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Mar 26, 2019
302
184
You need a drink.

That's their whole business model anyway. Besides, any playtesting would improve the buggy trash that they release.

Ah, remember when EA was good and produced games like "Flashback: The Quest for Identity" and "Centurion: Defender of Rome?"
"Remember when EA released good Games?"
You make me feel like an old man.
Thank God you can easily download most old games.
 
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ukthrowaway69

Newbie
Jun 17, 2020
43
110
Afaik, the game started with Twine. (Essentially the game content is hidden in the HTML file and there is some JS-magic which transforms the hidden parts into visible parts turn by turn.)
But this got out of hand very soon.
At some point they switched to Tweego. It keeps the SugarCube engine with it's JS-magic. But the game content is spread over many twee-files like source code in a conventional programming language. Tweego is kind of a compiler which turns these twee-files into this huge HTML-file you see. No problem with soiled bed sheets here^^
But since it's HTML and JS at the end, there is no actual limit.
A lot of game mechanic has been moved to JS.
Idk if they call it "refactoring", but they do it all the time. The changes "under the hood" between 0.3.x and the upcoming 0.4 are huge.
Despite all the preggo stuff, the overall code quality has improved a lot. But the afterpain of all these changes will take some time to fix. (18 year? *cough* *cough*)
Thank you for the reply, that was actually pretty insightful to know.

But fair enough though if they are going to migrate the legacy code from Sugarcube to HTML/JS that's it's own issues for development, can't wait to see the improvements code wise though.
 

ladguru

Active Member
Oct 18, 2018
937
761
Thank you for the reply, that was actually pretty insightful to know.

But fair enough though if they are going to migrate the legacy code from Sugarcube to HTML/JS that's it's own issues for development, can't wait to see the improvements code wise though.
No, I don't think they move away from SugarCube.
But they move the nasty parts of the game mechanic to JS functions and objects.
What SugarCube offers is very basic (so basic it's not even BASIC^^). Good for VNs with just a few choices, but a total PITA for something like DoL.
So now what looks like a dumb SugarCube variable might be a getter method of a JS object which hides the actual data and assures it does not get out sync with everything else.
This way they can not only keep the simplicity of the story-telling part of SugarCube, it gets even more simple and more powerful.

PS: Actually, Idk if it's more fun to play DoL or watching the game evolve... Meta-Porn?
 
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ZombieLiveGame

New Member
Oct 26, 2020
8
0
Hi people, there is someone who saves with all open feats?
Any other save that can be found here always gives an error after loading.

0.3.13.5 Error: <<feats>>: cannot execute widget: 0.3.13.5 Error: <<updateFeats>>: cannot execute widget: 0.3.13.5 Error: <<set>>: bad evaluation: Failed to execute 'setItem' on 'Storage': Setting the value of 'dolFeats' exceeded the quota.<<feats>>
 
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Zerorox

Active Member
Dec 5, 2021
687
1,096
Comparing a tiny single primary dev partially communally developed text porn game to a company that measures its budgets in the millions is really silly and people really need to stop doing that. Besides there are a lot of problems with community driven QA the biggest one being that none of the community knows how to properly do it or document it. Most of the time when a game is released half finished its not the dev teams fault anyway but the bean counters riding the desks above them that mandate a game MUST release on a specific date. It also just incentivizes AAA companies to release games with even more bugs and even more half finished because its "just a beta" and it will "just get better" and "we will totally support this if its not a major hit for longer than a month." Release a public test of a half finished game and it underperforms? Looks like its time to not bother finishing it! These kinds of systems only work for companies and people that actually care about what they make and who they make them for. EA doing it will just be another money printer they will abuse.
Noone is comparing Indie developers to ultra rich publishers here. Different khm system.
Just sayin' they (for example EA) work for profit, and many their games (sadly not only bad games) were released in sake of quick profit, unfinished, untested and some never've been patched/finished appropriately at all... but yeah, released in terms.
Totally reverse situation with "honest" indie developers without publisher "deciding" terms of releases/updates, something like "next month, nah sorry, Will be ready when ready".

Just sayin' some publishers are working smart and some "Biggest fishes" killed a lot of good (and probably profitable) projects cause of their inner politics and careless behavior, what makes fans a bit of... "Kylar in worst state"
At least that's what I think dependin' on information I know, and I'm referring mostly 'bout old projects, cause modern situation is like... "shit flows through the pipes"
 
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Oct 6, 2019
383
591
i think theres a new update? or atleast i was told
Sort of. The devs released the unfinished update that is currently under development so that users can hunt for bugs in it. The rumor is that a large number of their playtesters walked out on the project, so they are doing this to get the update completed.
 

MasterN64

Member
Apr 29, 2020
142
449
Hi people, there is someone who saves with all open feats?
Any other save that can be found here always gives an error after loading.

0.3.13.5 Error: <<feats>>: cannot execute widget: 0.3.13.5 Error: <<updateFeats>>: cannot execute widget: 0.3.13.5 Error: <<set>>: bad evaluation: Failed to execute 'setItem' on 'Storage': Setting the value of 'dolFeats' exceeded the quota.<<feats>>
My save is here and while its not all of the feats it should be most.
 

!BlackOmen!

Member
Mar 16, 2019
242
478
Sunday, 9 April 2023
Degrees of Lewdity version 0.4.0.5

This update adds pregnancy for humans and wolves. It also includes a new area on Barb Street, a fox transformation, a stage play school project, the housekeeping skill, and a host of new events and sprites. Huge thanks to Lollipop Scythe for creating the pregnancy system, PurityGuy for a ton of work on code, sprites, and writing, as well as the many other contributors that have been involved.

The PC can both become pregnant by, and impregnate, generic NPCs and wolves. Pregnancy takes a length of time determined by settings, with the sidebar and combat sprites changing with progress. Once born, babies will live in either a new wing of the orphanage, or a new section of the wolf cave. Aside from the black wolf, named NPCs are infertile by default, as they'll each need a lot of writing. You can optionally make them fertile via a setting, but they don't yet have any unique content.

The housekeeping skill is still in its early stages, but will enable a lot of content going forward, including Avery's home location. The skill is also used in the new flats area. It's similar to Domus and Danube streets, in that you can knock on doors and ask for work, or break in and pilfer valuables. Strange people hide out there however. People with esoteric secrets leading to later game content, that encourage exploration of areas both new and familiar, and nudge the story forward.

Elsewhere, deep in the forest, foxes have been sighted, stealing eggs from nests. They have different behaviour depending on personality, and some are quite amiable. But beware, anything able to survive where wolves and hunters prowl must have more than one trick up their sleeve, and it is said their slyness can rub off on travelers.

I'm happy to announce that the contributor PurityGuy is now an official developer. He's the creator of the above-mentioned fox transformation, Sydney, the Ivory Wraith, and has helped in all sorts of ways behind the scenes over the four years he's been involved with the project.

Lollipop Scythe has been working on pregnancy in some form for a little over two years. They've gone above and beyond with the system, and they've added more and more to ensure that it's futureproofed, and that there won't be a wait like this again. There's a lot more pregnancy content to come, and it feels good to present the system at last.

Note that animations have been disabled by default on the Android version, due to a common error that has appeared since last update. You can still enable them in settings. Hopefully it'll be fixed next update, which should be much faster than this one!

Thank you for waiting. Have fun, and Happy Easter!



 
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