maximusleroy

Member
Aug 26, 2016
149
654
Since you want to display stat changes, which would have changed when clicking something on the previous passage, you could change your stats macro to only calculate the value of the change and push it to an array:
variables().changes.push([stat, value]);

Then in the next passage you can call a macro that will display all the changes and empty the array
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All the player stat have been moved to a player object, and all addictions to an addiction object. That way if you were to add more addictions at some point you wouldn't have to rewrite functions that loop over all addiction like this:
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Since the addictions total will become stale as soon as any of the addictions change, it's better to assign it as a temporary var and only calculate it when needed. Otherwise it will become stale and, if you forget to recaculate it before using it again, could lead to unexpected outcomes.


If you want to display an image randomly, instead of:
<<randomInt 1>><<if $int eq 0>><img src="img/enemy1/01/tease1.jpg"><</if>><<if $int eq 1>><img src="img/enemy1/01/tease2.jpg"><</if>>
You could use this:
[img[`img/enemy1/01/${either('tease1', 'tease2')}.jpg`]]
 
Last edited:

Turbonerd

New Member
Feb 18, 2018
5
19
Does Lana being an aspirant make her less likely to get more content? Cuz I would love to have some kind of progression with her... or any futa character down the road. Great start! Hooray for girlcock addictions!
 

maximusleroy

Member
Aug 26, 2016
149
654
You might want to turn player into a class, keeps the code better organized.
Then you can keep the code in macros to a minimum.
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Edit: Classes need to be made compatible to be successfully stored within story variables.
You can stick with generic object and let SugarCube handle that on its own if you would prefer.
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Last edited:

maximusleroy

Member
Aug 26, 2016
149
654
If you want to keep value within a certain range, you could define a function that does that

JavaScript:
Math.clamp = (val, min, max) => {
  min = parseInt(min) || -Infinity;
  max = parseInt(max) || Infinity;
  if (min > max) [min, max] = [max, min];
  
  return (val < min) ? min : (val > max) ? max : val;
}
 

Oliz82

Active Member
Mar 15, 2021
784
712
Hello.

The samples and summary, which reminded me of Trials of the Succubi from Indyc and already mentioned by other players, made me come. The result is correct but difficult.

The worldbuilding is limited but fitting.
The characters are few and different.
The plot is interesting.
The photos and videos are well chosen.

The protagonist's girlfriend has been kidnapped by succubi and, to take her back, he decides to challenge them.
The flow of events is alright. There's a good variety of them.
The characters are nice. The MC's personality is fine.
The artistic side is well done. The models are appealing. The sex scenes are diverse and exciting.

I didn't go far in the game since I die everytime I encounter Sarah (yeah, it's too hard for me; whatever I do don't seem to be effective enough since my lust increase too much and too easily compared to her ridiculous few points gained) but what I saw was fine.

There's a gay path planned and, as a bi man, it makes it even more interesting.

Good continuation.
 
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d630

Newbie
Feb 21, 2018
31
23
The buttons aren't set up properly, you have to click the text inside to get them to work.
 

Corruption_

Newbie
Mar 12, 2018
52
117
The creator stated publicly on their patreon that they are targeting releases every 2 months, it's almost been 1, so theres still plenty of time left before the expected time
 
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Raziel Games

New Member
Game Developer
Sep 28, 2017
12
87
Domination Mansion v0.1.5 is now out on Patreon and will be made public on the 6.6.24, since I promised my Patreons two weeks early access.

I'm making the patch notes public so that people can decide for themselves if they want to wait or not.
Patch notes for version 0.1.5:
New content:
  • New Enemy Sidney: A familiar face! Could she be a new ally?
  • Angela can now be further corrupted with 4 new scenes
  • Your girlfriend might now visit you in your sleep
  • You can now dominate Lana after defeating her
  • You can now stick around after defeating Diane, and a new ntr scene when visiting her
  • Lily can now be found in the east hall. Visit her to turn on easy mode, or to thank her for it. She will now also find you if you are a particularly good boy.
Game changes:
  • You can now modify your character at the start of the game, changing your origin and starting perk to vary the start of the game, make it easier and change up the combat a bit
  • Buttons are now better clickable!
  • Added a new perk system when you level up at Angela
  • Made Angela’s encounter more straightforward and balanced for sub and dom paths
  • Increased the sources of addictions.
Bugfixes:
  • Fixed the content settings, they should now properly change and save
  • Fixed the music volume not changing properly
  • Fixed a bug that reset your confidence while fighting Sarah
 

Raziel Games

New Member
Game Developer
Sep 28, 2017
12
87
You might want to turn player into a class, keeps the code better organized.
Then you can keep the code in macros to a minimum.
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Edit: Classes need to be made compatible to be successfully stored within story variables.
You can stick with generic object and let SugarCube handle that on its own if you would prefer.
You don't have permission to view the spoiler content. Log in or register now.
You are amazing dude!

I'll definitely move to a more class based system in the future, so thanks a lot for those! With the release of 0.1.5 I did a few changes to the background systems and will be looking to change fully to a class based system with 0.2

Also thinking about getting a more skill based combat that will allow me to automate more of the battles.

Does Lana being an aspirant make her less likely to get more content? Cuz I would love to have some kind of progression with her... or any futa character down the road. Great start! Hooray for girlcock addictions!
That was the original idea of aspirants. For succubi I planned a 3 phase system for each of them, with phase 3 ending with either you or her under control of the other. So I created aspirants as more one off characters.

There does seem to be a lot of love for Lana and I did add a bit more content for her in 0.1.5 and have a bit more planned ahead. The actress sadly doesn't have a ton of material for me to pull from but I definetly have plans for more girlcock :)
 
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Raziel Games

New Member
Game Developer
Sep 28, 2017
12
87
After a few requests I decided to create a discord server for this game where you guys can discuss anything you like. As well as a way to better gather feedback and bug reports.

If you are a Patreon supporter please enter the server through the link in the Patreon post or message me on Discord. I created excusive channels for Patreons so they don't spoil unreleased versions of the game.

Here is the public invite:
 

Bluesent

Member
Jul 23, 2020
124
105
looks interesting, ill wait for the new release before trying since its less than two weeks away. how much NTR content is there currently?
 

Raziel Games

New Member
Game Developer
Sep 28, 2017
12
87
looks interesting, ill wait for the new release before trying since its less than two weeks away. how much NTR content is there currently?
Currently there are 4 ntr scenes with the launch of 0.1.5 mostly around Angela. With 0.2 then there is going to be the start of an ntr path.

What do you mean by "she will now also find you if you're a good boy" ? Did she wander in the mansion ?
It just means there is now a new scene with her once you reach -33 confidence. Currently there are no wandering enemies, could be fun for some parts though... ;)
 
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