imelman

Member
May 15, 2018
131
227
Well, the latest patch changed many things, while I am going through hard things like breakups with a certain modder in my situation, but anyway; plenty of changes that I can classify as good and bad:

Let's start with most important ones; earlier on, I said that Ascended profession would get nerfed later on due to its immense power for low cost, and many people booed me at the time, and guess what, it got nerfed, with its cost increased to 5 and giving a divine favor every 2 days instead of 1, which turned it from most powerful profession into still strong, but nowhere as before due to reduced power and less flexibility as a result of its increased cost, meaning it has fair amount of competition when it comes to choices now. Which gives me a idea - a unnerfed version of it on higher challenge ranks as a reward, if not outright even stronger one(s) at 30+ ranks(you have to play those harder challenges again since they are going to be reworked to be less boring and more harder I guess).

Difficulty sliders are changed; notably, you can set your starting money at negative, which gives a higher multiplier than previous money cap, though considering your starting money by default is 500 instead of 1000, it does have a point. As for bonus modifiers, the elemental lock is back, alongside changes on modifiers; unprepared for example gives 30% instead of 15% before, raiders only give 10% instead of 20%, harsh gives 15% instead of 5%, wild spawns a random creature instead of 2 flowers, which is harder since flowers were a manageable annoyance, while a random creature presents an extra threat that is often harder to remove, if not outright being the most dangerous enemy in battles.

The new unique character which is a glorified tutorial is fairly decent character due to your starting bonuses to compensate for lack of skill tree and unique powers that makes main characters strong, especially if you take diminished modifier that barely affects you due to lack of said skill trees. Well, still far from being a comparable choice in later stages, but for a novice it does the job, not unlike traits that give you strong units like kraken ally. Oh and other unique characters got their unique things to make them worthwhile as main characters, but in general, they still make it harder overall unless they have high base stats/growth/special abilities. As well the fact you can now select NPCs and special unique characters that the icon still says you can't select them. Oh and right, when playing them, you need to have hidden power trait alongside evolved, since compared to creator character, they gain doubled genes with hidden power trait, which means you can have 12 genes in category you want. Still doesn't make them flexible, but if they have really useful specials later on, they'll probably become viable, though strong ones like the unique guardian and other powerful picks got somewhat nerfed by making the worlds harder, alongside the fact characters with sizes above normal with expection of 1 that makes all portals enormous sized suffer when it comes to what they can enter.

Hard mode trait is now harder; instead of just increasing enemy scaling, it also increases enemy limits, which means at later stages of the game, you will see much more enemies engaging you, meaning you pretty much have to possess strong teams quicker than ever if you have it enabled. It gives more points as a result, but whenever people are able to justify its higher penalty is up to time to tell.

If you are non-creator/shapeshifter character, you can instead take shifts, which are alternative to shows that finally allows you to compete with them(especially on lower ranks, where you actually get more money, at cost of it being less time efficient), alongside new scenes that are fairly interesting, some of them having permanent effects like reducing your maximum morale, which makes ruthless trait and vampire maid pretty much a recommended choice to prevent ending up with very low morale, not unlike devil potential.

Dating is harder, due to fact you now have to manage fun, and in order to maintain fun, you pretty much have to do relax/explore actions in order to get events that allow you to recover from penalties, alongside making varied modifier in your deck much more valuable than it was before. Oh and use partners actions more frequently, as they are already fairly good compared to normal ones unless required. However, the new scenes do make up for it, meaning you are encouraged to explore/relax more alongside more rewards for doing so.

Element selection at the start no longer gives starting stat bonuses, meaning there's no reason to pick ones that boost your stats like stone for armor, but it also means the somewhat buggy scaling of percentage based boosts from first three elements are no longer in play, and shadow/light elements are no longer ones that are bad for you due to fact none have a boost anymore besides unique traits the spirits spawn with, still has no impact with unique starters modifier, which did force you to pick elements with stat boosts anyway. So only reason to pick elements is either ones that give you a elemental apprentice associated with it, or ones that give strong evolved spirits like ice/stone element.

Now for something less important but still notable;

Portal shaper is now 0 points instead of 1. It still lacks power due to fact ascended lets you have unlimited portals effectively later on, or the fact shaping portals isn't efficient unless you want to turn it into a farming island or a safe heaven, but hey, a buff is a buff.

Endurance trait now also doubles your starting stamina in addition to doubling your cap, which makes it worthwhile for extra stamina alone at the start, normally you would only take it with ascended due to fact you can recover more stamina with higher cap or with easy modifier that makes reaching normal cap much faster, but now it is a good must have in many situations.

Desert biomes are still fairly rare to encounter, but at very least not as very rare as before.

Well, that was plenty of changes, like while bugs such as poison sting being bugged if it hits the maps edge from target resulting in nothing taking damage and spending mana/action for nothing, alongside a bug that happens if you seduce a target which then dies next turn but you skip the turn before the animation finishes, resulting in a frozen battle. But, I can say that unnerfed variants of previously broken things could be implemented as rewards for harder games or something.
 

BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,299
1,759
So I've been trying all kinds of cheats (gallery4, unlockall5, allspecies) but none of them seem to actually be doing anything to unlock stuff in the gallery. No scenes, no unique characters, no hybrids, nothing. Did they change for the most recent update?
You're probably copying from somewhere and not typing it, often including a space. You can just use my Unlockables to unlock all. And no, those cheats are still in the game, and they do work.
 

icollectsouls

Active Member
Jul 15, 2018
599
1,084
You're probably copying from somewhere and not typing it, often including a space. You can just use my Unlockables to unlock all. And no, those cheats are still in the game, and they do work.
I'm typing out the cheats manually and they're displaying as "activated" in the little bottom-right log window but aren't actually doing anything to unlock things in the gallery. But I'll just use that unlockables save, I guess.
 

BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,299
1,759
I'm typing out the cheats manually and they're displaying as "activated" in the little bottom-right log window but aren't actually doing anything to unlock things in the gallery. But I'll just use that unlockables save, I guess.
They do unlock, if you're seeing that. However, they don't unlock *everything*, or at least they didn't unlock all a long time ago. Using cheats marks your save as hasCheated, prevents achievements, other natural unlockables, that's why most just use the Unlockables I put up.
 

scoota33

Newbie
Jul 15, 2019
41
48
Looks like a really good game but too complicated for me
just try it and make mistakes, as you are making those mistakes you slowly learn why the mistakes happened, and are unlocking achievements that give bonuses for future runs .. it took me multiple failures before i figured out what i was doing, but the bonuses i unlocked along the way helped the next run (until you have to start choosing between what bonuses you think you want because you dont really know what you actually want)
 

TheBlindSteve

Member
May 14, 2017
250
509
Time to provide something that maybe 1% of the people want, CHEATING DOESN'T PREVENT UNLOCKABLES. Sure I can understand the balancing aspect but this is a singleplayer game, and I like to earn my achievables even if I sometimes cheat for them. This does not however prevent your score from saying you cheated, but you (should) be able to unlock everything you can without cheating, provided you are on a correct difficulty mode.

WHAT, you want to be able to unlock stuff even under 100% modifier? Alright I got you, you dirty dog, added an optional upgrade that gives easy mode a 100% modifier, ensuring you will always be able to unlock basic stuff. WHAT YOU WANT MORE TRAITS, fuck it another optional upgrade that does the same as above, but makes the starting x1 20P for both MC and Starters give you 999 points to spend, although it doesn't update in the difficulty screen.

WARNING DO NOT INSTALL WITH A DIFFERENT VERSION, IT WILL BREAK YOUR GAME, most up to date for 0.26.20.
I recommend keeping a backup of your original Assembly-CSharp.dll, to install simply drag and drop your preferred cheating .dll to PortalsOfPhereon_Data\Managed In case you have the brain of a goldfish, instructions and a brief description are included in the folder(s) themselves.
-edit
Fixed not unlocking achievements that require you to win the game whilst cheating, update if that matters to you otherwise V2 is the exact same.
 
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Altruant

Member
Feb 20, 2021
154
38
It's easier to just use the cheat code to unlock thing, then save and edit your save file to remove the "has cheated" flag I think
 

TheBlindSteve

Member
May 14, 2017
250
509
It's easier to just use the cheat code to unlock thing, then save and edit your save file to remove the "has cheated" flag I think
Easier for who, me? It'd be pretty tedious to save edit everytime you pop a cheat, not to mention it's pretty easy to make the few changes I did. Of course it's easier to just grab the unlockable save and play the game normally, but this is basically my way of letting me use cheat engine for character creation, without figuring out how to make it work with the game.
 

Doe467

Newbie
Apr 23, 2017
38
9
I'm running on Linux - and the cursor is massive. Any suggestions on how to fix this? (this is the only unity game I have seen this happen on)
 

dhannywest

Newbie
Apr 11, 2022
19
7
There's thing you can do to increase the chance like filling their arousal, draining their energy first, being a higher level, etc. The biggest boost is making sure they are alone/the last one left.
 

BlazeWizard

Newbie
Oct 5, 2018
32
20
How to recruit. Target a non-token character.

Isolate your target by killing off the rest.
Engage your target if possible (so stick your tanky character next to them)
Try and figure out the target's tastes and seduce accordingly.
If the target has a lot of energy stored up, they might be resistant to recruiting. In that case you might want to use the Service action instead of Seduce. On fail you "seduce" them, on success you drain some of their energy.
Remember that Enemies typically generate 1 AP per turn while engaged so you can get, at most, two turns of locking a character down via lust before they'll masturbate.

Naturally there are some skills out there that can be used to speed this up, but this is the general gist of the process.
 
Last edited:
Jun 25, 2022
1
1
Cheat engine can no longer change max Mc-points or Starter-points, as the accompanying value has changed to be defined as a value between 0 and 4 with 0 representing 0 max points and 4 representing 50 max points every inbetween value as seen on the dificulty menu.
 
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Granberia

Member
Mar 14, 2017
103
378
Looks like a really good game but too complicated for me
It's really not. The game dumps a lot on you, so it's easy to get the impression that you need to utilize and understand all of the mechanics, but you really don't and you really shouldn't given the limitations of time and stamina. Most everything is optional and just different avenues of progression.
The same applies applies outside of town. You have the option of making some really strong and complicated hyper-optimized synergy teams that play the game like an episode of Yugi-Oh. You also, however, have the option of making some full-retard physical or magical neanderthal team, who effectively just whack things or spam lightning storm or some similar shit and hope for the best.
Yeah, you can set up worlds to mass produce resources and skill points and also set up roads, bridges, gates, hives, et cetera for quick collection laps, and it is a really effective thing to do. You could also just ignore that and teleport around random worlds grabbing shit, hitting bonus rewards, and murdering bosses for loot.
You could bring along dedicated energy and mana battery characters to support you party, or you could just bring a worm or something with a ton of carry weight and just lug around a shit ton of potions. You could do a brothel or farm setup for income or you could just mindlessly do daily s-ranked arena matches.
Et cetera.
 

Settum

Active Member
Jan 10, 2019
981
881
I have to admit I had to cheat on the saves (load number), but damn if it's hard to win with Oriel on the first run, solo at 600%.
 

Nobles

Active Member
Apr 15, 2022
720
759
is I used to play games in 90 or 120 days.. but now seen them removed. Does Free play still have the story quests ?
 
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4.10 star(s) 77 Votes