Hey, everybody. My game is originally written in Russian. There is a translation into English.
I want to translate it into other languages. When creating lines of translation into other languages, renpy creates lines:
The translator I want to work with knows English.
So I would like renpy to create strings such as:
Are there any ways in which this problem can be solved? I'm sure I'm not the first to encounter this problem.
UPD
I found an extremely “crude” solution. Using Spanish as an example. Maybe it will help someone.
1. In the /tl folder, copy the contents of the folder with the English translation to the folder with the planned translation. For example, /tl/spanish
2. Delete all files with the extension .rpyc in the /spanish folder and leave only .rpy.
3. open each file in the /spanish folder and through replacement (control+H) change “english” to “spanish” everywhere. In each file.
4. Give the translator to translate the files from the tl/spanish folder, where he simply replaces the English line with a Spanish one.
Yes, this is probably not the most elegant solution, but it's still a solution.
I want to translate it into other languages. When creating lines of translation into other languages, renpy creates lines:
Python:
translate portugal strings:
old “Отмена”
new “”
So I would like renpy to create strings such as:
Python:
translate portugal strings:
old “Cancel”
new “””
UPD
I found an extremely “crude” solution. Using Spanish as an example. Maybe it will help someone.
1. In the /tl folder, copy the contents of the folder with the English translation to the folder with the planned translation. For example, /tl/spanish
2. Delete all files with the extension .rpyc in the /spanish folder and leave only .rpy.
3. open each file in the /spanish folder and through replacement (control+H) change “english” to “spanish” everywhere. In each file.
4. Give the translator to translate the files from the tl/spanish folder, where he simply replaces the English line with a Spanish one.
Yes, this is probably not the most elegant solution, but it's still a solution.
Last edited: