Deleted member 216358

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You mentioned Unren didn't work. I decompiled it, and it worked. I didn't do anything other than that because I had always assumed decompiling worked until you said otherwise. When I tested it, and it worked, I responded saying it worked.

I don't know about recompiling, and I don't know what it doesn't decompile. But I do know Unren did in fact decompile the script. I didn't mention anything else because I didn't know about anything else. You claimed Unren didn't work because Renpy was 7.1.3 and Unren didn't support 7.1.3. But like I said, I've tested it, friends have tested it, modders have tested it, and decompiling the script had always worked. I'm sure you can understand my confusion when someone, a modder, claimed it didn't work.

I did assume everything was fine. I had no reason to not assume that because again, you claimed it didn't work, and when I tested it, it did.

I believe there's a communication gap between you and I. When you say things that aren't clear to me, I respond. I'm also seeing a trend of finding a middle ground once everything has been clarified, like with the event system (I think it was?) last time, and this time. Just because there's a disagreement doesn't mean there's hatred.

I have no reason to assume you're wrong on the recompiling/error thing UnRen has because you've done it more than I have. I simply said UnRen does decompile the script. I found it odd that you had mentioned it doesn't work when I use Unren all the time. Now I understand that you meant it doesn't recompile correctly, or something like that.

Disagreements aren't insulting unless you take it as insulting. In my response, my goal was to shed some light on Unren you may have been wrong about. In your response, you shed light on the things I didn't know. Now we both know more.

What is insulting though, is assuming everyone who doesn't agree with you without protest is on "another side" or the "other". I'm not on a team, but they are my friends.

To end my response, yes, I was missing the whole point. I didn't understand that you were saying it doesn't recompile, not that it doesn't decompile. Now that you've clarified, I understand. But you don't need to be defensive when someone disagrees with you. Correct me, and inform me. As I have attempted to do with you.
To me, if you can't recompile the code without errors from what UnRen outputs then it wasn't decompiled successfully (even though you can read the code just fine and it "appears" to have been decompiled successfully). The code is really read-only at that point unless you can successfully recompile it. You have the source code so there is no need for you to recompile from what UnRen decompiles.

What I do have a problem with is blind faith. Players agreeing and liking ALL your posts, regardless of whether it is correct or not and even when it is wrong. I am wrong sometimes also. Some players think that just because someone is a game developer that everything they touch turns to gold. This simply isn't the case. Players should think for themselves and not have the attitude that a game developer can do no wrong and is always 100% correct. This is pure fantasy for both of us. I don't care for brown nosers and blind followers. It just annoys me when people agree with incorrect information just to show supposed "support". I have respect for people who think for themselves and research things before they post or agree with false information (I'm not directing this at you personally). I don't agree with my friends when they are wrong but I do love them regardless.

There are several players on this thread that like any post you like, even when they have no clue or expertise on what is being said. This is sad in my opinion and the definition of a blind follower.

You have created an amazing game! Thank you! :)
 

random.person

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To me, if you can't recompile the code without errors from what UnRen outputs then it wasn't decompiled successfully (even though you can read the code just fine and it "appears" to have been decompiled successfully). The code is really read-only at that point unless you can successfully recompile it. You have the source code so there is no need for you to recompile from what UnRen decompiles.

What I do have a problem with is blind faith. Players agreeing and liking ALL your posts, regardless of whether it is correct or not and even when it is wrong. I am wrong sometimes also. Some players think that just because someone is a game developer that everything they touch turns to gold. This simply isn't the case. Players should think for themselves and not have the attitude that a game developer can do no wrong and is always 100% correct. This is pure fantasy for both of us. I don't care for brown nosers and blind followers. It just annoys me when people agree with incorrect information just to show supposed "support". I have respect for people who think for themselves and research things before they post false information (I'm not directing this at you personally). I don't agree with my friends when they are wrong but I do love them regardless.

You have created an amazing game! Thank you! :)
Though there is no need to recompile. I have decompiled and edited the game's script file just fine.
It's the nature of an interpreted language, there's no need to actually have .rpyc files, Ren'Py works with .rpy as well. The compiled format should just speed things up if I recall correctly, but under the hood it's the same old python scripting, it's all interpreted, it's not a binary.
I think this is why everyone failed to get your point: because there is no need to recompile the game to edit its behaviour, so unren functionally works, the code is decompiled just fine, even though the reverse operation might no longer be possible.
Unless you're talking of a different version of the game than the one I have, of course.
 
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Runey

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You're all wrong. Young Ashley is the cutest.
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Ashley's new event will sort of be the origin story for Felicity, Emma, Juliet, and Ashley. It will also be as long as Lin's biggest event (The current biggest event in the game), and in some respects, is even bigger. This event, like Lin's, took me 3 days to complete. Or roughly 18 - 20 hours of development time. It goes into why Ashley is the way she is, and it melts my heart.

When you see this event, I hope you'll understand that every part about her has a very good reason to exist, and you'd have it no other way. Physically, anyway.

You'll see why she smiles, why she keeps a knife, why she wears her school outfit outside of school, why she's short, why she has blonde hair, why she has two pony tails (if you could call them that), and why she acts the way she does. Every time you see her smile, it might break your heart. It's one of my favorite events, and I think everyone will like it.

DON'T RESPOND TO THIS POST IF YOU DON'T WANT TO SEE THE SPOILER
 

Deleted member 216358

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Though there is no need to recompile. I have decompiled and edited the game's script file just fine.
It's the nature of an interpreted language, there's no need to actually have .rpyc files, Ren'Py works with .rpy as well. The compiled format should just speed things up if I recall correctly, but under the hood it's the same old python scripting, it's all interpreted, it's not a binary.
I think this is why everyone failed to get your point: because there is no need to recompile the game to edit its behaviour, so unren functionally works, the code is decompiled just fine, even though the reverse operation might no longer be possible.
Unless you're talking of a different version of the game than the one I have, of course.
You are missing the point also. The game won't run with the decompiled script files from UnRen. If you can't recompile successfully then it won't run in .rpy format either. Try it yourself and delete all the .rpyc files in the 'Harem_Hotel\game' folder.
 

Deleted member 216358

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You're all wrong. Young Ashley is the cutest.

Ashley's new event will sort of be the origin story for Felicity, Emma, Juliet, and Ashley. It will also be as long as Lin's biggest event (The current biggest event in the game), and in some respects, is even bigger. This event, like Lin's, took me 3 days to complete. Or roughly 18 - 20 hours of development time. It goes into why Ashley is the way she is, and it melts my heart.

When you see this event, I hope you'll understand that every part about her has a very good reason to exist, and you'd have it no other way. Physically, anyway.

You'll see why she smiles, why she keeps a knife, why she wears her school outfit outside of school, why she's short, why she has blonde hair, why she has two pony tails (if you could call them that), and why she acts the way she does. Every time you see her smile, it might break your heart. It's one of my favorite events, and I think everyone will like it.
Ashley is definitely the most developed character in the game. I can tell that you spent a great deal of time on her wonderful personality! Ashley helps make the game shine. As far as physical appearance goes, I like Kali, Emma, and Autumn the best. I don't get why do many like Felicity. Her personality is really offensive.
 

Runey

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Ashley is definitely the most developed character in the game. I can tell that you spent a great deal of time on her wonderful personality! Ashley helps make the game shine. As far as physical appearance goes, I like Kali, Emma, and Autumn the best. I don't get why do many like Felicity. Her personality is really offensive.
That seems to be what makes Harem Hotel special. I've seen people comment that these characters feel very alive, and I've seen people comment that they really like certain characters and dislike others. Everyone has a very valid reason to like and dislike each character. Nobody seems to dislike a character because they look ugly, or have a poorly written story.

And if people dislike a character, I'll take great pride in it knowing it's not because I wrote them poorly, but because I wrote them great.
 

aolli

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Ashley is definitely the most developed character in the game. I can tell that you spent a great deal of time on her wonderful personality! Ashley helps make the game shine. As far as physical appearance goes, I like Kali, Emma, and Autumn the best. I don't get why do many like Felicity. Her personality is really offensive.
That seems to be what makes Harem Hotel special. I've seen people comment that these characters feel very alive, and I've seen people comment that they really like certain characters and dislike others. Everyone has a very valid reason to like and dislike each character. Nobody seems to dislike a character because they look ugly, or have a poorly written story.

And if people dislike a character, I'll take great pride in it knowing it's not because I wrote them poorly, but because I wrote them great.
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passerbyR34

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damn, that top gear meme is gold :ROFLMAO:




* * *



just like Autumn, i could understand why ppl kinda dislike Ashley due to her behaviour so far, but i still unable to hate her
because from watching/reading a bunch of yandere type characters from animes/mangas, usually there's might be a reason why they act that way toward others (especially her love interest) and yeah, this type of character usually had an interesting past to unfold


ps : can't quote #4426 since i don't want a spoiler, but i do expecting her scenes more
 

rogue886

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No, she`s a spoiled brat who thinks the world needs revolve around her ( Typical Princess or cat mentality )

She`s not the worst character in the game but not top of the tree either in my book.
And given the choice I`ll take her sister in preference.
 
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goobdoob

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You are missing the point also. The game won't run with the decompiled script files from UnRen. If you can't recompile successfully then it won't run in .rpy format either. Try it yourself and delete all the .rpyc files in the 'Harem_Hotel\game' folder.
I just ran UnRen on 0.5.2.1. No errors decompiling the scripts. Then I deleted the rpyc files and ran the game. It started up just fine.

So - what are the errors you're seeing? What do you get when you do this?

BTW, a tip when debating someone - lose the ad hominems and strawmen. They don't advance your point.
 

Maid Lain

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Lmao! Thank you for sharing this.

Yes, they can decompile it and look at the code but that doesn't mean that it will recompile without errors. You are missing the whole point. You need to look at the error log file with all the lines of code UnRen couldn't successfully decompile. You didn't do that either, you just decompiled Harem Hotel using UnRen and assumed everything was fine. Like I said earlier, it won't recompile with what UnRen gives you.

I don't know why you attempt to disagree with nearly everything I say. Just because I don't agree with 100% of the things you do (like your lap dogs Maim Lain and aolli)
XD Honestly though what version of UnRen and HH are you using and on what platform? I'm not saying you're wrong I'd just like to make sure I haven't accidentally screwed anything up without knowing it. I've used UnRen 7.0 on the latest version of HH on windows and got no errors when decompiling and no errors when renpy recompiles the game, so I'm confused about what errors and uncompilable code you're talking about. Can you specifically show the error/code?
 

aolli

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Lmao! Thank you for sharing this.


XD Honestly though what version of UnRen and HH are you using and on what platform? I'm not saying you're wrong I'd just like to make sure I haven't accidentally screwed anything up without knowing it. I've used UnRen 7.0 on the latest version of HH on windows and got no errors when decompiling and no errors when renpy recompiles the game, so I'm confused about what errors and uncompilable code you're talking about. Can you specifically show the error/code?
I've used unren 7.0 on 0.5.3 with your mod installed and had no errors so i think you're fine.
 

random.person

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You are missing the point also. The game won't run with the decompiled script files from UnRen. If you can't recompile successfully then it won't run in .rpy format either. Try it yourself and delete all the .rpyc files in the 'Harem_Hotel\game' folder.
Again, I have just done that. I ran unren, got access to rpy files, edited one, launched the game and it all works.
Files have been decompiled successfully.
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