- May 20, 2017
- 187
- 323
I'm always appreciate of suggestions for improvement, and some points have merit. However, it feels like you want it to be a completely different game altogether. Including what was written in your review, you indicated that you didn't like the gameplay, the graphics, the story, the pacing, the aesthetic, or really anything else. That's fine, but you'll probably want to find a different game to play.I am going to try and be constructive here and both enumerate the problems and offer fixes.
problem 1. you know the tower is problematic. so you gave an option to skip to 3rd floor. after which they still have to keep doing the tower.
anyone who wants to skip the tower, is going to be very frustrated when they reload and select skip and find out they didn't skip the entire tower, just a portion of it.
suggested fix: add a "skip tower entirely" option. that replaces the tower with a very short cutscene.
problem 2. the tower looks awful. there is a reason why FPS games cost hundreds of millions of dollars to develop.
Trying to develop this kind of 3d world yourself is completely unrealistic.
suggested fix: use the standard top down RPGM map for the (skippable) exploration section instead of this quake-like thing.
problem 3. mazes are boring. especially ones you get lost in, get turned around, and can barely tell things apart because everything is super pixelated.
suggested fix: don't make the map into a maze. the map clearer on where you and and where you are going and not rely on players getting lost to pad playtime.
Anyway, in response to your suggestions:
1) The skip jumps over the most difficult and time-consuming parts of the tower. Floors 3 and 4 are not mazes or puzzles.
2) Not liking the aesthetic of a 3D pixel dungeon is purely a matter of preference.
3) There are no more tower-like maze or 3D sections planned.