Evangelion-01

Devoted Member
Apr 12, 2018
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To Quote Wiki in that case
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For me it's NTR if the partner more or less forcefully engages in sexual acts with someone out of the relationship, just because the game(master) offers me to follow that path or not is not equivalent to an agreement with this form of infidelity.
Some scenes include the player character as the one haveing the choice rather than the player in these cases I will agree with your former statement... but what you suggested with the outfits fit in the NTR category.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,062
13,995
Last post because I don't want to derail the thread further responding to your misconceptions.

You just quoted a wiki about Infidelity which has nothing to do with NTR. I've heard a lot of things being mistaken for NTR, but calling public use of your slaves in accordance to the MC's wishes NTR is a new level of stupid. NTR in the general sense is when the girl is stolen against your will. The scenario present in this game wouldn't even count as infidelity or cheating. Good day.
 
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Evangelion-01

Devoted Member
Apr 12, 2018
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honestly you make it hard to argue here... I see your point but totally disagree.
stealing your lover is the hardest form of NTR but most stories begin with exactly that... infidelity, while your corrupted girls are mainly safe from being stolen (as long as you don't train them in public use) you don't control their minds... only altered it to make them loyal to you.
Girls could by game logic still have other lovers or be stolen if certain path are taken by NPCs.
You define NTR in the hardcore way, yet you can also stretch it abit... but it doesn't seem like you are flexible enough to do that... doesn't mean that other people willing to do that are outright wrong.
 

1Teddy1

Well-Known Member
May 17, 2018
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From what I can tell from the journal it that it is optional so nobody needs to get their panties in a twist if you don't want it don't click it, It is as simple as that(this sounds way more aggressive then I intended), Anyway I enjoyed this update and can't wait for more(can't wait to implement the changes that I see in the journal for the house).
 

NaughtyScales

Member
Dec 28, 2017
172
157
honestly you make it hard to argue here... I see your point but totally disagree.
stealing your lover is the hardest form of NTR but most stories begin with exactly that... infidelity, while your corrupted girls are mainly safe from being stolen (as long as you don't train them in public use) you don't control their minds... only altered it to make them loyal to you.
Girls could by game logic still have other lovers or be stolen if certain path are taken by NPCs.
You define NTR in the hardcore way, yet you can also stretch it abit... but it doesn't seem like you are flexible enough to do that... doesn't mean that other people willing to do that are outright wrong.
Well you are wrong, you don't need stretch term NTR bc for other situation exist other terms, NTR it's jap term so you can go to VNDB and see how many other term for many other situations. It's simple sharing or whoring, bc MC no mater what have full control over them.

Is this version give a ability to alter Vera sister body and mind? And punish that traitor boy with water ?
 

Altaira

Newbie
Mar 12, 2018
22
21
The Coffee Shop Augmented Coffee Policy gives +2 Freedom only once, instead of per day.
the coffeeshop works fine, but you have enemy organisations that counter your influence on the freedom stat... start the Raids and you will see how the freedom score changes as descripted
So you're saying on day one, the Coffee Shop manages to increase the Freedom 0->2.
But on day two onward, the state apparatus suppresses the Freedom by 2/day.
Which begs the question - what did the state apparatus do on day one? Because you'd expect the dissent suppressing activities to go on every day of the year.
Update: The Coffee Shop Freedom change happens first thing in the morning (or as soon as you enable it). But the daily -2 Freedom happens last thing at night. Which means that throughout the day you'll have a Freedom of 2, but at the end of day the report will tell you that your Freedom is 0.

Also, due to the Coffee Shop Freedom formula, does it mean that if your Freedom>5, you'll be losing 1.5 Freedom/day (without additional Freedom generating activities)?
Answer: Yes, you'll be losing 1.8 Freedom/day (as 0.5 Coffee Shop gain is a typo, and the actual gain is 0.2).

The Daily Report in the Journal says that it "include the passive changes of each day". But it doesn't include them (all).
It doesn't include the daily -2 Suspicion and -2 Freedom.
 

MaraTDuoDev

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Game Developer
Dec 4, 2016
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So you're saying on day one, the Coffee Shop manages to increase the Freedom 0->2.
But on day two onward, the state apparatus suppresses the Freedom by 2/day.
Which begs the question - what did the state apparatus do on day one? Because you'd expect the dissent suppressing activities to go on every day of the year.
Update: The Coffee Shop Freedom change happens first thing in the morning (or as soon as you enable it). But the daily -2 Freedom happens last thing at night. Which means that throughout the day you'll have a Freedom of 2, but at the end of day the report will tell you that your Freedom is 0.

Also, due to the Coffee Shop Freedom formula, does it mean that if your Freedom>5, you'll be losing 1.5 Freedom/day (without additional Freedom generating activities)?
Answer: Yes, you'll be losing 1.8 Freedom/day (as 0.5 Coffee Shop gain is a typo, and the actual gain is 0.2).

The Daily Report in the Journal says that it "include the passive changes of each day". But it doesn't include them (all).
It doesn't include the daily -2 Suspicion and -2 Freedom.
actually, the coffee shops increases freedom up to a certain point, as in "if freedom is < 5, freedom += 2, else: freedom +=0.5" or something like that. Which means, there is a diminishing return for these facilities, they are not constant, the idea being you cant just free the whole city with just a coffee shop lol

Similar logic is in general applied to everything else
 

Altaira

Newbie
Mar 12, 2018
22
21
"if freedom is < 5, freedom += 2, else: freedom +=0.5"
The formula is correct (but it's 0.2 and not 0.5).

Which leads to...
the idea being you cant just free the whole city with just a coffee shop lol
...not being true.
You'd need 473 days, but you'd get Freedom to 100 with only the Coffee Shop.

The problem is the unstated/hidden passive -2 Freedom/day.

Which means that the Coffee Shop Freedom is pointless (waste of Serum and Suspicion).
Starting from Freedom 0 and turning just the Coffee Shop on will keep the Freedom on 0 forever.
So only Raids & Sabotage will actually increase Freedom (+3).
But after passing 5 Freedom, the Coffee Shop contribution is so paltry (0.2) that it may as well be zero.

The only use of the Coffee Shop Freedom is to get you to 6 Freedom (in combination with Raids) in 2 days, instead of 6.
And given that you'll need around 80 days to get to Freedom 100, do those 4 days difference really matter?

My point is, why introduce such a complicated mechanic as the Coffee Shop Freedom, when it is useless?
(because if a mechanic is useless, then it's only padding (and a waste of both developers and players time and effort))

A couple of scenarios:
- with one agent Raiding and no Coffee Shop Freedom, you'd achieve Freedom 100 in 100 days
- with one agent Raiding and the current Coffee Shop Freedom (0.2 if >5), you'd achieve Freedom 100 in 81 days
- with one agent Raiding and the Coffee Shop Freedom being 0.5 if >5, you'd achieve Freedom 100 in 65 days
In my view, to introduce/code and balance a complex mechanic/formula as the Coffee Shop Freedom, it should provide a meaningful addition (/decrease of grind) to the game. So at least halve the 100 days needed for it. But to achieve that the Coffee Shop Freedom should be +1 if >5.
 
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Evangelion-01

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Apr 12, 2018
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honestly I only keep the coffee shop for the income as no matter how many wagetheft you have the coffeeshop with all policies enabled delivers far more income than 3 wagetheft (+2 Manpower)
 
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MaraTDuoDev

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Game Developer
Dec 4, 2016
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The formula is correct (but it's 0.2 and not 0.5).

Which leads to...

...not being true.
You'd need 473 days, but you'd get Freedom to 100 with only the Coffee Shop.

The problem is the unstated/hidden passive -2 Freedom/day.

Which means that the Coffee Shop Freedom is pointless (waste of Serum and Suspicion).
Starting from Freedom 0 and turning just the Coffee Shop on will keep the Freedom on 0 forever.
So only Raids & Sabotage will actually increase Freedom (+3).
But after passing 5 Freedom, the Coffee Shop contribution is so paltry (0.2) that it may as well be zero.

The only use of the Coffee Shop Freedom is to get you to 6 Freedom (in combination with Raids) in 2 days, instead of 6.
And given that you'll need around 80 days to get to Freedom 100, do those 4 days difference really matter?

My point is, why introduce such a complicated mechanic as the Coffee Shop Freedom, when it is useless?
(because if a mechanic is useless, then it's only padding (and a waste of both developers and players time and effort))

A couple of scenarios:
- with one agent Raiding and no Coffee Shop Freedom, you'd achieve Freedom 100 in 100 days
- with one agent Raiding and the current Coffee Shop Freedom (0.2 if >5), you'd achieve Freedom 100 in 81 days
- with one agent Raiding and the Coffee Shop Freedom being 0.5 if >5, you'd achieve Freedom 100 in 65 days
In my view, to introduce/code and balance a complex mechanic/formula as the Coffee Shop Freedom, it should provide a meaningful addition (/decrease of grind) to the game. So at least halve the 100 days needed for it. But to achieve that the Coffee Shop Freedom should be +1 if >5.
In the future, there will be more stuff thar reduces freedom and other variables, like events when the police cracks down etc.
Now, of course if there were nothing slowing down the coffee shop, eventually it would increase freedom up to 100, but as you notice, the current -2 would make that impossible, although it should be mentioned somewhere.

The coffee shop is not pointless tho: it denies the -2 daily grow at the beggining, then adds slightly to the daily reduction. ONCE more locations, characters, and else are added, it will help contribute in increasing freedom in the city, altho of course you may decide to allocate your resources somewhere at certain point, which is logical.

Also I dont recall this correctly, but I think the serum also increased slightly the profits, so there was

The coffee shop main benefit its the passive income you get tho, it was never planned as your main facility to corrupt the city, but maybe thats too difficult for you to grasp? Like, specially because its even fucking mentioned by Vera during those scenes, that the coffee shop will help in your early stages of growing your operations
 
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MaraTDuoDev

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Dec 4, 2016
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Like okay, let me say it maybe in a way you can understand it, since it is kinda obvious you are not that smart: The fucking coffee shop is not the MAIN facility of the fucking game, its literally like the training grounds for the MC to start taking over the city, this is actually mentioned few times during the story.

It provides with extra money, it provides with certain level of early corruption/freedom, and of course it provides with fun since, thats the fucking point of it too: simple new characters to corrupt and have fun with.

Like the idea at this point is not for you to corrupt the city to 100 with just a fucking coffee shop and 3-4 agents, that would be ridiculous, and it should be obvious to you that clearly, thats not the purpose, specially when its mentioned that there will be other challenges ahead, like ministries that will crack down on your operations.

This is literally just the first step of many, not sure how you can think otherwise.
 
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MaraTDuoDev

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honestly I only keep the coffee shop for the income as no matter how many wagetheft you have the coffeeshop with all policies enabled delivers far more income than 3 wagetheft (+2 Manpower)
See Altaia? its fucking obvious thats its purpose, only you can miss such an obvious point.
 

Altaira

Newbie
Mar 12, 2018
22
21
... thats too difficult for you to grasp?... fucking mentioned... let me say it maybe in a way you can understand it...it is kinda obvious you are not that smart...it should be obvious to you...its fucking obvious...only you can miss such an obvious point...
:extremelyhappy: :bighug: :firstimekiss:

I hoped it was obvious that my analysis was solely of the Freedom facet of the Coffee Shop operation.
So my issue wasn't "What's the point of the Coffee Shop?"
Instead, I was asking "What's the point of the Augmented Coffee service of the Coffee Shop?"
I apologise for having upset you.

The coffee shop is not pointless tho: it denies the -2 daily grow at the beggining
And by "beggining" you mean for the two days it's actually relevant?

The coffee shop is not pointless tho: ...it will help contribute in increasing freedom in the city
By +0.2 per day?
 

MaraTDuoDev

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Game Developer
Dec 4, 2016
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:extremelyhappy: :bighug: :firstimekiss:

I hoped it was obvious that my analysis was solely of the Freedom facet of the Coffee Shop operation.
So my issue wasn't "What's the point of the Coffee Shop?"
Instead, I was asking "What's the point of the Augmented Coffee service of the Coffee Shop?"
I apologise for having upset you.


And by "beggining" you mean for the two days it's actually relevant?


By +0.2 per day?
it will get reduced by 0 by different events, and other things, so it will stay relevant when shit like that happens.
Serum production will be higher in the future too after many updates, making this cost redundant, 0.2 its just an extra on top of many, since again i dont want it to scale too quickly, 5 points on freedom/corruption and then 0.2 is not small: we are not talking about individuals but an entire city, and nothing but one small stablishment among dozens of the same type, and a establishment that its even mentioned its only for kinda wealthy people visit: considering the cost of a coffee there vs the average wage... Remember, the MC earns $10 and thats already above the average, a $3 coffee is almost what a regular person gets with their minimum wage in a day, so its not an incredibly busy establishment
 
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ThunderRob

Devoted Member
May 10, 2018
9,497
26,491
been playing this for some while now but do not think i ever commented..its one of the finer games on this site..its stunningly beautiful...ALOT of gameplay(it does get grindy at times but thats overlookable) its the only game so far thats made me fall for a chubby...as they are not my cuppa tea...but Emma is adorable beautiful sweet and her body is hot chubby..not..fat...BUT...i really hope that eventually i can boink the begeezuz outta Vera..i love the evil nasty dames...lol...two thumbs up.
 

TOMGP61

Newbie
Feb 10, 2018
30
13
ok maybe I'm overlooking something, but why is Luka Not buying the supplies I've assigned him to buy? I've got him buying 40 supplies a day but every morning I get there aren't enough supplies no change in the number of supplies, I thought I read logistics was supposed to be the FIRST thing done.... But when I buy ONLY 20 supplies there seems to be enough supplies. Is the automatic supply buying not working? My supply needs are 10 a day right now.
 
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MaraTDuoDev

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Game Developer
Dec 4, 2016
1,569
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ok maybe I'm overlooking something, but why is Luka buying the supplies I've assigned him to buy? I've got him buying 40 supplies a day but every morning I get there aren't enough supplies no change in the number of supplies, I thought I read logistics was supposed to be the FIRST thing done.... But when I buy ONLY 20 supplies there seems to be enough supplies. Is the automatic supply buying not working? My supply needs are 10 a day right now.
you need to assign also the max amount of supplies you want stored, maybe its that?
 
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