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ImperatorAugustusTertius

Well-Known Member
Sep 12, 2020
1,976
761
I was struggling a bit with slaver mood. Most of the ways that I manage it are not available in the tutorial. I was frequently starting the day with the "bad" music in the first two decades. I wonder if it would be good to add a small tweak such as granting a slight mood boost every new day during the tutorial. This would keep the focus on training the slave instead of maintaining the slaver.
Latest dev version now increases mood benefit of bacchic nectar for slaver.

Fixing blazing moodlet for slaver has made the high sex drive a bit of a liability in the tutorial. Also the "bored" moodlet. 30x alcohol can compensate, but maybe we should lower the slaver's libido for the tutorial to remove that variable.

The problems in the slaver's diary represent mini-objectives and learning opportunities for important aspects of the game so I'm reluctant to de-emphasize them too much. The slave already gains devotion passively in the tutorial so after a decade or so she's willing to do most things even if you've completely mismanaged her training.
 
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StJesuz

Member
Donor
Jan 17, 2018
297
744
Latest dev version now increases mood benefit of bacchic nectar for slaver.

Fixing blazing moodlet for slaver has made the high sex drive a bit of a liability in the tutorial. Also the "bored" moodlet. 30x alcohol can compensate, but maybe we should lower the slaver's libido for the tutorial to remove that variable.
Nice, I'll give it another try tonight.

I tried Helen and didn't have the issue at all, because she's much more willing to have sex. I certainly used up the alcohol with Yasmin. It's a tough situation, where the slaver will probably need to cook for himself and do the accounting, at least for the first decades, and these both come with a mood penalty. Then add the blazing libido and I was getting red moods every morning. Doesn't feel like I'm doing anything wrong but getting the bad music feels like a punishment.

So my idea of just a small mood boost was thinking that I didn't want to create too much work just for the tutorial. It should still allow for red moods when she refuses to obey, fights with the slaver and he gets dirty along with the house. A small tweak to libido would probably do the same thing but I'm not suggesting any changes outside of the tutorial.

Thanks for taking a look.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,559
1,689
What if we use the credit music as a home music for the tutorial? :coffee:

That way, it'll feel "legacy" (it was the home music in v1.7.x), and being in a bad mood won't feel like a punishment. Moreover, there'll be no need to fully alter the balance and the player will be able to observe the effects of bad mood on training. Finally, completing the game for the first time will feel rewarding, like going full circle.
 

ImperatorAugustusTertius

Well-Known Member
Sep 12, 2020
1,976
761
Guys quick question, does Habit not raise if not branded?
Branding is not required to raise habit.

And does devotion time locked? I had 2/2/5 on 10th day and devotion only upped at 1 at ~22 day and immediately at 2 ~24 day? (no spend time/ero rewards)
Don't understand the question. 2/2/5 what? Going from 1 to 2 stars of devotion in 2 days without a philtre potion isn't expected.

Also is there a way to tell the "rental" slut to piss off when you get an apartment?
Have negative excitement (Sated or below).
 
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Voidbreaker76

New Member
May 14, 2023
8
3
Don't understand the question. 2/2/5 what? Going from 1 to 2 stars of devotion in 2 days without a philtre potion isn't expected.
If I had to guess, instead of writing down what each stat was he instead just listed the totals going down so the slave he is talking about had 2 Awareness, 2 Taming, and 5 Habit or 2/2/5 by day 10 but devotion only got one pip on day 22 and again on 24 without them giving erotic reward or spending time with her.

I suppose the question is how does a slave get devotion from a mechanical standpoint since it would kind of look like that it's not simply a invisible bar that needs to be filled if the first bit of devotion requires 12 days but the second popped up after two.
 
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ImperatorAugustusTertius

Well-Known Member
Sep 12, 2020
1,976
761
all slaves behave like I stated
If you can get it to happen again (devotion increasing from 1 star to 2 stars in 2 days by simply passing the days?), a save from day -2 would be helpful to investigate.

Devotion increases passively if the slave has positive obedient and is happy. The amount of increase will not exceed mood/awareness/taming/habit.
 

caxowa2928

New Member
Apr 5, 2024
5
0
The 'rate' information from the tutorial's "debug info" button needs to be added to the main game. At least, for easy and normal modes. Raven Crown doesn't count. The whole point is to make it easier to reason about what's happening in the game from day one.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,559
1,689
The 'rate' information from the tutorial's "debug info" button needs to be added to the main game. At least, for easy and normal modes. Raven Crown doesn't count. The whole point is to make it easier to reason about what's happening in the game from day one.
Then what would be the point of the Raven Crown? :unsure:

I like how good of a reward it offers, about on par with the other artifacts. We already removed the debug menu because it wasn't very diegetic. There's not much related reward to give left.

I don't think a beginner is that interested in seeing the rates of aura stats; I'd infer that most beginners play without looking much at the aura to begin with ^^
 

PDP19

Newbie
Aug 31, 2022
89
207
The 'rate' information from the tutorial's "debug info" button needs to be added to the main game. At least, for easy and normal modes. Raven Crown doesn't count. The whole point is to make it easier to reason about what's happening in the game from day one.
Much of the fun is actually working out how to train the slave organically, though I tend to agree that even the tutorials in this game is no joke because there just tons of information to digest.

From my own experience, the debug menu really doesnt help if you dont already know whats what in this game. Best is just enjoy the purity of the first impression, make mistakes, then conquer the game.
 

caxowa2928

New Member
Apr 5, 2024
5
0
Then what would be the point of the Raven Crown? :unsure:
I mean, 1 item is like the least important consideration here. If that's the sticking point though, off the top of my head: "makes X spark worth of casting a turn free". Stays in line with buffing magic skills/auspex.

I don't think a beginner is that interested in seeing the rates of aura stats; I'd infer that most beginners play without looking much at the aura to begin with ^^
This is just a bad take, unless "beginners" in your mind are only people who play for 5 hours and then never again. Literally on this very page we see someone understandably confused about devotion and: "The slave already gains devotion passively in the tutorial so after a decade or so she's willing to do most things even if you've completely mismanaged her training". The beginner's guide advocates save scumming contracts because of the learning cliff (no shade on the person that wrote it). I could go on.
Devotion in general is the most frustrating stat, there are long periods where you can't even be sure it's going up. I, personally, would have never bothered completing the tutorial if the debug info wasn't there to help me understand what was happening with devotion, despair, and mood.

PDP19 said:
actually working out how to train the slave organically
Hiding whether a stat is improving or degrading isn't 'organic', it's just obtuse.

PDP19 said:
From my own experience, the debug menu really doesnt help if you dont already know whats what in this game.
My experience is different. And many of the people who enjoy management-type games, like me, appreciate intelligible data and feedback.
 
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caxowa2928

New Member
Apr 5, 2024
5
0
Unrelated, I'm playing dev 2.2.6.8 and none of the alchemy recipes are working. I just tried every possible Fiend's Mucus combination, and some of the alcohol ones, and got moonshine every time. I just trained Isabella to S+ Alchemy last turn. Am I missing something?
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,559
1,689
This is just a bad take [...]
You are being a bit too confrontational for my taste. If that was supposed to persuade me, it did the opposite.

Nonetheless, I take your suggestion into account. I'll write it in the roadmap for future versions and when the time comes we'll deliberate with an open mind.
 

caxowa2928

New Member
Apr 5, 2024
5
0
You are being a bit too confrontational for my taste. If that was supposed to persuade me, it did the opposite.

Nonetheless, I take your suggestion into account. I'll write it in the roadmap for future versions and when the time comes we'll deliberate with an open mind.
I'd argue in development, increased engagement is the only response to a concern being brushed off. You're right that it's your call though :giggle:
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,559
1,689
Why might my animated PNGs not work? Or are animations simply not produced in this game?
Good question. I think it's simply that they are too different from normal PNG, to the point that the engine can tell the difference.

Because .gif files actually do work as of now, and look animated once loaded (look at the general handjob pictures). They are .gif with the extension renamed as .png and it works with the game. With animated PNGs, doesn't work that way (it seems).

Maybe one day! Lokplart likes to tweak the engine and he's back after a few years, so he might wanna try again ;)
 

caxowa2928

New Member
Apr 5, 2024
5
0
Unrelated, I'm playing dev 2.2.6.8 and none of the alchemy recipes are working. I just tried every possible Fiend's Mucus combination, and some of the alcohol ones, and got moonshine every time. I just trained Isabella to S+ Alchemy last turn. Am I missing something?
I started a new game, same version. A different slave with B+ Alchemy and Witchcraft successfully brewed a healing balm. Reloaded other save and still only moonshine. Isabella has no witchcraft in that game though. Does alchemy require both skills or is that just a red herring?
 
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