Jennnnnyyyyy

Member
Feb 21, 2018
106
80
_____ thank u so much , i have another trouble in the quest zombie in the temple , can i have a help plz what can i do to pass the puzzl of tablet? thank u so much
Idk If u meant (LvL: 7) Night of raping dead, but if u did than here is how to do it, ( is more specified)
To get to boss (Larelle) When entered the tomb go (Left -> Up -> Down -> Down -> In that room go in circle 3 times (this means start at the top left corner, go to top right corner, bottom right corner, and so on) Then u know what to do ;) (Fight)
That's It I believe .
 
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airze

Active Member
Feb 8, 2018
891
282
is there there a way to do I'm Not Saying It's A Quest, But It's A Quest all it say is to find the meaning behind it and the wiki is no help ether
 

Jennnnnyyyyy

Member
Feb 21, 2018
106
80
is there there a way to do I'm Not Saying It's A Quest, But It's A Quest all it say is to find the meaning behind it and the wiki is no help ether
This quest is either not completed or is ment to be end game, from all I know this quest is impossible to complete right now.
After adding all tiles with save editor all I got was that I need to find the correct tile, so this quest is a placeholder for now.
Hope this answear satisfy you.
 
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frasse

Member
Feb 7, 2018
486
43
Idk If u meant (LvL: 7) Night of raping dead, but if u did than here is how to do it, ( is more specified)
To get to boss (Larelle) When entered the tomb go (Left -> Up -> Down -> Down -> In that room go in circle 3 times (this means start at the top left corner, go to top right corner, bottom right corner, and so on) Then u know what to do ;) (Fight)
That's It I believe .
got it ;thank u so much
 

DonPip

Member
Jun 3, 2017
117
37
This quest is either not completed or is ment to be end game, from all I know this quest is impossible to complete right now.
After adding all tiles with save editor all I got was that I need to find the correct tile, so this quest is a placeholder for now.
Hope this answear satisfy you.
Knowing someone who has access to this in RPG maker, I can confirm this
 
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frasse

Member
Feb 7, 2018
486
43
This quest is either not completed or is ment to be end game, from all I know this quest is impossible to complete right now.
After adding all tiles with save editor all I got was that I need to find the correct tile, so this quest is a placeholder for now.
Hope this answear satisfy you.
_ what about the ( the virgin gynocides) quest plz? i began from the theater but its closed any help plz about this quest ? thank u so much
 

Jennnnnyyyyy

Member
Feb 21, 2018
106
80
After you get this quest from guild in Westcastle
Go to church and talk to the priest
Go to the house south of church, read diary. You can speak with both her grandpa and her little brother, for a little background info if you want to know more about the story line but you don't need to.
Go to the Curio shop (bottom left of the previous house, advertised with a ring), speak to the shopkeeper's wife.
Go to the townhouse (leftmost building in town), visit the left apartment on first floor, and speak to the woman.
Try to enter the theater (right above the inn), after a cutscene you will need to rearrange your party to include a guest (
Gargan). Bringing Raina will open more lines if you brought her for both of the quest's cutscenes.
In front area of the theater all the doors are locked except for the door to backstage. Entering the backstage will trigger a fight that will give you a disguise. The backstage area has 13 exits, but don't feel overwhelmed it is fairly simple. It is shaped like a horseshoe, there is a left and a right path, each with one room (referred to as right path room and left path room), an exit to under the stage, an exit to the stage, and an exit to over the stage. The back arch has 5 doors (from left to right referred to as room #1 through #5).
(Optional) You may loot left path room, and room #3 & 5 at any time (3 and 5 are actually a single large room that is connected, it contains a
dark seed). There are also some optional bits of dialog with the cultist in left path (talk twice) and Mickele is in room 3/5.
(Optional) Go under the stage, listen to dialog.
Go to right path room, the second from the right switch on the wall contains "
Mechanism Key".
Go to room #2, talk to cultist (Optionally loot his dresser).
(Optional) Go to the stage, talk to Brogan, get "
Borgen's Key". If you completed a Forge Too Far he will recognize you and give it to you for free. If you did not he will call you a new member and will charge you 3000 for the key.
Go above stage, use the left switch using the "
Mechanism Key".
Enter the stage, collect "
Theatre Office Key" from an unconscious Brogan (and "Borgen's Key" if you haven't already).
Go to room #1, loot chest using
Borgen's Key for spot remover (optionally loot closet and goblet on table).
Give spot remover to guy in room #2 to receive
Tentacle Porn.
Walk past the guy guarding Room #4, he will take your
Tentacle Porn and leave the office unguarded.
Enter office using the "
Theatre Office Key". Read the mail on the table to get a Dark Seed and Strange Note. Then leave the room.
After a cutscene, the party is reduced to 3 people (Gargan is removed) and you must fight a boss with
~3000HP who deals a lot of damage per hit. Winning this fight will provide you with a Vial of Demon Bloodand and the Black Metal Gauntlet. It will also advance time one day and play a general quest end scene.
Speak to the priest in Westcastle's church to get your papers signed.
Talk to the clerk in Westcastle adventurer's guild to receive your reward (1200 Sil and +3 Fame).
Aftermath: Before the quest the three girls will be around the village. One will be speaking to a hooded guy and the other one will be in their homes. (we looking for the last girl). The girl who lives in south of the church will be the sole survivor.


That's all I think :)
 
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frasse

Member
Feb 7, 2018
486
43
After you get this quest from guild in Westcastle
Go to church and talk to the priest
Go to the house south of church, read diary. You can speak with both her grandpa and her little brother, for a little background info if you want to know more about the story line but you don't need to.
Go to the Curio shop (bottom left of the previous house, advertised with a ring), speak to the shopkeeper's wife.
Go to the townhouse (leftmost building in town), visit the left apartment on first floor, and speak to the woman.
Try to enter the theater (right above the inn), after a cutscene you will need to rearrange your party to include a guest (
Gargan). Bringing Raina will open more lines if you brought her for both of the quest's cutscenes.
In front area of the theater all the doors are locked except for the door to backstage. Entering the backstage will trigger a fight that will give you a disguise. The backstage area has 13 exits, but don't feel overwhelmed it is fairly simple. It is shaped like a horseshoe, there is a left and a right path, each with one room (referred to as right path room and left path room), an exit to under the stage, an exit to the stage, and an exit to over the stage. The back arch has 5 doors (from left to right referred to as room #1 through #5).
(Optional) You may loot left path room, and room #3 & 5 at any time (3 and 5 are actually a single large room that is connected, it contains a
dark seed). There are also some optional bits of dialog with the cultist in left path (talk twice) and Mickele is in room 3/5.
(Optional) Go under the stage, listen to dialog.
Go to right path room, the second from the right switch on the wall contains "
Mechanism Key".
Go to room #2, talk to cultist (Optionally loot his dresser).
(Optional) Go to the stage, talk to Brogan, get "
Borgen's Key". If you completed a Forge Too Far he will recognize you and give it to you for free. If you did not he will call you a new member and will charge you 3000 for the key.
Go above stage, use the left switch using the "
Mechanism Key".
Enter the stage, collect "
Theatre Office Key" from an unconscious Brogan (and "Borgen's Key" if you haven't already).
Go to room #1, loot chest using
Borgen's Key for spot remover (optionally loot closet and goblet on table).
Give spot remover to guy in room #2 to receive
Tentacle Porn.
Walk past the guy guarding Room #4, he will take your
Tentacle Porn and leave the office unguarded.
Enter office using the "
Theatre Office Key". Read the mail on the table to get a Dark Seed and Strange Note. Then leave the room.
After a cutscene, the party is reduced to 3 people (Gargan is removed) and you must fight a boss with
~3000HP who deals a lot of damage per hit. Winning this fight will provide you with a Vial of Demon Bloodand and the Black Metal Gauntlet. It will also advance time one day and play a general quest end scene.
Speak to the priest in Westcastle's church to get your papers signed.
Talk to the clerk in Westcastle adventurer's guild to receive your reward (1200 Sil and +3 Fame).
Aftermath: Before the quest the three girls will be around the village. One will be speaking to a hooded guy and the other one will be in their homes. (we looking for the last girl). The girl who lives in south of the church will be the sole survivor.


That's all I think :)
__ thank u so much for your reply , great work
 

airze

Active Member
Feb 8, 2018
891
282
This quest is either not completed or is ment to be end game, from all I know this quest is impossible to complete right now.
After adding all tiles with save editor all I got was that I need to find the correct tile, so this quest is a placeholder for now.
Hope this answear satisfy you.
yes it dose thanks
 
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frasse

Member
Feb 7, 2018
486
43
i like
__ thank u so much for your reply , great work
great thankx to u , can you give me a short or a little help about my wait quest like (philosopher's stone and cannery can can and ( every day im smugglin and the last quest bewitchy women ) and thank u again and sorry if bothhring u , thank u so much
 

Jennnnnyyyyy

Member
Feb 21, 2018
106
80
One: You're not bothering me ;) No one is and no one can :p
Philosoper stone is a hard quest, same goes for Bewitchy women,
Let's start with Cannery Can-Can:

  • Invest in Cannery
  • Look through the Ledger and then speak to Alina and you will get this quest.
  • Go talk to Cannery operator. You can accept the current 2% payout or demand he exploit the starving children for every last Sil. If you do that income increases to 10% and the children will cry in suffering.
Bewitchy Women Of We go!
First You need to find Rumors about that mystery woman (most annoying part if you ask me xd)

  • Northmarket Slums, the west-most pub (the one called "Wench's Gash Pub"), talk to the sailor moving around at random.
  • Eastfort, talk to the man in the church (not the priest).
  • Southport Docks District, on a day when it is NOT raining, talk to a schoolgirl walking around.
  • Lumberhill after completing Night of the Raping Dead, talk to a woman in the south-east part of the village.
Talking to all four will get you clues to find the event. You do not need the clues, once you know how to find her you can do so on any rainy day.

There is a forest on the World Map, southeast of the Ice Castle, north of the river. On a rainy day, walk around the forest near the river; one of the tiles will take you to a river nymph. She will tell you to enter the ice castle and kill the ice queen. The castle is fairly straightforward, just kill everything you see and search each room. The second floor has some stairs down in the southeast corner, leading to a treasure room. To engage in combat with the Ice Queen, you need to obtain a key which can be found in a room at the second floor and after doing so free Mickele from the prison at the first floor. Once you kill the Ice Queen you get an Scene with the river nymph.

  • When you are on the Ice Bridge don't rush to go inside. Before you enter the actual Ice Palace there's a buried treasure you can dig up.
  • On the second floor there's a hidden room. You can find it by exploring everything or by using the Seeker Stone. If you have Gargan in your party he will give you a clue when you are close to it.
And The Hardest One Here :( (Do a save before entering that tower so you can do it again in case of failure or death)
To get that stone you need to start another quest (kinda stupid but that's how it works) That quest is Research Materials,

To get that quest you need to have this requirements completed/achived.

  • Complete Ain't No Party Like a Search Party.
  • Advance to Journeyman rank in the guild.
To start this quest, you have to talk to Kyrie in the Eastford Adventurer's Guild. She asks you to get a Tome from the Rurapenthe Tower.
While it's officially in Westcastle, it can only be accessed through the World Map. See the tower on the left of Westcastle on the World Map. Walk in there.

  • Hint: if you found yourself blocked by a barrier, don't bother trying to deactivate it. Look for another way.
  • Hint: If you're stuck, count the number of teleporter switches and compare it to the number of teleporters. If there are more teleporters than switches, it means a switch is hidden:
You don't have permission to view the spoiler content. Log in or register now.

You have two ways to enter the tower: Fight the guards or "Attempt clever ruse". If you choose the latter, you have various options:

  • If you have the Necronomicon in inventory you are granted entry.
  • If you have the Killer's Eye in inventory you are granted entry.
  • If you have the Perpetual Motion Device in inventory you are granted entry.
Fighting the guards is more difficult but also more beneficial (more experience and loot). If you used trickery just step on the teleport and go to the next floor; if you used force you need to activate the teleporter switch in the lower right corner of the map.

RM1v2.png

After using the teleporter, you appear in the second zone: the Research Floor.

Note: Letter refers to horizontal rows starting from the top, and number refers to vertical objects on a horizontal row starting from left to right.

Note: There is an item on the Research floor called the Bag of Devouring. Do NOT interact with it! It will consume all the food items in your inventory without giving your party any benefit.

Example: The Bag of Devouring (A1) is on the first bookshelf from the left on the first row from the top.

Research Floor:


* Listed Items:

Research Floor map
image.png
The most relevant thing in this floor is the directories. There are five of them. They contain, among other things the location of the Philosopher's Stone. Above you would find a list of items that are mentioned in them. Be aware that not all of them are that useful... If you try to get to the right side of the area, a mage will block your advance. The force field cannot be deactivated - you have to find another way. Press the left switch to go the next zone.

Archival Floor A:
* Listed Items:
Archival Floor A map
RM3v2.png
The next room has three switches. The only teleporter (blue) that you could use at this moment is activated with the right switch of the three (there is a fire barrier). It teleportes you to the Archival Floor B.
Archival Floor B:

* Listed Items:
Archival Floor B map
RM4v2.png
In this floor, you only see the violet switch. The teleporter gives you access to the other side of the Research Floor, where now you can use the other teleporter which was blocked by the force field.

You return to the room with the three switches, but to the other side. After defeating a Seraph and a Fiend, the barrier collapses. Press the middle switch to activate the red teleporter, which give you access to the Containment Room.

Containment Floor:
RM5v2.png

The letters go from up to down and the numbers from left to the right.

* Listed Items:
Containment Floor map (Treasure chests not visible)

The Chest's are:
First Row (Highest one) 4th chest (Vorpal Sword-Chucks)
Third Row (Middle one) 2nd chest (Mechanism)
Last Row (Lowest one) 6th chest (Philospher Stone) (technically It's 7th chest because one is missing but ok)

You will need the Wand of the Reality Negation from this floor. It's in the box below your starting position. Now that you are there, go down and activate the green lever. Return to Archival Floor B with the violet switch and interact with the shelf to its left to reveal a red switch.

Remember the room with the three switches? If you return to that room, deactivate any active switches, activate the left switch and enter the blue teleporter on the opposite side of the room, you return to Archival Room B, but on the top-right side, when you will find another Dark Seed.

Now you should return to the room with the revealed red switch, active it and use the teleporter to access the area with the cells of the Containment Floor. Go the green teleporter (that you activated before, see two paragraphs above), you must pull the yellow switch to get rid of the ward in front of the teleporter to the vault (this switch also releases more enemies, but it's required to pull it to finish the quest), and you'll be in the Vault.

From there, there is only the boss fight... and your reward.
 

frasse

Member
Feb 7, 2018
486
43
One: You're not bothering me ;) No one is and no one can :p
Philosoper stone is a hard quest, same goes for Bewitchy women,
Let's start with Cannery Can-Can:

  • Invest in Cannery
  • Look through the Ledger and then speak to Alina and you will get this quest.
  • Go talk to Cannery operator. You can accept the current 2% payout or demand he exploit the starving children for every last Sil. If you do that income increases to 10% and the children will cry in suffering.
Bewitchy Women Of We go!
First You need to find Rumors about that mystery woman (most annoying part if you ask me xd)

  • Northmarket Slums, the west-most pub (the one called "Wench's Gash Pub"), talk to the sailor moving around at random.
  • Eastfort, talk to the man in the church (not the priest).
  • Southport Docks District, on a day when it is NOT raining, talk to a schoolgirl walking around.
  • Lumberhill after completing Night of the Raping Dead, talk to a woman in the south-east part of the village.
Talking to all four will get you clues to find the event. You do not need the clues, once you know how to find her you can do so on any rainy day.

There is a forest on the World Map, southeast of the Ice Castle, north of the river. On a rainy day, walk around the forest near the river; one of the tiles will take you to a river nymph. She will tell you to enter the ice castle and kill the ice queen. The castle is fairly straightforward, just kill everything you see and search each room. The second floor has some stairs down in the southeast corner, leading to a treasure room. To engage in combat with the Ice Queen, you need to obtain a key which can be found in a room at the second floor and after doing so free Mickele from the prison at the first floor. Once you kill the Ice Queen you get an Scene with the river nymph.

  • When you are on the Ice Bridge don't rush to go inside. Before you enter the actual Ice Palace there's a buried treasure you can dig up.
  • On the second floor there's a hidden room. You can find it by exploring everything or by using the Seeker Stone. If you have Gargan in your party he will give you a clue when you are close to it.
And The Hardest One Here :( (Do a save before entering that tower so you can do it again in case of failure or death)
To get that stone you need to start another quest (kinda stupid but that's how it works) That quest is Research Materials,


To get that quest you need to have this requirements completed/achived.
  • Complete Ain't No Party Like a Search Party.
  • Advance to Journeyman rank in the guild.
To start this quest, you have to talk to Kyrie in the Eastford Adventurer's Guild. She asks you to get a Tome from the Rurapenthe Tower.
While it's officially in Westcastle, it can only be accessed through the World Map. See the tower on the left of Westcastle on the World Map. Walk in there.

  • Hint: if you found yourself blocked by a barrier, don't bother trying to deactivate it. Look for another way.
  • Hint: If you're stuck, count the number of teleporter switches and compare it to the number of teleporters. If there are more teleporters than switches, it means a switch is hidden:
You don't have permission to view the spoiler content. Log in or register now.

You have two ways to enter the tower: Fight the guards or "Attempt clever ruse". If you choose the latter, you have various options:
  • If you have the Necronomicon in inventory you are granted entry.
  • If you have the Killer's Eye in inventory you are granted entry.
  • If you have the Perpetual Motion Device in inventory you are granted entry.
Fighting the guards is more difficult but also more beneficial (more experience and loot). If you used trickery just step on the teleport and go to the next floor; if you used force you need to activate the teleporter switch in the lower right corner of the map.

View attachment 248880

After using the teleporter, you appear in the second zone: the Research Floor.

Note: Letter refers to horizontal rows starting from the top, and number refers to vertical objects on a horizontal row starting from left to right.

Note: There is an item on the Research floor called the Bag of Devouring. Do NOT interact with it! It will consume all the food items in your inventory without giving your party any benefit.

Example: The Bag of Devouring (A1) is on the first bookshelf from the left on the first row from the top.

Research Floor:


* Listed Items:

Research Floor map
View attachment 248881
The most relevant thing in this floor is the directories. There are five of them. They contain, among other things the location of the Philosopher's Stone. Above you would find a list of items that are mentioned in them. Be aware that not all of them are that useful... If you try to get to the right side of the area, a mage will block your advance. The force field cannot be deactivated - you have to find another way. Press the left switch to go the next zone.


Archival Floor A:
* Listed Items:
Archival Floor A map
View attachment 248882
The next room has three switches. The only teleporter (blue) that you could use at this moment is activated with the right switch of the three (there is a fire barrier). It teleportes you to the Archival Floor B.
Archival Floor B:


* Listed Items:
Archival Floor B map
View attachment 248883
In this floor, you only see the violet switch. The teleporter gives you access to the other side of the Research Floor, where now you can use the other teleporter which was blocked by the force field.


You return to the room with the three switches, but to the other side. After defeating a Seraph and a Fiend, the barrier collapses. Press the middle switch to activate the red teleporter, which give you access to the Containment Room.

Containment Floor:
View attachment 248884

The letters go from up to down and the numbers from left to the right.


* Listed Items:
Containment Floor map (Treasure chests not visible)


The Chest's are:
First Row (Highest one) 4th chest (Vorpal Sword-Chucks)
Third Row (Middle one) 2nd chest (Mechanism)
Last Row (Lowest one) 6th chest (Philospher Stone) (technically It's 7th chest because one is missing but ok)


You will need the Wand of the Reality Negation from this floor. It's in the box below your starting position. Now that you are there, go down and activate the green lever. Return to Archival Floor B with the violet switch and interact with the shelf to its left to reveal a red switch.

Remember the room with the three switches? If you return to that room, deactivate any active switches, activate the left switch and enter the blue teleporter on the opposite side of the room, you return to Archival Room B, but on the top-right side, when you will find another Dark Seed.

Now you should return to the room with the revealed red switch, active it and use the teleporter to access the area with the cells of the Containment Floor. Go the green teleporter (that you activated before, see two paragraphs above), you must pull the yellow switch to get rid of the ward in front of the teleporter to the vault (this switch also releases more enemies, but it's required to pull it to finish the quest), and you'll be in the Vault.

From there, there is only the boss fight... and your reward.
thank u so much for your help , i like this version and i hope that we will have many new updates and new versions of this game ,i like it really and sorry because i will botther u without stopp
 

DonPip

Member
Jun 3, 2017
117
37
thank u so much for your help , i like this version and i hope that we will have many new updates and new versions of this game ,i like it really and sorry because i will botther u without stopp
If you are worried about bothering them, you could always check out the wiki:
 
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frasse

Member
Feb 7, 2018
486
43
I was doing it normally, until I got stuck on a quest, and kept having to go back to places I have been, with the enemies respawing every time I had to zone, which was a lot, and I just got sick of it.
I would mind the combat less if it was more like some of the other games, where you had the option to run, look at their stats to see what their weaknesses are, and so on...
Like I said, I play these games for the story, not the combat or minigames and such, and my time is pretty limited right now. Only even gave it a chance do to my buddy insisting on it. I am glad I did, don't get me wrong, there are a lot of good things about it, but there are a few things that I also hate.
any help plz ? where can i find cannery_ thank u so much
 
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Jennnnnyyyyy

Member
Feb 21, 2018
106
80
Cannery Can-Can
  1. Invest in Cannery
  2. Look through the Ledger and then speak to Alina and you will get this quest.
  3. Go talk to Cannery operator. You can accept the current 2% payout or demand he exploit the starving children for every last Sil. If you do that income increases to 10% and the children will cry in suffering.
  4. Nr. 8 Is the Cannery
1550790475040.png
 
4.20 star(s) 36 Votes