I may have accidentally pressed the "back to menu" button, mistaking it for the exit menu. Woops, perhaps you should prompt the player first if they actually want to do that instead of just directly going to the main menu (and unintentionally lose their progress in the process.)
Oh, and thirty targets at the start? Sounds sensible, but it doesn't really work well in the concept of a tutorial. The hard practice tutorial also... kinda doesn't make sense? Why not just fold that in into the first practice round too? Introduce both stationary and moving enemies and waste less time 'testing' player capabilities.
P.S.: If you hear players using Cheat Engine to skip through the prologue, that might be a sign that your intro might be more cumbersome than it is engaging.
P.S.S.: pls look into optimizing performance, or a lower quality setting on first boot. As much as I want to play am unwilling to do so extensively with my GPU utilization in the 100% and frying my machine.
OH WOW, this is the first time I've seen a game act like this! So, if you had the game speedhacked (in my case is because of having to repeat the prologue) and, presumably, change scenes it somehow... tries to compensate? which quickly backfires as soon as you enter the tutorial hub because everything else is now slowed to a crawl, regardless if it is remained speedhacked or not. This is... uh, super fucked.