- Jun 16, 2020
- 205
- 438
I totally agree with you.Tough question. I have struggled with a lot of things over the years. Figuring out the headmaster's justifications for all the clearly perverse and immoral things he does, and trying to keep them consistent and believable (at least within the context of the games world) isn't as easy as I make it look. I usually have at least a couple of weeks in each update cycle where I'm really stressed out trying to figure these things out. I normally just keep obsessing over the details until everything suddenly falls into place. I think Rachel's storyline was the hardest from that point of view. However, finally having that eureka moment and figuring out how to tie the scenes together and to get to the ending I want is always very satisfying. So I guess the hardest and most satisfying parts are often the same thing.
I think my favourite scene to make is probably still the water fight. I had a lot of fun with that one. Also, that was one of the first scenes I made after quitting my day job to do this full time, so it was extra enjoyable to be doing something so fun and creative instead of sitting in an office doing a job I hated.
When I first applied as a teacher, I was hoping to teach high school students, but I got to teach young learners instead. I only work four days a week, but I had to teach two subjects, I like teaching English. I did teach English Grammar though, but I also had to teach ICT (Computer).
As much as I like teaching, I worked for three months, to see wether I should continue or not.
Well, I resigned after three months. Because I couldn't handle teaching many classes.
I taught two subjects, English Grammar and ICT.
I don't teach on Wednesday.
Monday to Tuesday, I teach ICT.
Class 4A&4B, 5A&5B, 6A&6B.
Six classes in total.
Thursday to Friday, I teach English Grammar.
Class 1A&1B, 2A&2B,...,6A&B.
Twelve classes in total.
I taught almost twenty classes each week.
I also used 5 different books to teach these classes.
That's why I resigned.