or clash with the rest of the story if the town is suppose to have an underlying supernatural element.
considering that most likely the principal is the head of that order and she has kind of an egyptian queen/slave relationship fetish I don't think it's something supernatural there...
as of now Aqua was added on demand from what I can recollect...which actually fucked up the realistic story as you put it...
Somewehere I read about a poll for a female Alien...but I thought it was fake news to fuck with us.
I complained about the inexplicable and tonally inconsistent inclusion of a supernatural being into what is essentially a slice-of-life suburbia story, but I was met with a lot of criticism back then.

GOD i hope DC makes wife of that fisherman fuckable. Who does not wanna cuck trashy white fisherman?
As opposed to a black fisherman, wut?
 
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