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DawnCry

Well-Known Member
Nov 25, 2017
1,210
1,943
A bit sad that this ended as abandoned but it make sense, to be fair chapter one was great and it should have been the focus of the game, even more the game lacked some essential aspects that made the gameplay too difficult:

-First of all it was hard to manage food and gold, if you aren't careful it was easy to go into negative. Overall gold wasn't too hard to manage, it just required to limit the units you had to a reasonable size, but the food was the main problem of the game, because you can't control population.

-Second it started to be messy when we suddenly went to explore more territories, mainly because it was too much territory, it is better to have fewer nations/places but more developed.

-Third the game just added a lot of stuff that people literally didn't care a all, I would guess almost no one really cared about the brothel or the arena, that stuff just wasn't needed.

In the end I think that the factions just didn't get enough development to be something better, the important thing was to make factions and characters relevant and a challenge, basically make them important, for example:

-The church of abstinence: If you maintain a diplomatic attitude with them they will keep pushing to convert the city, they will ask to open temples, give speeches and keep pushing towards total convertion and gaining power in the city, even trying to convert your followers.

-The futamazon empire: They will keep pushing for more gold and will try to humilliate us and get more military control, putting their own units into our team that would defect in case of war. The futamazon queen will visit the city from time to time and expect to be served in every way, being possible that characters defect to her empire.

-Related to paradise they live in their own world, however when the demons start to attack and if they haven't been conquered yet, they will be instantly conquered and converted to the demon cause.

You give a significant focus on the factions themselves and the game becomes much better, same for the characters.

My personal view is that rather that adding us the many explorations (pirates, elves, greeks...) focusing more on the minor factions we have seen would have been better (goblins, centaurs, bandits...), even more you have a lot of space for being invaded.

Having only the original map but that at some point the demon invasion will start to attack and later on the lust zombies too would have been quite interesting, but not direct attacks to the capital but little advances and having to fight. The more you can feel the conflict the better.
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,318
1,272
A bit sad that this ended as abandoned but it make sense, to be fair chapter one was great and it should have been the focus of the game, even more the game lacked some essential aspects that made the gameplay too difficult:

-First of all it was hard to manage food and gold, if you aren't careful it was easy to go into negative. Overall gold wasn't too hard to manage, it just required to limit the units you had to a reasonable size, but the food was the main problem of the game, because you can't control population.

-Second it started to be messy when we suddenly went to explore more territories, mainly because it was too much territory, it is better to have fewer nations/places but more developed.

-Third the game just added a lot of stuff that people literally didn't care a all, I would guess almost no one really cared about the brothel or the arena, that stuff just wasn't needed.

In the end I think that the factions just didn't get enough development to be something better, the important thing was to make factions and characters relevant and a challenge, basically make them important, for example:

-The church of abstinence: If you maintain a diplomatic attitude with them they will keep pushing to convert the city, they will ask to open temples, give speeches and keep pushing towards total convertion and gaining power in the city, even trying to convert your followers.

-The futamazon empire: They will keep pushing for more gold and will try to humilliate us and get more military control, putting their own units into our team that would defect in case of war. The futamazon queen will visit the city from time to time and expect to be served in every way, being possible that characters defect to her empire.

-Related to paradise they live in their own world, however when the demons start to attack and if they haven't been conquered yet, they will be instantly conquered and converted to the demon cause.

You give a significant focus on the factions themselves and the game becomes much better, same for the characters.

My personal view is that rather that adding us the many explorations (pirates, elves, greeks...) focusing more on the minor factions we have seen would have been better (goblins, centaurs, bandits...), even more you have a lot of space for being invaded.

Having only the original map but that at some point the demon invasion will start to attack and later on the lust zombies too would have been quite interesting, but not direct attacks to the capital but little advances and having to fight. The more you can feel the conflict the better.
You can easily control population. Just enact a law that limits their growth and you're good. The main issue was always conquering as it would take so long. The arena and brothel were how you leveled yours units and how you made some easy money, especially early on when you are too weak to take lands. The brothel should scale better though.
 

DawnCry

Well-Known Member
Nov 25, 2017
1,210
1,943
You can easily control population. Just enact a law that limits their growth and you're good. The main issue was always conquering as it would take so long. The arena and brothel were how you leveled yours units and how you made some easy money, especially early on when you are too weak to take lands. The brothel should scale better though.
You see the reason I say that they aren't needed is that they overcomplicate stuff for nothing, if the strategy part of the game was more centered on war and battles we wouldn't need the arena at all, they would level up just by playing, if the population wasn't made into a problem we wouldn't need those laws, basically just make them to not consume food.

The reason I say this is because you are adding stuff that just complicates the game when you could actually solve it with some balance, making stuff too complicated makes playing the game a chore, even some big strategy games like total war just focus on money as a resource, but okay you want more resources? fine but just don't mess with it, if I get the resource except a few random events I want it to be stable and grow.

That's all I mean, if you create new stuff for something that could just be balanced then you are making the game more complicated than needed and more overwhelming to new players.
 

Jackobie

Newbie
Jun 20, 2018
45
6
was this actually abandoned? I looked at their last post and they said that they were putting it on hold, did that change?
 
Mar 5, 2020
72
26
i have a question that i can't remember if i've asked before.
has anyone ever made any mods for this game? i can imagine some folks might want either deeper or more factions, mechanics, characters and whatnot, and since the game has been abandoned, figure might be a good time to start exploring that avenue of content.
 
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chichong

Member
May 7, 2020
236
353
i have a question that i can't remember if i've asked before.
has anyone ever made any mods for this game? i can imagine some folks might want either deeper or more factions, mechanics, characters and whatnot, and since the game has been abandoned, figure might be a good time to start exploring that avenue of content.
Short answer: no.
Long answer: some time ago I asked in this very tread how the hell high level soldiers are moving with their over-sized... assets - are they using wheelbarrows or what? Got silenced by fanbois "you want a bimbo game without the bimbo assets" (which is moronic, "bimbo" depicts a stunning looking halfwit with no self respect and a huge sex drive - the size of the assets have nothing to do with it). Luckily the dev understood the question and stated that in the future (TM) the combat system will be changed and combat power will no longer be dependent of the size of the dick, breasts and ass. But two month later he abandoned the game. Then I was like "I'll do it myself, wtf"... but the sheer amount of work and uncommented code made me ditch the project. Feel free to try, but it's a real chore.
 

SunlessSpear

Member
Aug 11, 2017
152
211
I have question. Bimbofication transformation from chapter 2 is only for female mc ?
I don't remember how, but the Centaur Chieftan got bimbofied in two of my runs entirely by accident. If you're talking about the "take on the virus deliberately" thing, I believe that that's only for the player.
 

Geralt_of_Trivia

Active Member
Jan 27, 2019
820
2,135
from hw21, the dev on discord:

I wanted to do this for a very long time and finally managed to get to it. Here is the source code, images and resources for xxxivilization. I provide these under CC BY license which means you can basically do with it whatever you please, even use it commercially.
Source code(updated):
Images(updated):
DAZ Files used to create renders (awaiting reupload):

If you want to extend / mod the game there is a readme.txt in the source code zip that should give some basic instructions, but you will overall need javascript knowledge to do more than simple stuff.
The DAZ files won't be usable directly since I used a ton of products that you would need to use them but someone requested it so here it is.
I still occasionally lurk here so if someone is interested in continuing working on the game and has some issues feel free to drop a message and I might answer, although probably not in a super timely manner.
 
Last edited:
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