- Apr 26, 2017
- 106
- 164
For crappy sakes people just fap to an old pic of you ex and stop complaint marketing. It's f* free on f95 so what if it take 12 months to update
Hey.. as for me.. please take your time. I love the game and have no issue with release dateOkay, I have to step in. How many renpy games can you think of that have the level of complexity of summertime saga ?
Even copycats like a town uncovered have barely the amount of features we have, and those barely work. Saves don't work because renpy uses the pickle module to save the data. Pickle saves the __dict__ of our custom classes, which means that when we add a new attribute to them, those classes are incompatible and will result on an exception on load. Not to mention that we're reworking the codebase for us to work more efficiently around it, which means that new objects are created, and global variables moved to be part of a more organized structure. What happens is that from one version to the next, renpy expect a variable to be called inventory, and that variable being moved to be an attribute of the player class. Now renpy is lost and doesn't know where to find that variable.
It's a tough thing to work around, and we're working on making it happen. It's not an issue of money, or resources, but just time, and also the fact that changing too much at one point will make debugging even longer, and we know what happens when impatient fucks can't get their fix of summertime saga.
So, to avoid riots, we take it slower, making sure to debug along the way, and this process takes time. Over 50% of the code has been fully rewritten from scratch (mostly by me), and this process takes time.
Definitely get the struggles of refactoring code, but I am interested in the pickling issue. I'm no python expert, but at a glance pickle just saves object attributes. All it would require for save compatibility is for default values for all attributes in case a given attribute is missing when deserializing, right? Definitely understand that games are complex and that an old save with defaults might cause bugs, but a warning screen with an option to load the old save anyways might work once the major refactoring is done?Saves don't work because renpy uses the pickle module to save the data. Pickle saves the __dict__ of our custom classes, which means that when we add a new attribute to them, those classes are incompatible and will result on an exception on load. Not to mention that we're reworking the codebase for us to work more efficiently around it, which means that new objects are created, and global variables moved to be part of a more organized structure. What happens is that from one version to the next, renpy expect a variable to be called inventory, and that variable being moved to be an attribute of the player class. Now renpy is lost and doesn't know where to find that variable.
Yes. Whenever it's done.I just want to know if DC/Kompas Productions will ever produce an official "off patreon" patch to reinstate the original content of the game? Many games have supporting patches that reinstate the specific content that patreon no longer allows. I'm just a little curious to know if this is something in the works or not.
You missed the bottleneck. It's the art, not the saves.Definitely get the struggles of refactoring code, but I am interested in the pickling issue. I'm no python expert, but at a glance pickle just saves object attributes. All it would require for save compatibility is for default values for all attributes in case a given attribute is missing when deserializing, right? Definitely understand that games are complex and that an old save with defaults might cause bugs, but a warning screen with an option to load the old save anyways might work once the major refactoring is done?
You conveniently left out the imminent release, which makes it two double sized releases in 8 months. 8 divided by 2 divided by 2 is 2 months, consistent with all other releases. I appreciate you supporting my claim.Ye, u gave perfect proof. Usually it was 2 months per update.
So the Mom Update wasnt content, just graphics which shouldnt be 2 month but okay, new technique and stuff.
But since 8 Month 1 Update? While the team doubled ?
Sorry bro, thats pure milking.
It's only been a couple snarky comments, but compared to the insulting comments that people are throwing at the devs, they seem pretty tame.I get that this is a pirate forum, but it's strange to see devs being so cavalier with insulting their audience on here. While the ratio is probably low, there are still some people here that choose to support developers despite this forum providing everything for free regardless. Using this forum to vent on both the people that support your game and the people that pirate your game probably isn't the best avenue.
All the fan art I see is people just taking the existing art assets and copy pasting them - that's not creating anything.Has he checked out the fan art section around here? Like no offense to the guy, but this notion that he can't hire someone to do what amounts to scene modeling and have him clean it up sounds like utter BS given what we know about how comic books have worked for decades. I get that it might be harder to find someone due to the nature of the content, but what has he done to try and recruit help? I know I offered him assistance a long time ago and he brushed me off, and that was back when he was making far less than he is now.
As said before, the issue is art bottlenecking. I'm constantly trying to find stuff to do during the day to pass the time, or try to find new features that require basically no art to implement so that the workflow can be optimized.
I don't like the wait as much as you don't. We are not getting paid to slack off, and when there's work to do, it's promptly added. The thing is that DC hasn't find enough suitable help for the art (and the art has to match the style consistently, which is hard to come by).
We've also increased the size of the updates. Roxxy's update takes me around 2-3 hours to speedrun through. That should keep you thirsty-ass bitches occupied for a few days (or so I hope).
Game dev takes time. Teams of 20 take 3 years to produce a finished game. We're 6. The game has been around for a year and a half basically. I think it goes to show that if we could do faster, we would.
And people are blinded by the amount of money we get. Guess what ? Compared to other game's budget, it's pocket money, and yet, we all pay taxes on that, it's not money straight into DC's pockets. It's money into Kompas Productions' bank account, and there's a difference there. Obviously, I'm very grateful for this job, and for people supporting and believing in us. You have to know though, that many indie studios have a budget of several millions for their games. That's a lot more than 40k/month.
What? How could the saves ever be the bottleneck? The saves are a standalone user experience issue. The reason to not support old saves was proposed as technical rather than time constrained so I was curious about clarification. I'm not complaining about their release schedule lol.You missed the bottleneck. It's the art, not the saves.
That's what he was saying. Art is taking too much time. Saves are just cherry on the top.What? How could the saves ever be the bottleneck? The saves are a standalone user experience issue. The reason to not support old saves was proposed as technical rather than time constrained so I was curious about clarification. I'm not complaining about their release rate lol.
i kind of like this. It is way better than clash of top 3 fetishes and what fetish deserves more spot in games.
, it is obvious it will take more time to complete. Everyone know saying "work smart not hard". And noone would complain, if u just set the deadline to set date. It can even be 6months for one update.find stuff to do during the day to pass the time,
well, based on previous update I think that probably we have to wait next week, probably wednesday or thursdayCan we expect the update today or do we have to be patient? Did anyone say something about that?
If I where to make a very basic but in my opinion an important addition, a scene that hints at supernatural elements within the game would be a good addition to the intro. It means the more fantastical elements like Aqua the mermaid won't look as if they come out of the blue or clash with the rest of the story if the town is suppose to have an underlying supernatural element.
I complained about the inexplicable and tonally inconsistent inclusion of a supernatural being into what is essentially a slice-of-life suburbia story, but I was met with a lot of criticism back then.considering that most likely the principal is the head of that order and she has kind of an egyptian queen/slave relationship fetish I don't think it's something supernatural there...
as of now Aqua was added on demand from what I can recollect...which actually fucked up the realistic story as you put it...
Somewehere I read about a poll for a female Alien...but I thought it was fake news to fuck with us.
As opposed to a black fisherman, wut?GOD i hope DC makes wife of that fisherman fuckable. Who does not wanna cuck trashy white fisherman?