Krongorka

Active Member
Sep 22, 2017
671
2,294
The new concept is good. But why are we only allowed to defend? Wouldn't it be interesting to be able to defend and attack at the same time? Or would that make the game too complex?
In Dungeon's Legion attacking the country was an ending's goal, done with a big cutscene only though.
 

Pornolover91

Newbie
May 3, 2023
27
8
In Dungeon's Legion attacking the country was an ending's goal, done with a big cutscene only though.
You could incorporate the attack in a sensible way. For example, at the beginning of the game only human attack you. In order for elves to attack you, you first have to loot elven locations. And so forth
 
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needlesskane

Newbie
Nov 10, 2020
20
24
Looks like they're changing the direction of the game again.

View attachment 3214623

"I apologize for not being able to share news with you for a while, as it has taken longer than expected to meet on ideas to improve the game since the 0.1 update.
Our team has been exchanging various ideas about the new game, and we have come up with some ideas that we are happy with, which we would like to share with you today.

Instead of the original turn-based gameplay, we would like to change it to real-time and modify the direction of the game as a defensive game where you defend against enemies attacking your territory instead of gameplay where you attack enemy bases in the field to expand your territory.
The concept art seen in the image above was imagined and worked on to be changed to real-time defense, and we will work on improving it by utilizing all the resources used in the ProjectR 0.1 version as much as possible." ~ TeamApplePie
This is a better direction IMO
 

flannan

Active Member
Dec 15, 2022
961
762
Just a reminder that release version of MBM basically cut hunger/feeding mechanic. I would like to see this implemented here.
I hope they would not make hunger work like in "Goblin Lord wants me to become a virgin wizard...". The player would be busy enough without needing to breed humans for meat.
 

Pornolover91

Newbie
May 3, 2023
27
8
I hope they would not make hunger work like in "Goblin Lord wants me to become a virgin wizard...". The player would be busy enough without needing to breed humans for meat.
Something like this can be solved very easily based on the level of difficulty. Just choose the difficulty level easy and you won't be hungry. But if you take heavy, your slaves need food so they don't get hungry.
As an idea for that
 

BlackeyeVuk

Member
Nov 1, 2018
379
1,284
I understand they at the stage of choosing direction for the game, and they have many ideas.
Importantly trying out, as game has to be interesting, yet not overly taxing on production and ambition in scope.

I wish I could offer some sensible advice to them, but all I can do is share my opinion here below.
-------------------
I like current idea of defending, gives a bit of more management of resources.
But they need to figure out the input and outputs.

1.Input - Girls.
-
I like the idea of girls attacking and getting capture, but I think also there should ways of risk/rewards game loops.
Example- Attacking army consist of males too. Which brings no benefits. With occasionally having unique or high level female leaders/soldiers in that army you can capture.
Good way for implementation of rarity system.

I don't like the idea of being constantly attacked. Even once per day cycle. As that can be taxing and frustrating for many players.
Instead I think it is better to implement revenge system.
Example- Human army attacking the player base after player conducted raids on villages/towns/cities/castles in order to get girls for breeding.

This way player has two options of getting girls. Low level common girls from raids. And high level girls(and Unique) from invading armies. And gives more leisure pace for the gamers so they can choose risk/reward actions on their own. Gives the illusion of more control in the game. But not really.

2.Output - Breeding
-
If I understand correctly, this base is orc/goblin burrow? Meaning we get them from breeding. Again rarity system insure we can create better variants of gobos and orcs that will help us with raiding and defending.

Important notice is to have an output, a sure way to lose goblins and orcs in raiding and defending.
Example- Separate resource where our army is counted, and where we downgrade leaders to fodder.
When raiding, we choose appropriate leader with number amount of gobo/orcs as invest. And get a girl and sacrificed gobos as a end result.
In other words money in form of "army number". Gives illusion of a strategy.

3.Output - Raiding
-
Entire gameloop is to be very simple in terms of coding the game.
Just an algorithm where calculation is made based on leader stats x army of gobos/orcs = reward
As for assets , a notification in the right corner with countdown is enough. So it shouldn't be difficult to implement at all, timewise.

Same goes with similar game mechanics like foraging or scrap collection or anything that would bring some semblance of complexity to the game without sacrificing game studio time with creating assets, as they are just math calculations.
But it is important to have an OUTPUT. In order to create good loop gameplay.
--------
One more thing I have to repeat from MBM issue.
Secondary assets, different booba shape, additional eyes, ears, and other accessories is very needed for variety. Hairstyles aren't enough.
I say this because those are much more easier to make than clothes, and do not require additional retouch of sex animations with spine positions and whatnot. Or very minor retouching.
-------
Perhaps they will have clear mind what they want to make in near future. Because they seem legit. Art is good. Animations is good. Gameloop could be better. Overall high standard in my opinion about MBM game.
Best of luck to them.
[edit the typos]
 
Last edited:

dioh123

Newbie
Mar 17, 2020
15
12
The new idea looks better, and there is a chance of they still implementing some way of us to attack territories to get more girls, even if its just selecting a few monsters to send them on raids. With their current idea it seems the way we would get girls is by capturing them when they raid our base.

I doubt they will be attacking all the time though, maybe once a day, max?
 

Krongorka

Active Member
Sep 22, 2017
671
2,294
I wish I could offer some sensible advice to them, but all I can do is share my opinion here below.
I think at this point you probably want to use UnknownDevDot call for them to take a notice for your post.

As for secondary assets, yeah. I probably could've introduce something more for Tits mod, but it was complex enough for a currently available skeleton. Different boobs shape will count towards "Tits size" slot increase actually, I don't see another way around this "issue". And I'm not an artist, so that might look very ugly if I'll try it.

Hairstyles actually works better for an overall visuals. Better than anything else, IMO.
 
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flannan

Active Member
Dec 15, 2022
961
762
Wait, so they are changing it to Kingdoms erotic version? HELL YES~
There are too many games called "Kingdoms". Which one are you referring to?
?
To me, the new vision mostly resembles Craft the World.
 

Etar

Active Member
Jul 17, 2017
810
1,242
Looks like they're changing the direction of the game again.

View attachment 3214623

"I apologize for not being able to share news with you for a while, as it has taken longer than expected to meet on ideas to improve the game since the 0.1 update.
Our team has been exchanging various ideas about the new game, and we have come up with some ideas that we are happy with, which we would like to share with you today.

Instead of the original turn-based gameplay, we would like to change it to real-time and modify the direction of the game as a defensive game where you defend against enemies attacking your territory instead of gameplay where you attack enemy bases in the field to expand your territory.
The concept art seen in the image above was imagined and worked on to be changed to real-time defense, and we will work on improving it by utilizing all the resources used in the ProjectR 0.1 version as much as possible." ~ TeamApplePie
I asked them the following;

"Hopefully you'll make sure there will be down time to actually enjoy the management/breeding. Otherwise it will become like those games where the "reward" (The sex) takes place during gameplay, which makes it hard to enjoy it since we'll be busy playing the game."

They liked the comment, so I assume they'll allow some management between attack phases.
 
Apr 8, 2019
128
221
I think it'll be fine if you can manually activate every wave yourself, and there's nothing dumb like a time limit to activating the waves but there's some other limitation like you can only impregnate slaves once per wave, and they give birth the next wave or something like that.

I think the map-based system they previously had for combat was fine, but... I'm not complaining about these guys making a rts/tower defense either. They've shown they can finish complex projects every other circle couldn't dream of conceptualising, so I'm confident they'll make it work.
 

Katzenoir

Newbie
Apr 24, 2021
28
18
Gonna say I like the new approach, tbh the concept proof they released was great for the graphics but found it kinda boring and limiting, I know it was just a test but didn't like the idea of having a limited map, the new approach can give options like an endless mode were you fight waves progressively stronger until you die or dunno at least seems more sandbox-ish like the first game, will be great if we get better units for defense from breeding or specific traits that can make dealing with particular attackers easy, I do also hope as already pointed by some that we have enough time between raids to enjoy the breeding and management.
 

ciphertul

Active Member
Jun 20, 2018
950
386
I just hope we can have it be not continuous, it would suck to not have any down time.
 
4.50 star(s) 10 Votes