Thats because it is unfair. The "easy" opponent has more skill points than you do, allocated into dex which means he wins ties and gets a free hit on you. The attack phase of the game makes it so you punch in a random direction, and can affect a random number of squares. I cannot tell you how often I have moved to a location to anticipate my opponent only to have them hit me from a location I could never duplicate. Even though I would like the renders, I am seriously thinking of starting over just to skip the minigames.
The brawler game is easy but takes forever without any upgrades/unlocks. You start out with 2 attack patterns to chose from for your attack round with a 3rd unlockable.
Attack diagonally 1 square from your current position (cooldown 1 turn)
Attack up/down/left/right 1 square of current position (cooldown 1 turn)
Attack any direction 1 square of current position (cooldown 2 turns, have to buy it)
"Dexterity" says who wins a spot if you both try to take the same spot.
"Move" is how many/what direction you can move though I don't think upgrading past 2 accomplish's anything.
HP & Power should be obvious, HP lets you get hit more and is upgradeable to 130. Power is how much damage you do, the most I've noticed is low 30's but the drain has looked closer to 45 on other moves.
"money" is limited to 5 at a time (good anywhere), "bonusPointsSports" doesn't seem to have a limit (brawler only) but you only have 12 unused stats so going higher doesn't do any good.
The slide puzzles on the other hand are about impossible for me to do, especially with that annoying timer. I understand how it works but much like a Rubik's Cube I can't get the piece's slid around to the right places.