RPGM Bryn's Adventure [v0.91] [Bryn]

4.40 star(s) 11 Votes

BatmanAtNight

Newbie
Jul 8, 2023
50
91
I completed version 0.8 and I would like to give a few comments, although they have already been said.

"Train 3" is quite... empty, the minigame itself adds interest, but apart from a couple of initial scenes, you just walk in a straight line and that's it (yes, there is a scene for capture, but I went unnoticed). I would suggest adding something like Brynn dropped her phone and picked it up, or helping a passenger with luggage, or getting her clothes caught on something.

"School 3" again, I don't want to get caught, so I don't want to go to the bullies. I understand that this is planned as a bad ending, but I still hope that the game will develop and there will be many more missions, it would be more logical that someone saw/heard the open door in the locker room, saw the swimsuit and took it, but the door to the women's room was already closed , and Brynn is looking for a key or something from clothes (maybe Brynn was also locked in the men's room and she gets out through the window (+CG)).

And I would like more CG, even without “hot” content, like in “Train 1”, there are before and after pictures and it looks very nice
I would like to wish you success in your creativity and many, many updates, this is a wonderful game, and I really liked it.
I agree, I commented earlier and my point was all over the place, but this is pretty accurate. The dev did say that he considered mini-events and stuff that will be added later. But I agree that we need more CGs in the future, I have made several mission suggestions and mini-events task suggestions in the past, like she flashes someone by accident when not wearing panties, accidentally rips off the clothes, etc or how the new update has her clothes stolen. The dev is the best! hopefully, we get more CGs in general while also having these mini scenes and oops moments even more than the missions which would add a lot of content. I love the dev and the way he keeps improving so whatever he goes with is cool with me!
 
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BrynsAdventureGame

Member
Game Developer
Aug 16, 2023
190
587
@BrynsAdventureGame I've done a pool quest before second flash and there were inconsistency in dialogs. Don't exactly remember what they were saying, but maybe you should cross check dialogs having in mind, that they may be played in various order. (Sorry that I'm not quoting and prompting specific sentences, but I'm writing it few hours after playing)
I couldn't find anything that seemed 'out of check' there's statements there if you've done the Flash 2 quest there is a statement with minor edits the text in the scene? But there isn't much there to that scene.

Just got around to playing this at v0.8. Not sure if I missed it before, or avoided the AI cg, but I will concede that AI cg is a fine alternative when the creator has a good game but lack the artistry or 3d skills, and when it's applied in a consistent manner (like this game).

I love the Naked Order style of gameplay and coerced exhibitionism, and I am pleasantly intrigued by the story premise and the map layout. I can certainly see some inspiration from certain doujinshi (if not a lucky coincidence). It seems very fleshed out even for an early stage.

This seems like a great game so far! Keep it up!

As for some feedback/suggestions (I'm sorry for imposing on your game, feel free to use or ignore as you see fit):

Bug: I did have a random softlock the first time I played the intro, when I clicked "Accept" for the bf to accept having his photos shared. The game went black, while I could hear the text progressing (when clicking enter). After a reset, it didn't happen again. I have seen this happen randomly in some RPGmaker games, but I don't know if it's a plugin issue or engine issue.

Bug: Bryn's walking CG didn't initially show up for me after the intro. I didn't know it was supposed to be there until I got caught for a bj, after which it appeared.

Bug: On the photo booth mission, it's possible to do the ATM photo multiple times, which prevents you from seeing the other scene(s).

Feedback: Q to crouch/stand is activating too fast for me. Just tapping Q double-triple-quadruples the input randomly. It should interrupt the input as soon as the walk/crouch state changes. It would also be cool to have crouching CG, as well as directional walking CG (back/front). I'm sure you've thought of this as it's in Naked Order though.

Feedback: I don't like the stamina thing. The normal walk is too slow, and the stamina drains too fast and refills too slowly. It would be nice to be able to disable it, or have it only come on when you've been spotted. I don't feel like there's a good point to it.

Feedback: It would be nice to be able to save in the intro when you gain control of Bryn. I'm not sure if I could save on the PC then, but the prompt to save on phone booths and your PC came later.

Suggestion: On a related note to feeling too open on the first night, there are a lot of mission nodes that I can't activate due to missing prequests. It would be nice to have a visual indication of that before going to the mission nodes, while still being able to check how to unlock them when you go to them.

Suggestion: A map of sorts to use from your inventory screen. It would be nice to see the different districts, possibly with markers for GPS/phone booths. It doesn't have to show interiors of buildings and stuff, but just give you a general sense of direction. Maybe even provide hints when the game is more complex. Might be too early to add too many features to it though.

Suggestion: More random (optional) parkour/traversal/map events with CG. It would be cool to flavour the map with some walkable points where you could e.g. crawl through a hole, climb a fence, slip in a puddle, get splashed by a car, drink from a fountain, pee in an alleyway, etc. They don't have to be part of missions, but fun little interaction points with some general voyeur CG. They should also not be mandatory/interrupt the flow of the game. I.e. you could walk from zone A to zone B via the road, but alternatively choose to climb a fence or crawl through a hole. Maybe even getting stuck or passing out for a bit. There are some points like this, like getting hit by the car. The school night entrance was more forced and currently without CG.
I've had that issue with the whole black screen. Tends to be a RPGM running game issue, I had to change my entire java version (for other reasons/development reasons as I couldn't even launch the game I'd made) That seemed to fix that? But for Mac it's a pain to do.

Yeah maybe I need to add it to the starting intro which I will do. That's one line of code turning a switch on. I'm about to have a great update for the running graphic and the crawling one. I've also fixed the crawling Q button, finally worked it out!

Maybe I should remove the level 2 and 3 missions away from the home district, that might be more sensible to do. But I want to add more missions in the future, and I think the mission nodes may be unpractical with so many around. I might have it where you 'purchase' missions instead. Maybe. I do like the idea of that when the missions become too many.

I could to a map which can be activated by phone, but the hard part is making it active. I could easily make a map which shows the district only with no active location pin, but still show those points of interest. That could be a step forwards for that, but doing it for active location could be difficult.

I did have old parkour type things in the old version of the game before it got deleted, that was for the more industrial district (which doesn't exist in this version of the game).

Thank you for those by the way.


I'll rethink the Train 3 , with making it more interesting than a 'straight line' , I'm not going to change the timings. The timings are fair, patience is needed. One character moves at a slower speed than the other, there is a pattern. There's no point in me making mini games and just making it easy. There's risk and reward. But I want to keep the School 3 mission with the tough decisions, that's the decisions the player needs to make if they want a specific ending in the future.

I'm not going to start work just yet on V0.9 whilst I digest and go through the next set of suggestions and tweaking though :).

-B
 

Feiris

New Member
Apr 27, 2017
4
8
I forgot about a couple of minor bugs, it so happened that after completing “Train 2” (when the call sends you to a sex shop), I got a call at the same time about the beach, and the dialogues got mixed up and started at the same time. Same thing when I later played through the HumpR mission, when I started searching the web, the mission dialogues and photos after "Train 2" were mixed up too. (And yes, after that HumpR could not be repeated in the recall room)

As for the timing on train 3, I didn’t have any problems; it’s quite possible to complete it. I agree, if you simplify it, then the whole point of the minigame will be lost, besides, the save point is located right at the station.
And in school 3, I don't want to say that tough decisions are bad or anything, but if you don't go to the bullies, then the black screen and the mission is completed. If you just add a little content like looking for some clothes, or help from someone, or hiding for a while, adding a timer, then I will have alternatives (bad ending ->, don’t want a bad ending <-)
 

BrynsAdventureGame

Member
Game Developer
Aug 16, 2023
190
587
I forgot about a couple of minor bugs, it so happened that after completing “Train 2” (when the call sends you to a sex shop), I got a call at the same time about the beach, and the dialogues got mixed up and started at the same time. Same thing when I later played through the HumpR mission, when I started searching the web, the mission dialogues and photos after "Train 2" were mixed up too. (And yes, after that HumpR could not be repeated in the recall room)

As for the timing on train 3, I didn’t have any problems; it’s quite possible to complete it. I agree, if you simplify it, then the whole point of the minigame will be lost, besides, the save point is located right at the station.
And in school 3, I don't want to say that tough decisions are bad or anything, but if you don't go to the bullies, then the black screen and the mission is completed. If you just add a little content like looking for some clothes, or help from someone, or hiding for a while, adding a timer, then I will have alternatives (bad ending ->, don’t want a bad ending <-)
That would only happen if you're at an old save? As both of these events are set to be at different days passed only? It may have occurred as a new event but because the old save would be X Days in time, it would try to trigger both. Which sadly does not do well.

Yeah I'll look into different pathways and such. I think I'll look at changing some of those missions and when I get to V1.0, I'll look at 'quality overhauling' to just sort out old CGs, text, and what actually happens on missions.
 
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Feiris

New Member
Apr 27, 2017
4
8
my mistake, I replayed it, and these were messages sent to the adult store, and the fact that I completed 12 missions
 

FidgetSpinner323

New Member
Jan 2, 2024
1
3
Love the game so far, been trying all the updates. I've got a suggestion and a random thing I've noticed.

Don't know if it was ever fixed (this was a few updates ago I noticed it), but I had a problem on Train 2 where
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and it froze on me.

I would love to see some more body writing content, there's like two instances of it so far and I would love something like a whole mission dedicated to it in public.

Thanks for all the hard work and pretty consistent updates! Can't wait to see the finished project.
 

BrynsAdventureGame

Member
Game Developer
Aug 16, 2023
190
587
Love the game so far, been trying all the updates. I've got a suggestion and a random thing I've noticed.

Don't know if it was ever fixed (this was a few updates ago I noticed it), but I had a problem on Train 2 where
You don't have permission to view the spoiler content. Log in or register now.
and it froze on me.

I would love to see some more body writing content, there's like two instances of it so far and I would love something like a whole mission dedicated to it in public.

Thanks for all the hard work and pretty consistent updates! Can't wait to see the finished project.
I'll look into that, sounds like something I would've done before I knew much about game design and positions xD.

Thank you for your support :)
 
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BrynsAdventureGame

Member
Game Developer
Aug 16, 2023
190
587
Things already done

A clean running, confident running, and standing still animation/pose. A crawling animation also.
Hide the text message window to see CGs without any interruptions by pressing the Page up button (Whatever that is you may or will program that to with the customisable keyboard option under the options menu).

Added CTRL as a skip text/fast forward option.

I have added an EULA into the game, when the player starts a new game. An EULA pops up, this clarifies a lot. With public versions of the game and supporter versions, also with third party hosting websites etc etc.



Currently working on

I've started working towards V0.9, with the Photobooth mission, I am going to create a new mission and them amend the original Photobooth mission that is currently in the game, as Photobooth 2. So the mission I am working on currently will be Photobooth 1.



Then on to

I'll move onto the HumpR 2 mission afterwards.

I still have more 'caught X times scenes to create for the School and Home district.

I am going to change the Train 3 mission, there isn't a work around to the click to move where it doesn't increase the climax-meter. I'm not sure exactly what I'm going to do for that, but I could try and turn the mini game into an obstacle dodge type game.

The School 3 mission I will still keep as it is, I hope when I get into adding the endings I can add some clarification into that ending as currently it stands with no real moral choice of opting to go see the bullies in the bathroom, or simply not. Either one of those choices you make will have add to the ending.

There is a few more things to do beyond that list but these were initially planned for the V0.9 Complete to V1.0 step, where I now think V0.91 will be something that will happen (bit more about that below)



I don't have a deadline yet to this version, I'm going to clear the next two missions (Photobooth and HumpR2), take a look and see what else I have on the list along with the tasks above, I'll probably re-priortise what needs to be done and then release it as a V0.9.



Future / Beyond V1.0

I still want to work on adding a bigger map, or a few more areas. I have already merged the Industrial district with the Office district, that's where you can already see the bridge which has been closed off. That's a zone for future release and missions.
I will still work towards those other missions once the base game is complete, I do want to take the game in an 'optional' darker route, hence the missions outlined many posts ago on a roadmap.
That roadmap will be remade and be more specific when we get V1.0 done with.

I do get a feeling that V0.9 will have iterations of V0.91 and such, there is a bit to add and I've packed it into workable chunks (Now with working on changing the Train 3 mission has added more to the workflow, but rightfully so. I do agree with the community where it lacks reward in doing the right thing).

How I see the point of a V1.0 being that it is 'done and dusted', it's all working as intended. I no longer need to mess with that version of the game, it's out there as a public free release. Then I can focus on the 'expansion' of the game V1.1 etc.

Patreon pledges will be changing, so thank you so much for your support so far! I am thinking of investing some of that money into tile sets to just make some areas look better. I've been eyeing up KR high school, hotels and casinos tile sets.


The memberships? pledges? will change to mirror how much input you will have as a community, with voting to focus on which mission line (So I focus on priorities to the player). Posts of development updates. With access to voting, choosing what missions to prioritise, to inputting suggestions and me making them (Potentially, I'm not sure yet on that) and also being able to download a copy of the game. All whilst supporting the project.

Honestly I didn't think I'd get this fair, and never with this many people interested in the game and also being generous with supporting the patreon. We've cleared over 5000 downloads now and 5 star reviews on Itch also. It's been wild.

So anyway! There's my ramble to update you all.

Thank you for helping us on this journey so far and let us continue it!

-B
 

maquim01

Newbie
Feb 23, 2024
53
98
Things already done

A clean running, confident running, and standing still animation/pose. A crawling animation also.
Hide the text message window to see CGs without any interruptions by pressing the Page up button (Whatever that is you may or will program that to with the customisable keyboard option under the options menu).

Added CTRL as a skip text/fast forward option.

I have added an EULA into the game, when the player starts a new game. An EULA pops up, this clarifies a lot. With public versions of the game and supporter versions, also with third party hosting websites etc etc.



Currently working on

I've started working towards V0.9, with the Photobooth mission, I am going to create a new mission and them amend the original Photobooth mission that is currently in the game, as Photobooth 2. So the mission I am working on currently will be Photobooth 1.



Then on to

I'll move onto the HumpR 2 mission afterwards.

I still have more 'caught X times scenes to create for the School and Home district.

I am going to change the Train 3 mission, there isn't a work around to the click to move where it doesn't increase the climax-meter. I'm not sure exactly what I'm going to do for that, but I could try and turn the mini game into an obstacle dodge type game.

The School 3 mission I will still keep as it is, I hope when I get into adding the endings I can add some clarification into that ending as currently it stands with no real moral choice of opting to go see the bullies in the bathroom, or simply not. Either one of those choices you make will have add to the ending.

There is a few more things to do beyond that list but these were initially planned for the V0.9 Complete to V1.0 step, where I now think V0.91 will be something that will happen (bit more about that below)



I don't have a deadline yet to this version, I'm going to clear the next two missions (Photobooth and HumpR2), take a look and see what else I have on the list along with the tasks above, I'll probably re-priortise what needs to be done and then release it as a V0.9.



Future / Beyond V1.0

I still want to work on adding a bigger map, or a few more areas. I have already merged the Industrial district with the Office district, that's where you can already see the bridge which has been closed off. That's a zone for future release and missions.
I will still work towards those other missions once the base game is complete, I do want to take the game in an 'optional' darker route, hence the missions outlined many posts ago on a roadmap.
That roadmap will be remade and be more specific when we get V1.0 done with.

I do get a feeling that V0.9 will have iterations of V0.91 and such, there is a bit to add and I've packed it into workable chunks (Now with working on changing the Train 3 mission has added more to the workflow, but rightfully so. I do agree with the community where it lacks reward in doing the right thing).

How I see the point of a V1.0 being that it is 'done and dusted', it's all working as intended. I no longer need to mess with that version of the game, it's out there as a public free release. Then I can focus on the 'expansion' of the game V1.1 etc.

Patreon pledges will be changing, so thank you so much for your support so far! I am thinking of investing some of that money into tile sets to just make some areas look better. I've been eyeing up KR high school, hotels and casinos tile sets.


The memberships? pledges? will change to mirror how much input you will have as a community, with voting to focus on which mission line (So I focus on priorities to the player). Posts of development updates. With access to voting, choosing what missions to prioritise, to inputting suggestions and me making them (Potentially, I'm not sure yet on that) and also being able to download a copy of the game. All whilst supporting the project.

Honestly I didn't think I'd get this fair, and never with this many people interested in the game and also being generous with supporting the patreon. We've cleared over 5000 downloads now and 5 star reviews on Itch also. It's been wild.

So anyway! There's my ramble to update you all.

Thank you for helping us on this journey so far and let us continue it!

-B
I can't speak for everyone, but I like it when the developer explains his work step by step. And in your case, you do this very well and really listen to what the public has to say about your work.
 

BigMoisty

Newbie
Jul 10, 2022
70
84
Things already done

A clean running, confident running, and standing still animation/pose. A crawling animation also.
Hide the text message window to see CGs without any interruptions by pressing the Page up button (Whatever that is you may or will program that to with the customisable keyboard option under the options menu).

Added CTRL as a skip text/fast forward option.

I have added an EULA into the game, when the player starts a new game. An EULA pops up, this clarifies a lot. With public versions of the game and supporter versions, also with third party hosting websites etc etc.



Currently working on

I've started working towards V0.9, with the Photobooth mission, I am going to create a new mission and them amend the original Photobooth mission that is currently in the game, as Photobooth 2. So the mission I am working on currently will be Photobooth 1.



Then on to

I'll move onto the HumpR 2 mission afterwards.

I still have more 'caught X times scenes to create for the School and Home district.

I am going to change the Train 3 mission, there isn't a work around to the click to move where it doesn't increase the climax-meter. I'm not sure exactly what I'm going to do for that, but I could try and turn the mini game into an obstacle dodge type game.

The School 3 mission I will still keep as it is, I hope when I get into adding the endings I can add some clarification into that ending as currently it stands with no real moral choice of opting to go see the bullies in the bathroom, or simply not. Either one of those choices you make will have add to the ending.

There is a few more things to do beyond that list but these were initially planned for the V0.9 Complete to V1.0 step, where I now think V0.91 will be something that will happen (bit more about that below)



I don't have a deadline yet to this version, I'm going to clear the next two missions (Photobooth and HumpR2), take a look and see what else I have on the list along with the tasks above, I'll probably re-priortise what needs to be done and then release it as a V0.9.



Future / Beyond V1.0

I still want to work on adding a bigger map, or a few more areas. I have already merged the Industrial district with the Office district, that's where you can already see the bridge which has been closed off. That's a zone for future release and missions.
I will still work towards those other missions once the base game is complete, I do want to take the game in an 'optional' darker route, hence the missions outlined many posts ago on a roadmap.
That roadmap will be remade and be more specific when we get V1.0 done with.

I do get a feeling that V0.9 will have iterations of V0.91 and such, there is a bit to add and I've packed it into workable chunks (Now with working on changing the Train 3 mission has added more to the workflow, but rightfully so. I do agree with the community where it lacks reward in doing the right thing).

How I see the point of a V1.0 being that it is 'done and dusted', it's all working as intended. I no longer need to mess with that version of the game, it's out there as a public free release. Then I can focus on the 'expansion' of the game V1.1 etc.

Patreon pledges will be changing, so thank you so much for your support so far! I am thinking of investing some of that money into tile sets to just make some areas look better. I've been eyeing up KR high school, hotels and casinos tile sets.


The memberships? pledges? will change to mirror how much input you will have as a community, with voting to focus on which mission line (So I focus on priorities to the player). Posts of development updates. With access to voting, choosing what missions to prioritise, to inputting suggestions and me making them (Potentially, I'm not sure yet on that) and also being able to download a copy of the game. All whilst supporting the project.

Honestly I didn't think I'd get this fair, and never with this many people interested in the game and also being generous with supporting the patreon. We've cleared over 5000 downloads now and 5 star reviews on Itch also. It's been wild.

So anyway! There's my ramble to update you all.

Thank you for helping us on this journey so far and let us continue it!

-B
looking forward to it!
 

BrynsAdventureGame

Member
Game Developer
Aug 16, 2023
190
587
Mock up of better Stats window, which hopefully will link within V0.91's mobile phone usage.
Hope you like ^.^
Also near to finished Photobooth 1, have to stop for now but will continue later. Hour's less or so work on it. Then I'll add the raining-maniac event and then that should be there for V.09 release.
Screenshot 2024-04-05 at 17.01.47.png
*This is only mock up, going to add some accent lines and simple stuff like that I think.
 

BrynsAdventureGame

Member
Game Developer
Aug 16, 2023
190
587
I started working on a feature, to take a break from what I was working on, if anyone is on the Patreon (Subscriber post) 'Rain Capture' on the task table, is the Baldman as seen in Parking Garage Mission. There is going to be a 25% chance at night, it will rain which means the Baldman will be running around (Higher speed AVOID at all costs) or he will capture the player. Take them to his house *Dot-*Dot-*Dot aha. A small mini escape game will follow.
 

BigMoisty

Newbie
Jul 10, 2022
70
84
I started working on a feature, to take a break from what I was working on, if anyone is on the Patreon (Subscriber post) 'Rain Capture' on the task table, is the Baldman as seen in Parking Garage Mission. There is going to be a 25% chance at night, it will rain which means the Baldman will be running around (Higher speed AVOID at all costs) or he will capture the player. Take them to his house *Dot-*Dot-*Dot aha. A small mini escape game will follow.
sounds fire man, is this going to be in the game? or only for patreon?
 

BrynsAdventureGame

Member
Game Developer
Aug 16, 2023
190
587
I have an idea how to change train 3 mission.

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I could look into some of those points, I was going to have people walking towards Bryn as a kind of 'dodge' reactions game, but with Bryn being slow at moving of course.
I was thinking of making the train wider to allow Bryn to have 3 lanes where she could dodge out of the way. But yeah it will be a larger feature I think, something for me to think when I return to that mission.
Thank you :)
 
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4.40 star(s) 11 Votes